Architectural Technologist and BIM professional with 8+ years of experience producing high-quality architectural and engineering documentation using AutoCAD and Revit. Experienced in technical drawing, as-built surveys, construction documentation, and multidisciplinary coordination in public-sector projects, with advanced 3D visualization capabilities. I’m relocating to Ireland in September 2026 to pursue English-language studies. I plan to work within the permitted limitations during my studies (Stamp 2), and I’m open to progressing into full-time employment once my immigration status allows it.

Sildo Nilo Garbin Neto

Architectural Technologist and BIM professional with 8+ years of experience producing high-quality architectural and engineering documentation using AutoCAD and Revit. Experienced in technical drawing, as-built surveys, construction documentation, and multidisciplinary coordination in public-sector projects, with advanced 3D visualization capabilities. I’m relocating to Ireland in September 2026 to pursue English-language studies. I plan to work within the permitted limitations during my studies (Stamp 2), and I’m open to progressing into full-time employment once my immigration status allows it.

Available to hire

Architectural Technologist and BIM professional with 8+ years of experience producing high-quality architectural and engineering documentation using AutoCAD and Revit. Experienced in technical drawing, as-built surveys, construction documentation, and multidisciplinary coordination in public-sector projects, with advanced 3D visualization capabilities.

I’m relocating to Ireland in September 2026 to pursue English-language studies. I plan to work within the permitted limitations during my studies (Stamp 2), and I’m open to progressing into full-time employment once my immigration status allows it.

See more

Language

Portuguese
Fluent
English
Fluent
French
Beginner

Work Experience

3D Environment Artist at Sphere Project
September 30, 2025 - October 20, 2025
Supported Gamescon and trailer reveal efforts by delivering assets and environmental setups aligned with the project’s visual direction and performance constraints.
3D Environment Artist at Sphere Project
September 30, 2025 - October 20, 2025
Part-time role supporting the trailer reveal and environment work, including asset creation and optimization for real-time presentation.
3D Modeler at Tynepunk
March 31, 2025 - October 20, 2025
3D Modeling and Animation Artist for Tynepunk's Smokkehed. Specialized in the creation of characters and game objects for this title, which has garnered significant attention, notably being selected for the Tokyo Game Show 2025's INDIE80 showcase. This project is being developed by a veteran from Rockstar North (GTA: Vice City).
3D Environment Artist at Sphere Project
March 31, 2025 - October 20, 2025
Modeled game assets; composed environments using adaptive techniques (surface, shaders, textures, UV) adhering to the established visual art direction, pipeline and performance specifications. Collaborated with art team members to achieve visual results. Partnered with Art Director and Leads to define quality and production standards.
3D Modeler at Tynepunk
March 31, 2025 - October 20, 2025
3D Modeling and Animation Artist for Tynepunk's Smokkehed. Specialized in the creation of characters and game objects for this title, which has drawn attention and was selected for the Tokyo Game Show 2025's INDIE80 showcase. Project developed by a veteran from Rockstar North (GTA: Vice City).
3D Environment Artist at Sphere Project
March 31, 2025 - October 20, 2025
Modeled game assets; composed environments using adaptive techniques (surface, shaders, textures, UV) adhering to the established visual art direction, pipeline and performance specifications. Collaborated with art team members to achieve desired visual results. Partnered with Art Director and Leads to define quality and production standards.
Art Director (Indie Games) at Indie Games Startup (remote) - Delaware, United States
March 1, 2025 - May 1, 2026
Led concept art and character animation while collaborating with technical directors to define art standards and visual direction. Provided iterative feedback on game development and participated in testing to help ensure visual and production quality.
Art Director (Indie Games) at Indie Games Startup (remote)
March 1, 2025 - May 1, 2026
Led concept art and character animation, collaborating with technical directors to define art standards and visual direction. Provided feedback across the development pipeline and participated in testing to help ensure visual and production quality.
3D Modeler at tynepunk (remote) - United Kingdom
November 1, 2024 - March 1, 2025
Created characters and game objects for Smokkehed, selected for the Tokyo Game Show 2025 INDIE80 showcase, developed under the guidance of a Rockstar North (GTA: Vice City) veteran.
3D Modeler at tynepunk (remote)
November 1, 2024 - March 1, 2025
Created characters and game objects for Smokkehed, developed for the Tokyo Game Show 2025 INDIE80 showcase under the guidance of an experienced industry veteran.
3D Environment Artist at Sphere Project (remote) - Igrejinha, Brazil
June 1, 2023 - September 1, 2025
Modeled game assets and composed environments using surface/shader/texture/UV workflows according to established visual direction, pipeline, and performance specifications. Collaborated with the art team and worked with Art Directors and Leads to maintain quality and production standards.
3D Environment Artist at Sphere Project (remote)
June 1, 2023 - September 1, 2025
Modeled game assets and composed environments using surface, shader, texture, and UV techniques while following established visual direction and pipeline/performance specifications. Coordinated with the art team and collaborated with Art Directors and Leads to maintain quality and meet production standards.
Architectural Computer Aided Design Drafter at Prefeitura de Novo Hamburgo (Municipal Government)
April 1, 2016 - July 1, 2026
Produced 2D architectural blueprints, technical specifications, 3D models (Archviz), and construction documentation for municipal facilities and public infrastructure. Developed as-built documentation through on-site measurement surveys to support accurate records and renovations. Prepared technical specifications, material/finishing schedules aligned with ABNT/ISO standards. Designed office layouts and furniture solutions. Managed large-format plotting/printing operations (calibration and maintenance). Supported facilities/building-related matters and provided CAD/technical assistance for official municipal certifications.
Architectural CAD Drafter at City Hall of Novo Hamburgo
April 1, 2016 - Present
Collaborated with Architects and Civil engineers to ensure accurate 2D Technical drawings (Electrical, Plumbing) and 3D modeling for projects, components and submissions as well as ArchViz renderings.
Architectural Computer Aided Design Drafter at City Hall of Novo Hamburgo
April 1, 2016 - Present
Collaborated with Architects and Civil engineers to ensure accurate 2D Technical drawings (Electrical, Plumbing) and 3D modeling for projects, components and submissions as well as ArchViz renderings. Layout and Furniture Design for administrative sectors of Public Agencies (Government Offices). Developed as-built drawings and executed onsite measurement surveys. Generated comprehensive technical specifications for construction projects, as-built documentation, including detailed material and finishing specifications (in accordance with ABNT / ISO standards).
Architectural CAD Drafter & Computer Technician (selected earlier roles) at Prefeitura de Novo Hamburgo, Prefeitura de Esteio, Prefeitura de Sapucaia do Sul, JB Cópias, Para-Raios Hlindelet (Brazil)
January 1, 2008 - January 1, 2016
Produced technical architectural, engineering, and topography drawings with precise scale, line weight, and compliance with ABNT/ISO standards. Supported civil engineering and architectural teams with as-built drawings, budget calculations, and site documentation. Provided IT support (Windows/Linux networks, hardware/software) for municipal offices alongside CAD responsibilities.
Architectural CAD Drafter & Computer Technician at Prefeitura de Novo Hamburgo, Prefeitura de Esteio, Prefeitura de Sapucaia do Sul, JB Cópias, Para-Raios Hlindelet
January 1, 2008 - January 1, 2016
Produced technical architectural, engineering, and topography drawings with precise scale/line-weight and ABNT/ISO standard compliance. Supported civil engineering and architectural teams with as-built drawings, budget calculations, and site documentation. Provided IT support for municipal offices (Windows/Linux networks, hardware/software) alongside CAD responsibilities.

