Hi, I’m Enrico Damiano, a versatile 3D animator and motion-capture cleanup artist based in Rubiana, Italy. I’ve built over a decade of experience in creating and refining 3D character animations for cinematic and interactive projects, collaborating with rigging, modeling, and VFX teams to deliver polished results. I’m a hardworking, collaborative team player with strong organizational skills and a passion for bringing characters to life. I’m eager to contribute to a creative team and help achieve company goals with creativity and precision.

Enrico Damiano

Hi, I’m Enrico Damiano, a versatile 3D animator and motion-capture cleanup artist based in Rubiana, Italy. I’ve built over a decade of experience in creating and refining 3D character animations for cinematic and interactive projects, collaborating with rigging, modeling, and VFX teams to deliver polished results. I’m a hardworking, collaborative team player with strong organizational skills and a passion for bringing characters to life. I’m eager to contribute to a creative team and help achieve company goals with creativity and precision.

Available to hire

Hi, I’m Enrico Damiano, a versatile 3D animator and motion-capture cleanup artist based in Rubiana, Italy. I’ve built over a decade of experience in creating and refining 3D character animations for cinematic and interactive projects, collaborating with rigging, modeling, and VFX teams to deliver polished results.
I’m a hardworking, collaborative team player with strong organizational skills and a passion for bringing characters to life. I’m eager to contribute to a creative team and help achieve company goals with creativity and precision.

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Language

Italian
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

3D Animator & Motion Capture Cleanup at Dog Studio
October 31, 2025 - October 15, 2025
Created and refined 3D character animations for cinematic and interactive projects. Processed, cleaned, and optimized motion capture data to ensure natural and accurate movement. Retargeted mocap performances to different 3D rigs and character models. Collaborated with rigging and modeling teams to ensure proper character functionality. Enhanced animation quality through keyframe adjustments and polish passes. Maintained animation consistency according to project style and technical requirements. Worked closely with directors and supervisors to implement creative feedback.
3D Animator & Motion Capture Cleanup at Showdog Studio
October 1, 2025 - October 15, 2025
Created and refined 3D character animations for cinematic and interactive projects. Processed, cleaned, and optimized motion capture data for natural, accurate movement. Retargeted mocap performances to different 3D rigs and character models. Collaborated with rigging and modeling teams to ensure proper character functionality. Enhanced animation quality through keyframe adjustments and polish passes. Maintained consistency with project style and technical requirements. Collaborated with directors and supervisors to implement creative feedback.
3D Animator & Motion Capture Cleanup at Studio
June 1, 2024 - October 1, 2025
Created and refined 3D character animations for cinematic and interactive projects. Processed, cleaned, and optimized motion capture data to ensure natural and accurate movement. Retargeted mocap performances to different 3D rigs and character models. Collaborated with rigging and modeling teams to ensure proper character functionality. Enhanced animation quality through keyframe adjustments and polish passes. Maintained animation consistency across scenes. Worked closely with directors and supervisors to implement creative feedback.
3D Animator & Motion Capture Cleanup at Dog Studio
June 1, 2024 - October 1, 2025
Created and refined 3D character animations for cinematic and interactive projects. Processed, cleaned, and optimized motion capture data to ensure natural and accurate movement. Retargeted mocap performances to different 3D rigs and character models. Collaborated with rigging and modeling teams to ensure proper character functionality. Enhanced animation quality through key frame adjustments and polish passes. Maintained animation consistency according to project style and technical requirements. Worked closely with directors and supervisors to implement creative feedback.
2D Animator at La Strago & Testa
March 1, 2014 - October 15, 2025
Worked alongside writers and producers to create unique designs translating artistic vision into visual media. Combined technical and artistic abilities to accomplish challenging animation objectives. Used After Effects to create computer-generated effects and simulations. Collaborated with other animators to create coherent images within scenes. Created sequences under tight deadlines and integrated with other components.
2D Animator at La Strega & Testa
March 1, 2014 - October 15, 2025
Created character animation designs and directed camera motion for multiple projects. Managed the entire animation pipeline from concept and storyboard to character design, backdrops, animation, and final compositing. Collaborated in fast-paced, team-oriented environments with high attention to detail. Partnered with writers and producers to translate creative vision into compelling visuals. Designed and animated 10+ characters in Toon Boom, ensuring a full range of expressions and movement. Developed storyboards and visual plans to guide animation sequences. Worked closely with fellow animators to maintain visual consistency across scenes.
2D Animator at La Strago & Testa
September 1, 2012 - March 1, 2014
Collaborated with writers and producers to translate artistic vision into visual media. Created sequences under tight deadlines and integrated with other components to achieve cohesive storytelling.
2D Animator at Lasrego & Testa
September 1, 2012 - March 1, 2014
Worked alongside writers and producers to create unique designs translating artistic vision into visual media. Combined technical and artistic abilities to accomplish challenging animation objectives. Used After Effects to create computer-generated effects and simulations. Collaborated with other animators to create coherent images within scenes. Created sequences under tight deadlines and seamlessly integrated with other components.
2D Animator at Enarmonia
September 1, 2009 - October 15, 2025
Created character animations and designed camera motions for multiple projects. Managed the entire animation pipeline, from concept and storyboarding to character design, backgrounds, animation, and final compositing. Collaborated in fast-paced, team-oriented environments with high attention to detail. Partnered with writers and producers to transform creative vision into compelling visual media. Designed and animated 10+ characters in Toon Boom, developing storyboards and visual plans to guide sequences. Coordinated with fellow animators to maintain consistency across scenes.
2D Animator at Enarmonia
September 1, 2009 - October 15, 2025
Created character animations and designed camera motion for multiple projects. Managed the entire animation pipeline from concept and storyboarding to character design, backdrops, animation, and final compositing. Collaborated in fast-paced, team-oriented environments with high attention to detail. Partnered with writers and producers to translate creative vision into compelling visuals. Designed and animated 10+ characters in Toon Boom, ensuring a full range of expressions and movement.
2D Animator at Enarmonia
January 1, 2006 - September 1, 2009
Created character animations and designed camera motion for multiple projects. Managed the entire animation pipeline, from concept and storyboarding to character design, backg rounds, animation, and final compositing. Collaborated in fast-paced, team-oriented environments with high attention to detail. Partnered with writers and producers to translate creative vision into compelling visuals. Designed and animated 10+ characters in Toon Boom, ensuring a full range of expressions and movements. Developed storyboards and visual plans to guide animation sequences. Worked closely with fellow animators to maintain visual consistency across scenes.

