I am a passionate and adaptable Unity programmer, focused on growth and problem solving with senior-level experience. I am seeking an exceptional experience where I will be part of a dynamic team working on various challenging projects. I aim to apply my game engine and programming skills in a team environment to create polished user experiences.

Ford Mark Lew

I am a passionate and adaptable Unity programmer, focused on growth and problem solving with senior-level experience. I am seeking an exceptional experience where I will be part of a dynamic team working on various challenging projects. I aim to apply my game engine and programming skills in a team environment to create polished user experiences.

Available to hire

I am a passionate and adaptable Unity programmer, focused on growth and problem solving with senior-level experience.

I am seeking an exceptional experience where I will be part of a dynamic team working on various challenging projects. I aim to apply my game engine and programming skills in a team environment to create polished user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Developer - Mobile at Array of Stars - F1 Companion App
October 1, 2025 - October 14, 2025
Developed and implemented UI and AR features for a live exhibit; front-end in C# with back-end integration; delivered apps for iOS and Android using React Native (TypeScript).
Senior Unity Developer - Mobile at F1 Companion App
October 1, 2025 - October 14, 2025
Developed and implemented UI and AR features in Unity for a live exhibition; architected frontend with C# and integrated backend; delivered apps for iOS and Android using React Native (TypeScript); collaborated with cross-functional teams to ship features.
Senior Unity Developer - Mobile at Array of Stars - F1 Companion App
October 1, 2025 - October 14, 2025
Architected and implemented front-end UI features in Unity using C#, integrated back-end services, and delivered iOS and Android apps via React Native (TypeScript).
Staff Unity Developer - Mobile at Scopely
March 1, 2024 - October 14, 2025
Architected and implemented features front-end (C#) and back-end (Java); upgraded various packages for game integration; deployed bug fixes for live issues within a team environment.
Senior Unity Developer - Mobile at Scopely
March 1, 2024 - October 14, 2025
Led front-end and back-end feature work in Unity; upgraded game packaging and continuous deployment; implemented various game features and collaborated in a team environment to ship high-quality mobile experiences.
Staff Unity Developer - Mobile at Tiki Solitaire Tri Peaks (Live)
March 1, 2024 - October 14, 2025
Developed and delivered live game features in Unity; led front-end and back-end integrations; maintained and upgraded gameplay packs for multiple platforms.
Software Engineer - PC at Facebook Reality Labs [Research]
October 1, 2022 - October 14, 2025
Collaborated with researchers to integrate ML models into VR environments; iterated on ML algorithms; optimized network flow for packaging; followed UX recommendations.
Software Engineer - PC at Facebook Reality Labs
October 1, 2022 - October 14, 2025
Collaborated with researchers to integrate ML models into VR environments; iterated on ML algorithms; redesigned networking flow to optimize packaging; followed UX recommendations.
Software Engineer - PC at Facebook Reality Labs
October 1, 2022 - October 14, 2025
Integrated ML models into VR environments; iterated ML algorithms; optimized network flow and UX with design collaboration.
Developer - Mobile / PC at Timely Home Games Suite [Released]
September 1, 2021 - October 14, 2025
Worked with a complex tech stack to deliver a high-quality at-home streaming experience; handled in-depth networking and concurrent users; improved game prototype iterations; Go, JavaScript, and Unity (C#) used.
Part-time Professor - Game Development at Centennial College
September 1, 2021 - Present
Developed and updated course materials for game programming; mentored students on class and capstone projects; evaluated progress and provided feedback.
Developer - Mobile / PC at TimePlay - Home Games Suite
September 1, 2021 - October 14, 2025
Delivered a high-quality at-home streaming experience with a complex tech stack; handled in-depth networking and multiple concurrent users; iterated on game prototypes and improved the codebase.
Developer - Mobile / PC at Time Play @ Home Games Suite
September 1, 2021 - October 14, 2025
Delivered a high-quality at-home streaming experience; managed complex tech stack and bug fixes for live issues across a multi-user environment.
VR Developer - PC / SteamVR at Shaftesbury - WREST [Released]
October 1, 2020 - October 14, 2025
Worked with existing systems to create combat scenarios, dialogue and event chains; developed a narrative-driven experience; extensive testing and bug fixes.
Developer - Virtual Reality (WREST) at Shaftesbury
October 1, 2020 - October 14, 2025
Created combat scenarios, dialogue and event chains; extended VR experiences and debugging; performed extensive testing and bug fixing.
VR / PC Developer at Shaftersbury - Wrest
October 1, 2020 - October 14, 2025
Created combat scenarios and narrative-driven events in VR; built game systems and performed extensive bug testing.
VR Developer - Bubble Bloom at Shaftesbury
March 1, 2020 - October 14, 2025
Worked with AI-driven UI to create tailored VR experiences; developed rapid prototypes for testing game design ideas; rebuilt VR game and adapted VR aspects to mobile.
Developer - Virtual Reality / Mobile (Bubble Bloom) at Shaftesbury
March 1, 2020 - October 14, 2025
Developed immersive VR/mobile experience; created AI-driven UI enhancements; rebuilt and adapted the game for VR and mobile platforms.
VR Developer at Shaftersbury - Bubble Bloom
March 1, 2020 - October 14, 2025
UI-focused VR development; rapid prototyping and feature implementation for VR/PC/Oculus SDK platforms.
VR / Immersed VR Developer at Centennial College - Immersed VR
November 1, 2019 - October 14, 2025
Worked with VR software; in-game and diegetic UI; collaborated with 3D models; advised and implemented assets; showcased work at events.
VR / PC Developer at Immersed VR
November 1, 2019 - October 14, 2025
Worked with existing systems to create narrative-driven VR experiences; designed and integrated assets; tested post-release.

Education

Game Development Diploma with High Honours at Centennial College
September 1, 2017 - April 1, 2020
Bachelor of Arts with Honours in History at York University
September 1, 2013 - April 1, 2017
Game Development Diploma with Honours at Centennial College
September 1, 2017 - April 1, 2020
BA History with Honours at York University
September 1, 2013 - April 1, 2017
Game Development Diploma with High Honors at Centennial College East York
September 1, 2017 - April 1, 2020
BA History with Honors at York University
September 1, 2013 - April 1, 2017

Qualifications

Part-time Professor - Course: Game Development
September 1, 2021 - October 14, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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