Available to hire
I’m Miguel Ferreira Godot, a programmer with 13 years of experience. I started in web programming and, about eight years ago, I shifted toward game development. I enjoy how both worlds feed into each other—building high-availability servers, crafting solid networking, and creating tools that help teams ship reliable results.
I’m proficient with Godot, Unity, and Unreal, and I have strong hands-on experience with server-side tech (C++, Boost.Asio, Python with FastAPI), cloud deployments (AWS, Linode), and Linux-based environments. I’m looking for a great opportunity that values my trajectory, curiosity, and ability to ship high-quality games and services.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Advanced
Work Experience
Godot Developer at Immutable AI - Tap Train
October 1, 2024 - October 24, 2025Developed a Godot-based Web3 social tapper game (Tap Train). Responsibilities included programming the game logic in Godot, UI creation, backend integration, cloud hosting, and Telegram integration. Implemented network communication using protobufs and developed server functionalities in Python (FastAPI).
Godot Game Developer at Immutable AI Tap Train
October 1, 2024 - October 24, 2025Developed the Godot-based Tap Train game, created UI, connected the client to a back-end, hosted on cloud and Telegram, and used protobufs for efficient networking. Implemented server-side functionalities in Python with FastAPI and contributed to backend hosting and web exports.
Godot Developer at Immutable AI
October 1, 2024 - October 24, 2025Programming the Godot-based Tap Train game, creating UI, connecting to backend, hosting on cloud and Telegram, using protobufs for network performance, exporting to the web, and implementing server functionalities in Python with FastAPI.
Multiplayer Game Developer at Beings of Belt
May 1, 2024 - October 24, 2025Developed a multiplayer game with a Godot client (3.5) and a C++ microservices server (Boost.Asio) with PostgreSQL. Used Docker and Kubernetes, deployed on AWS/Linode, and integrated a real-money payment system linking the game to the website.
Full Stack Developer at Nutriel Grains Agricola
May 1, 2024 - October 24, 2025Built a grain classifieds platform: front-end with Bootstrap 5 and Sass; back-end with Laravel PHP 8; dynamic screens; WebSocket chat server using Node.js; Linux cloud deployment (Linode); CI/CD and tech-lead activities.
Game Developer at Self-employed - Astronomy Simulator
May 1, 2024 - October 24, 2025Created an astronomy simulator game using Godot 4, based on Valongo Observatory plans. Focused on high-quality graphics and simulator gameplay to disseminate science and culture.
Multiplayer Game Developer at Beings of Belt
May 1, 2024 - October 24, 2025Beings of Belt is a personal multiplayer project with a Godot client (3.5) and a C++ microservices server using Boost.Asio, PostgreSQL, and related tooling. The project involves Docker, Kubernetes, AWS/Linode cloud deployment, and integration of a real-money sales/payment system.
Full Stack Developer at Nutriel Grains Agricola
May 1, 2024 - October 24, 2025Led the development of a grain classifieds platform: front-end with Bootstrap 5 and Sass, back-end with Laravel PHP 8, dynamic screens with JavaScript/jQuery, and a WebSocket chat server using Node.js. Managed Linux cloud hosting on Linode and contributed to CI/CD workflows as a tech lead.
Game Developer at Self-employed
May 1, 2024 - October 24, 2025Personal astronomy simulator project using Godot 4, aimed at disseminating science and culture with high-quality graphics and simulator gameplay.
Game Developer at Beings of Belt
May 1, 2024 - October 24, 2025Multiplayer game with a Godot client and C++ microservices backend using Boost.Asio and PostgreSQL; set up Docker and Kubernetes, integrated payment system for real-money sales; ongoing personal project.
Full Stack Developer at Nutriel Grains Agricola
May 1, 2024 - October 24, 2025Built the front-end with Bootstrap 5 and Sass and back-end with Laravel PHP 8+, developed dynamic screens with JavaScript, and implemented a WebSocket chat server on Linux cloud (Linode); led CI/CD workflows and acted as tech lead.
Game Developer at Self-employed
May 1, 2024 - October 24, 2025Astronomy Simulator game project using Godot 4, aiming to create high-graphic simulator gameplay and science dissemination, inspired by Valongo Observatory plans.
Game Developer at Musicaricando
January 31, 2024 - October 24, 2025Delivered a Guitar Hero–style game for a public exhibition in Godot 4 within 5 days, using client-provided music; the project was a success at the event.
Freelance Game Developer at Musicaricando Hero
January 1, 2024 - October 24, 2025Delivered a Guitar Hero–style game using Godot 4 for a public exhibition within a tight 5-day deadline, incorporating client-provided music. The project was successful at the event and supported remarketing efforts.
Game Developer at Musicaricando Hero (Freelancer)
January 1, 2024 - October 24, 2025Developed a Guitar Hero-style game in Godot 4 for a public exhibition, delivering a high-quality experience with music composed by the client; completed in 5 days for a promotional event.
Game Developer at Neuron Predict
June 1, 2023 - October 24, 2025Worked on a Godot-based pixel-art, single-player game (Schooldemic). Led development for a period after the lead left; programmed battles, puzzles, enemies, and shaders in GDScript and C++.
Game Developer at Neuron Predict
June 1, 2023 - October 24, 2025Part of a Godot-based pixel-art, single-player narrative game project named Schooldemic. Led development after the lead developer left, using GDScript and C++ and contributing shaders and gameplay systems.
Game Developer at Neuron Predict
June 1, 2023 - October 24, 2025Joined a team to build Schooldemic, a pixel-art single-player story game; programmed in GDScript and C++, created shaders, and led development after the lead developer departed.
Education
Bachelor's degree in Astronomy and Astrophysics at Federal University of Rio de Janeiro
January 1, 2023 - June 1, 2027High School Diploma at Aydano de Almeida High School
January 1, 2010 - December 31, 2012Bachelor's degree in Astronomy and Astrophysics at Federal University of Rio de Janeiro
January 1, 2023 - June 1, 2027High School Diploma at Aydano de Almeida High School
January 1, 2010 - December 1, 2012Bachelor's degree at Federal University of Rio de Janeiro
January 1, 2023 - June 1, 2027High School Diploma at Aydano de Almeida High School
January 1, 2010 - December 1, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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