I’m a software engineer who loves building robust, scalable experiences across AR/VR, games, and interactive software. Over the past decade I’ve shipped features for Unity-based projects, hardware integrations, and large SDKs, collaborating with cross-functional teams to turn ideas into reliable systems. I enjoy mentoring teammates, prototyping new tooling, and exploring the intersection of software with hardware to create compelling user experiences. When I’m not coding, I’m tinkering with new tools, contributing to open projects, and staying curious about how technology can empower people to create more efficiently and creatively.

Allen Richter

I’m a software engineer who loves building robust, scalable experiences across AR/VR, games, and interactive software. Over the past decade I’ve shipped features for Unity-based projects, hardware integrations, and large SDKs, collaborating with cross-functional teams to turn ideas into reliable systems. I enjoy mentoring teammates, prototyping new tooling, and exploring the intersection of software with hardware to create compelling user experiences. When I’m not coding, I’m tinkering with new tools, contributing to open projects, and staying curious about how technology can empower people to create more efficiently and creatively.

Available to hire

I’m a software engineer who loves building robust, scalable experiences across AR/VR, games, and interactive software. Over the past decade I’ve shipped features for Unity-based projects, hardware integrations, and large SDKs, collaborating with cross-functional teams to turn ideas into reliable systems. I enjoy mentoring teammates, prototyping new tooling, and exploring the intersection of software with hardware to create compelling user experiences.

When I’m not coding, I’m tinkering with new tools, contributing to open projects, and staying curious about how technology can empower people to create more efficiently and creatively.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Senior Unity Engineer at Groove Jones
March 31, 2025 - October 19, 2025
Implemented gameplay features and systems for two client projects, leveraging Unity to deliver interactive experiences across platforms.
Staff Software Engineer at Walmart / Store No. 8
April 30, 2024 - October 19, 2025
Implemented a retail-scale spatial anchor system for HoloLens 2 and Magic Leap 2; delivered device support and tools for R&D hardware on the Core Platform team for Vision Pro, Magic Leap 2, Quest 3, HoloLens 2, and other unreleased hardware. Developed a custom camera capture system for HoloLens 2 for barcode and ArUco marker tracking using C++, C#, and OpenCV; fabricated fixtures and tools for various R&D projects using OnShape and 3D printing.
Senior Software Engineer at Big Fish Games
July 31, 2021 - October 19, 2025
Shipped and supported a scalable packaged workflow enabling project collaboration across multiple external vendors within a single application using Unity and Git; implemented tools and developer quality of life improvements to support multiple external vendors.
Senior Software Engineer at REscan Inc.
September 30, 2020 - October 19, 2025
Mentored junior artists to work with 3D content creation pipelines; reduced hosting storage requirements by 66% by implementing novel techniques for creation of Unity-compatible assets in a distributed manner; architected and delivered a scalable world streaming and rendering pipeline for high-detail city-scale 3D meshes; developed a viewer app for users to interact with our catalog of scans; implemented a formal CI deployment and release process using Git and Jenkins.
Software Engineer at castAR
June 30, 2017 - October 19, 2025
Mentored QA, shipped and supported native SDK, engine plugins, and documentation for Kickstarter-funded glasses; developed an Unreal 4 plugin for the hardware; conducted user research on development platform use-cases and delivered numerous sample projects; designed and implemented a novel technique for rendering semi-transparent images over the real world and a calibration/runtime system for stereo alignment.
SDE at Microsoft / Insight Global
December 31, 2013 - October 19, 2025
Project Spark (Xbox One/Windows/XBox 360/SmartGlass) – C++: Developed and shipped a hierarchical animation blending system enabling transitions across a wide range of game types and states.
Associate Engineer at Gas Powered Games
January 31, 2013 - October 19, 2025
Contributed to Enchanted Empire (Unity C#), Project Spark (C++), and Hex: Shards of Fate (Unity C#).

Education

BS Real-time Interactive Simulation at Digipen Institute of Technology
January 11, 2030 - January 1, 2010
Associates in Computer Services - Network Technician at Lake Washington Technical College
January 11, 2030 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Professional Services