Education

Certificate in 3D Animation at Vivo Animation School
January 1, 2022 - December 31, 2024
Bachelor's degree in Scenography/Set Design at Royal Academy of Fine Arts
January 1, 2006 - December 31, 2006
High School Diploma at Renato Cottini
January 1, 2000 - December 31, 2000
Continuing Education in 3D Animation and 2D Animation at Vivo Animation School
January 1, 2022 - January 1, 2024
Degree in Scenography / Set Design at Royal Academy of Fine Arts
January 1, 2006 - January 1, 2006
High School Diploma at Renato Cottini High School
January 1, 2000 - January 1, 2000
Master in 3D Animation at VIVO Animation School
January 11, 2030 - November 21, 2025
High School Diploma in Arts at High School of Arts
January 11, 2030 - November 21, 2025
Certificate in 3D Animation at Vivo Animation School
January 1, 2022 - December 31, 2024
Degree in scenography/set design at Royal Academy of Fine Arts
January 1, 2006 - December 31, 2006
High School Diploma at Renato Cottini
January 11, 2030 - January 1, 2000
Continuing education in 3D Animation, Blocking, Pantomime, Acting; Master in Special Graphic Technology and 2D Animation at Vivo Animation School
January 1, 2022 - January 1, 2024
Degree in Scenography/Set Design at Royal Academy of Fine Arts
January 1, 2006 - November 28, 2025
High School Diploma at Renato Cottini
January 1, 2000 - November 28, 2025

Qualifications

University Degree in Scenography/Set Design
January 11, 2030 - November 21, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other