I'm Emalee Cacciola, a proactive 3D artist who thrives in fast-paced studio environments. I bring hands-on expertise in 3D modeling and rendering, with a focus on delivering high-quality assets on schedule. Familiar with Autodesk and Adobe software, I'm quick to learn and a collaborative team player. I communicate clearly, adapt to feedback, and aim to help projects succeed by producing assets that meet the creative and technical requirements.

Emalee Cacciola

I'm Emalee Cacciola, a proactive 3D artist who thrives in fast-paced studio environments. I bring hands-on expertise in 3D modeling and rendering, with a focus on delivering high-quality assets on schedule. Familiar with Autodesk and Adobe software, I'm quick to learn and a collaborative team player. I communicate clearly, adapt to feedback, and aim to help projects succeed by producing assets that meet the creative and technical requirements.

Available to hire

I’m Emalee Cacciola, a proactive 3D artist who thrives in fast-paced studio environments. I bring hands-on expertise in 3D modeling and rendering, with a focus on delivering high-quality assets on schedule.

Familiar with Autodesk and Adobe software, I’m quick to learn and a collaborative team player. I communicate clearly, adapt to feedback, and aim to help projects succeed by producing assets that meet the creative and technical requirements.

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Work Experience

Junior 3D Animator (External CGI)
August 1, 2023 - October 14, 2025
Collaborated with the animation team to ensure animations met their desired specifications. Rendered final frames for use in the production pipeline and rendered test images as needed during development. Managed a library of existing assets for reuse in future projects. Constructed 3D models from concept art provided by the design team, including texturing, rigging, and animating.
Junior 3D Artist - External CGI
August 1, 2023 - October 14, 2025
Collaborated with an animation team to ensure animations met required specifications. Rendered final frames for production pipeline and created test images as needed during development. Managed a library of existing assets for reuse in future projects. Created 3D models from concept art, including texturing, rigging, and animating.
3D Artist at YETI CGI
February 1, 2024 - Present
Developed high-quality, efficient 3D assets using 3DS Max, ZBrush, Substance Painter, Photoshop, and other software. Built texture maps from high-resolution sculptures using retopology techniques. Built low polygon meshes from high-resolution sculptures. Communicated with clients regarding progress and any issues encountered during development cycle.

Education

Bachelor of Applied Science in Digital Animation and Game Design at Ferris State University
August 1, 2016 - May 1, 2021
Bachelor of Applied Science in Digital Animation and Game Design at Ferris State University
August 1, 2016 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet