I'm Bowen He, a concept artist and game designer with a background in animation and game design from Laguna College of Art and Design. I enjoy turning ideas into engaging visuals and gameplay experiences, with a focus on crafting cohesive art direction for mobile and indie games. Through collaborations with programmers, artists, and mentors, I’ve learned to streamline production pipelines, deliver high-quality assets on time, and communicate ideas clearly. My hands-on experience ranges from 2D/3D asset creation to design docs and prototyping, which helps me contribute effectively across art and design teams.

Bowen He

I'm Bowen He, a concept artist and game designer with a background in animation and game design from Laguna College of Art and Design. I enjoy turning ideas into engaging visuals and gameplay experiences, with a focus on crafting cohesive art direction for mobile and indie games. Through collaborations with programmers, artists, and mentors, I’ve learned to streamline production pipelines, deliver high-quality assets on time, and communicate ideas clearly. My hands-on experience ranges from 2D/3D asset creation to design docs and prototyping, which helps me contribute effectively across art and design teams.

Available to hire

I’m Bowen He, a concept artist and game designer with a background in animation and game design from Laguna College of Art and Design. I enjoy turning ideas into engaging visuals and gameplay experiences, with a focus on crafting cohesive art direction for mobile and indie games.

Through collaborations with programmers, artists, and mentors, I’ve learned to streamline production pipelines, deliver high-quality assets on time, and communicate ideas clearly. My hands-on experience ranges from 2D/3D asset creation to design docs and prototyping, which helps me contribute effectively across art and design teams.

