Hi, I’m Kenley Van De Graaff, a 3D character animator who loves bringing characters to life through expressive keyframe work. I focus on realistic and cartoony body mechanics, collaborating across animation pipelines in Maya and Unreal to deliver fast, polished results for games, film, and online media. I've worked as a Medical Animator at Zygote Media Group and as an Animator/Rigger at BYU’s Center for Animation, contributing to projects like SALT, Dungeon Divers, Death and Delilah, and Avast Ye. I’m bilingual in Spanish, a hard worker and fast learner who enjoys caricatures and a good grilled cheese.

Kenley Van De Graaff

Hi, I’m Kenley Van De Graaff, a 3D character animator who loves bringing characters to life through expressive keyframe work. I focus on realistic and cartoony body mechanics, collaborating across animation pipelines in Maya and Unreal to deliver fast, polished results for games, film, and online media. I've worked as a Medical Animator at Zygote Media Group and as an Animator/Rigger at BYU’s Center for Animation, contributing to projects like SALT, Dungeon Divers, Death and Delilah, and Avast Ye. I’m bilingual in Spanish, a hard worker and fast learner who enjoys caricatures and a good grilled cheese.

Available to hire

Hi, I’m Kenley Van De Graaff, a 3D character animator who loves bringing characters to life through expressive keyframe work. I focus on realistic and cartoony body mechanics, collaborating across animation pipelines in Maya and Unreal to deliver fast, polished results for games, film, and online media.

I’ve worked as a Medical Animator at Zygote Media Group and as an Animator/Rigger at BYU’s Center for Animation, contributing to projects like SALT, Dungeon Divers, Death and Delilah, and Avast Ye. I’m bilingual in Spanish, a hard worker and fast learner who enjoys caricatures and a good grilled cheese.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Character Animator at Spacestation Animation
March 1, 2022 - Present
Brought characters to life through performative keyframe animation, with attention to body mechanics for both realistic and cartoony movements. Worked on game cycles and Unreal-based projects, with Maya animation workflows and content uploaded to YouTube. Demonstrated fast turnaround and strong collaboration within a production team.
3D Medical Animator at Zygote Media Group
February 1, 2023 - October 15, 2025
As a generalist, collaborated on sculpting anatomy in ZBrush, topologizing in Maya, texturing in Substance, and rigging 3D human anatomy models for production pipelines. Ensured rigs were completed for delivery on strict deadlines.
Animator/Rigger at BYU Center for Animation
April 1, 2020 - October 15, 2025
Contributed to multiple group projects, multitasking between animation and rigging for student films and games including SALT (2019-2020), Dungeon Divers (2019-2020), Death and Delilah (2018-2019), and Avast Ye (2018-2019).
Art Specialist at BYU Center for Teaching and Learning
November 1, 2019 - October 15, 2025
Created 2D assets in Photoshop and rigged/animated characters in After Effects (rigged with Duik Bassil tool).
3d Character Animator at Spacestation Animation
March 1, 2022 - Present
Brought characters to life through preformative keyframe animation. Understanding body mechanics for realistic and cartoony movements for humans and creatures. Game cycles. Animated in Maya, for Unreal-series uploaded to Youtube. Fast turn around, team player.
3d Medical Animator at Zygote Media Group
February 28, 2023 - October 15, 2025
As a generalist, the team sculpted anatomy in ZBrush, topologized in Maya, textured in Substance, and rigged 3D models of human anatomy into one human model. Main responsibility was to ensure the rigs were completed for delivery on set deadlines.
Animator/Rigger at Brigham Young University Center for Animation
April 1, 2020 - October 15, 2025
Contributed to multiple group projects, multitasking between animation and rigging for student films and games including SALT (2019-2020), Dungeon Divers (2019-2020), Death and Delilah (2018-2019), Avast Ye (2018-2019).
Art Specialist at BYU Center for Teaching and Learning
November 1, 2019 - October 15, 2025
Created 2D assets in Photoshop, rigged and animated characters in After Effects (rigged with Duik Bassil tool).

Education

Bachelor of Fine Arts in Design at Brigham Young University
January 11, 2030 - April 1, 2020
Bachelor of Fine Arts in Design at Brigham Young University
January 11, 2030 - April 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Healthcare, Education, Software & Internet, Other