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Work Experience
Technical Lead at High Brow Interactive
February 28, 2013 - October 16, 2025Managed projects and developed VR/AR and WebGL games; led core system design for train simulator and other titles, including physics, AI traffic, signaling, environment, and UI/UX. Drove cross-platform development, sprint planning, and cross-functional collaboration; built tools in C# to streamline development and implemented asset bundles for performance. Led initiatives contributing to multiple titles, including Train Simulator with 10+ million downloads.
System Engineer at Global Institute for Stereovision and Research
December 31, 2015 - October 16, 2025Worked on stereovision research and immersive technology projects; engaged in sensor integration and development of Head-Mounted Display (HMD) systems; contributed to research initiatives and real-time vision solutions.
Senior Unity Developer at Navcon Advanced Systems
October 1, 2023 - PresentLed Unity-based projects delivering immersive VR/AR/MR solutions; designed and delivered cross-platform experiences, HoloLens MR collaboration, and telemetry-enabled modules. Integrated Shader Graph, VFX, animation, and spatial audio to create immersive training environments; mentored teams and helped shape roadmaps for ongoing R&D.
Education
Bachelor's Degree in Electronics and Communication Engineering at Dr. Paul’s Engineering College, India
January 11, 2030 - October 16, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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