Education

BSc in Architecture and Urban Planning at University of Unisinos
January 1, 2008 - January 1, 2018
BSc in Architecture and Urban Planning at University of Unisinos
January 1, 2008 - January 1, 2018
Postgraduate – BIM Project Manager at Centro Universitário Internacional UNINTER
January 1, 2026 - August 22, 2026
Bachelor’s Degree – Architecture and Urban Planning at Unisinos (University of Vale do Rio dos Sinos)
January 1, 2008 - January 1, 2018
Postgraduate – BIM Project Manager at Centro Universitário Internacional UNINTER
January 1, 2026 - August 22, 2026
Bachelor’s Degree – Architecture and Urban Planning at Unisinos (University of Vale do Rio dos Sinos)
January 1, 2008 - January 1, 2018

Qualifications

Autodesk Certified Professional - AutoCAD for Design and Drafting
January 1, 2025 - October 20, 2025
3D Artist for Games (2024) – EBAC
January 1, 2024 - October 20, 2025
Unreal Engine (2024) – EBAC
January 1, 2024 - October 20, 2025
Specialization in Game Design - Art and Concepts (2021) – Coursera
January 1, 2021 - October 20, 2025
Story, Narrative development and World design for Games (2021) – Coursera
January 1, 2021 - October 20, 2025
Realistic Architectural 3D Modeling – EDX (2019)
January 1, 2019 - October 20, 2025
Autodesk Certified Professional - AutoCAD for Design and Drafting
January 1, 2025 - October 20, 2025
3D Artist for Games
January 1, 2024 - October 20, 2025
Unreal Engine
January 1, 2024 - October 20, 2025
Specialization in Game Design - Art and Concepts
January 1, 2021 - October 20, 2025
Story, Narrative development and World design for Games
January 1, 2021 - October 20, 2025
Realistic Architectural 3D Modeling
January 1, 2019 - October 20, 2025
Autodesk Certified Professional: Revit for Architectural Design
July 1, 2026 - July 1, 2029
Autodesk Certified Professional: AutoCAD for Design and Drafting
September 1, 2025 - September 1, 2028
English Proficiency: IELTS Overall Band 7.0 (C1 Advanced) — British Council
January 1, 2026 - August 22, 2026
Autodesk Certified Professional: Revit for Architectural Design
July 1, 2026 - July 1, 2029
Autodesk Certified Professional: AutoCAD for Design and Drafting
September 1, 2025 - September 1, 2028
IELTS Overall Band 7.0 (C1 Advanced) — British Council
January 1, 2026 - August 22, 2026

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Government, Education, Professional Services
    Metal City (Unreal Engine)
    The idea of this project is to create a city not very modern, not very old, and inspired by the game Cyberpunk 2077. Blender was used for modeling and rendering. This was ported into unreal engine https://www.youtube.com/watch?v=vqLGTMa2q5o