See more

Language

English
Fluent

Work Experience

Associate General Artist at Visual Concepts
September 30, 2022 - July 30, 2023
Create 3D/2D game content based on production demands. Ensure on-time delivery of assigned tasks at expected or above quality level. Proactively own tasks and responsibilities. Create and maintain art production documentation as required.
Art Teacher at YMM Art Space
July 1, 2022 - October 7, 2025
Taught students to identify key elements of style, intent and emotion when experiencing art. Inspired students and assisted in developing creativity and self-expression through various art forms and media.
Concept Artist Intern at Technology Game Changers
September 1, 2020 - October 7, 2025
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities. Brainstormed different ideas and images for new gaming concept. Created high-resolution 2D images and illustrations.
Character Artist at DNA Game Development Group
May 19, 2018 - May 19, 2019
Partnered with engineers and technical artists to define and improve animation process. Devised, designed and implemented realistic and satisfying animations. Adapted to specific visual styles common in game production.
Associate General Artist at Visual Concepts
October 1, 2022 - Present
Create 3D/2D game content based on production demands. Ensure on time delivery of assigned task at expected or above quality level. Proactive ownership of task and responsibilities. Create and maintain Art production documentations as required.
Art Teacher at YMM Art Space
July 31, 2022 - October 8, 2025
Taught students to identify key elements of style, intent and emotion when experiencing art. Inspired students and assisted in developing creativity and self-expression through various art forms and media.
Game Designer, Concept Artist, Animator at YMM Art Space
May 31, 2022 - October 8, 2025
Designed and made for Game Design MFA program. 2d side-scroller mobile game based on Chinese mythology. Brainstormed and designed game world, game mechanics, and art. Creating visual art assets, animations, design documents. Worked with experienced programmers and creating documentation and spec-sheet for prototyping.
Game Designer, Concept Artist at GGJ
January 1, 2022 - October 8, 2025
Brainstormed different ideas and images for new gaming concept. Assisted idea generation and prototyping to assess content effectiveness. Worked with art director and other artists to better understand project scope.
Concept Artist Intern at Technology Game Changers
September 30, 2020 - October 8, 2025
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities. Brainstormed different ideas and images for new gaming concept. Created high resolution 2D images and illustrations.
Character Artist at DNA Game Development Group
May 31, 2019 - October 8, 2025
Partnered with engineers and technical artists to define and improve animation process. Devised, designed and implemented realistic and satisfying animations. Adapted to specific visual styles common in game production.
Associate General Artist at Visual Concepts
October 1, 2022 - Present
Create 3D/2D game content based on production demands. Ensure on time delivery of assigned task at expected or above quality level. Proactive ownership of task and responsibilities. Create and maintain Art production documentations as required.
Art Teacher at YMM Art Space
July 1, 2022 - October 8, 2025
Taught students to identify key elements of style, intent and emotion when experiencing art. Inspired students and assisted in developing creativity and self-expression through various art forms and media.
Game Designer, Concept Artist, Animator at YMM Art Space
May 1, 2022 - October 8, 2025
Designed and developed for Game Design MFA program. 2D side-scroller mobile game based on Chinese mythology. Brainstormed and designed game world, game mechanics, and art. Created visual art assets, animations, design documents. Worked with experienced programmers and creating documentation and spec-sheet for prototyping.
Game Designer, Concept Artist at GGJ
January 1, 2022 - October 8, 2025
Brainstormed different ideas and images for new gaming concept. Assisted idea generation and prototyping to assess content effectiveness. Worked with art director and other artists to better understand project scope.
Concept Artist Intern at Technology Game Changers
September 1, 2020 - October 8, 2025
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities. Brainstormed different ideas and images for new gaming concept. Created high resolution 2D images and illustrations.
Character Artist at DNA Game Development Group
May 1, 2019 - October 8, 2025
Partnered with engineers and technical artists to define and improve animation process. Devised, designed and implemented realistic and satisfying animations. Adapted to specific visual styles common in game production.
Associate General Artist at Visual Concepts
October 1, 2022 - Present
Create 3D/2D game content based on production demands. Ensure on time delivery of assigned task at expected or above quality level. Proactive ownership of task and responsibilities. Create and maintain Art production documentations as required.
Art Teacher at YMM Art Space
July 1, 2022 - October 8, 2025
Taught students to identify key elements of style, intent and emotion when experiencing art. Inspired students and assisted in developing creativity and self-expression through various art forms and media.
Game Designer, Concept Artist, Animator at Game Design MFA program
May 1, 2022 - October 8, 2025
Designed and made for Game Design MFA program. 2d side-scroller mobile game based on Chinese mythology. Brainstormed and designed game world, game mechanics, and art. Creating visual art assets, animations, design documents. Worked with experienced programmers and creating documentation and spec-sheet for prototyping.
Game Designer, Concept Artist at GGJ (Global Game Jam)
January 1, 2022 - October 8, 2025
Brainstormed different ideas and images for new gaming concept. Assisted idea generation and prototyping to assess content effectiveness. Worked with art director and other artists to better understand project scope.
Concept Artist Intern at Technology Game Changers
September 1, 2020 - October 8, 2025
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities. Brainstormed different ideas and images for new gaming concept. Created high resolution 2D images and illustrations.
Character Artist at DNA Game Development Group
May 1, 2019 - October 8, 2025
Partnered with engineers and technical artists to define and improve animation process. Devised, designed and implemented realistic and satisfying animations. Adapted to specific visual styles common in game production.
Associate General Artist at Visual Concepts
October 1, 2022 - Present
Create 3D/2D game content based on production demands. Ensure on-time delivery of assigned tasks at expected or above quality level. Proactive ownership of task and responsibilities. Create and maintain Art production documentation as required.
Art Teacher at YMM Art Space
July 1, 2022 - October 8, 2025
Taught students to identify key elements of style, intent and emotion when experiencing art. Inspired students and assisted in developing creativity and self-expression through various art forms and media.
Game Designer, Concept Artist, Animator at Game Design MFA Program
May 1, 2022 - October 8, 2025
Designed and developed a 2D side-scroller mobile game based on Chinese mythology for the Game Design MFA program. Brainstormed and designed the game world, mechanics, and art. Created visual art assets, animations, and design documents. Collaborated with experienced programmers and produced documentation and specs for prototyping.
Game Designer, Concept Artist at GGJ
January 1, 2022 - October 8, 2025
Brainstormed ideas for a new gaming concept. Assisted in idea generation and prototyping to assess content effectiveness. Worked with art director and other artists to better understand project scope.
Concept Artist Intern at Technology Game Changers
September 1, 2020 - October 8, 2025
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities. Brainstormed ideas and images for new gaming concepts. Created high-resolution 2D images and illustrations.
Character Artist at DNA Game Development Group
May 1, 2019 - October 8, 2025
Partnered with engineers and technical artists to define and improve animation processes. Devised, designed and implemented realistic and satisfying animations. Adapted to specific visual styles common in game production.

Education

Master of Game Design at Laguna College of Art And Design
September 1, 2020 - May 1, 2022
Bachelor of Animation at California State University - Los Angeles
September 1, 2013 - May 1, 2018
Master at Laguna College of Art And Design
September 1, 2020 - May 1, 2022
Bachelor at California State University - Los Angeles
September 1, 2013 - May 1, 2018
Master at Laguna College of Art And Design
September 1, 2020 - May 1, 2022
Bachelor at California State University - Los Angeles
September 1, 2013 - May 1, 2018
Master of Game Design at Laguna College of Art And Design
September 1, 2020 - May 1, 2022
Bachelor of Animation at California State University - Los Angeles
September 1, 2013 - May 1, 2018
Master at Laguna College of Art And Design
September 1, 2020 - May 1, 2022
Bachelor at California State University - Los Angeles
September 1, 2013 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet