Hi, I’m Richard Gardner, a software engineer and graphics specialist with a track record of delivering high-performance rendering engines and end-user-focused features on major titles. I’ve led cross-discipline teams, architected multi-threaded renderers, and collaborated closely with GPU vendors to optimize performance and quality. I enjoy turning complex problems into elegant, practical solutions and mentoring teams to grow their skills.
I have over 19 years of PC Game Development Experience, working in C++, primarily as a Graphics Lead / Architect and have participated in shipping 12 AAA PC Games.
Outside work, I’m a passionate STEM advocate, volunteering with local schools through a coder-dojo style program to spark kids’ interest in computers and programming. I enjoy sharing game-focused projects that make learning fun and accessible.
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