Haseeb Zahid

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Intermediate
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Intermediate
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Language

English
Fluent

Work Experience

Unity Game Developer at Freelancer – Unity Game Developer
January 1, 2020 - Present
Collaborated with global clients to develop custom Unity games and interactive applications from prototype to deployment. Focused on gamified design, mobile optimization, and delivering high-quality, engaging experiences in remote, agile settings.
Unity Game Developer at Stack Sol
January 1, 2023 - October 24, 2025
Developed interactive apps and games, implemented AR/VR features, and created VR/AR experiences. Integrated AR Core/ARKit, performed performance tuning, and collaborated with cross-functional teams to deliver robust gameplay.
Unity Game Developer at Pak Zon IT
January 1, 2022 - October 24, 2025
Created gamified educational and sports training apps, integrated sport-specific rules, and focused on memory management and mobile optimization. Worked closely with artists and QA to ensure quality releases.
Unity Game Developer at Fazbro
January 1, 2020 - October 24, 2025
Developed features for mobile action games, programmed enemy AI, stealth mechanics, and mission objectives. Collaborated with design and QA to deliver polished gameplay.
Unity Game Developer at Mobaso
January 1, 2021 - October 24, 2025
Contributed to multiple mobile game projects, implementing core gameplay, player controllers, UI elements, and cross-device optimization. Debugged memory leaks and FPS drops in a fast-paced team.
Unity Game Developer – Intern at Vie Apps Studio
January 1, 2019 - October 24, 2025
Joined as an intern, quickly gaining proficiency with Unity and C# scripting. Contributed to 2D mobile games, assisted in level design, asset integration, and learning the full game development cycle.
Freelance Software Engineer (Unity 3D)
January 1, 2020 - Present
Designed and developed custom Unity 3D interactive applications and simulations for global clients, delivering end-to-end solutions from prototyping to deployment within an agile development framework. Optimized a 3D puzzle game for mobile platforms by reducing load times and improving rendering performance across diverse Android devices. Engineered core gameplay mechanics and memory usage for an arcade title, refactoring code for efficiency and stable action sequences. Built an infinite runner with procedural level generation and dynamic difficulty scaling, focusing on performance optimization with the Unity Profiler to achieve smooth real-time rendering. Implemented complex interactive systems for a tile-based adventure game, including parallel world switching and environmental elements to ensure a bug-free, seamless player experience. Integrated external systems including in-app purchases, AR/VR device features, and analytics into multiple projects. Maintained clear, structured docu
Senior Software Engineer (Unity 3D) at AU-TECH Solutions
January 1, 2024 - October 24, 2025
Led development of multiple Unity 3D software engineering projects from concept to release, coordinating cross-functional teams of designers and artists. Designed and prototyped interactive simulation templates and core engine models to accelerate new initiatives, significantly reducing initial development time. Architected and implemented scalable game systems, including input handling, UI frameworks, and save/load systems in C#, ensuring clean, efficient maintainable code. Performed regular code reviews and refactoring to uphold coding standards and performance best practices across teams. Mentored junior developers in Unity and C# best practices, debugging techniques, and optimization, fostering a collaborative knowledge-sharing culture. Managed Agile/Scrum processes with sprint planning and retrospectives to improve team productivity and align features with client requirements. Collaborated with product managers to deliver high-quality interactive solutions on tight deadlines.
Software Engineer (Unity 3D) at Stack Solid
January 1, 2023 - October 24, 2025
Developed interactive applications and visualization systems using Unity, including AR/VR experiences for marketing campaigns, blending 3D content with live camera input. Built and deployed multiple mobile games (2D and 3D) on Android platforms, implementing gameplay features such as character controllers, animation controllers, and simple AI opponents for broad device compatibility. Collaborated closely with UI/UX designers to integrate graphical assets and responsive interfaces, optimizing rendering and asset loading using object pooling and texture atlasing for smooth performance on entry-level devices. Debugged gameplay issues and performed thorough testing before client handoffs, maintaining high-quality standards.
Software Engineer (Unity 3D) at Pak Zone IT
January 1, 2022 - October 24, 2025
Architected Unity-based interactive apps and visualizations, including AR/VR experiences for marketing campaigns, blending 3D content with live camera input. Implemented core gameplay mechanics, input handling, and UI scaffolding; collaborated with artists to optimize assets for performance on mobile devices. Worked with clients to deliver on deadlines, performed code reviews, and contributed to documentation to ensure maintainable solutions.
Software Engineer (Unity 3D) at Mobaso
January 1, 2021 - October 24, 2025
Contributed to a broad portfolio of mobile games for international clients across puzzle, arcade, and adventure genres, implementing core gameplay mechanics, player controls, and UI elements. Integrated third-party services such as ad networks and analytics SDKs (Google Ads, Firebase) to enable monetization and insights. Optimized mobile performance with Unity Profiler to identify bottlenecks, reducing draw calls and asset load times, and improving frame rates and app size through asset compression. Collaborated with a multidisciplinary team (3D artists, animators, QA testers) in a fast-paced environment, actively debugging and fixing issues reported by QA.
Software Engineer (Unity 3D) at Fazbro
January 1, 2020 - October 24, 2025
Developed features for multiple mobile games in action and simulation categories, programming enemy AI behaviors, stealth mechanics, and mission objectives for a spy-themed action game. Implemented in-game event systems and particle effects to enhance visual feedback using Unity's Particle System, collaborating with the art team to fine-tune 3D models and animations for performance and aesthetics. Integrated advertising and in-app purchase components in games, working with Google AdMob and Unity IAP to open revenue streams.
Software Engineer (Unity 3D) at Vie Apps Studio
January 1, 2019 - October 24, 2025
Created gamified interactive applications and serious games for educational content and sports training, developing interactive learning games incorporating quizzes and puzzles. Built a sports-based training simulation in Unity, integrating realistic physics and official sports rules to provide an immersive coaching tool. Applied gamification elements such as skill-level progression, badges, and leaderboards to motivate users and track improvements. Worked in an Agile team to iterate on features rapidly, profiling and debugging to resolve memory leaks and FPS drops, ensuring reliable performance during long training sessions on Android and iOS. Collaborated with UI/UX designers to integrate assets and optimize rendering and asset loading.
Freelance Software Engineer (Unity 3D) at Freelance / Self-Employed
January 1, 2020 - Present
Designed and developed custom Unity 3D interactive applications and simulations for global clients, delivering end-to-end solutions from prototyping to deployment within an agile development framework.
Senior Software Engineer (Unity 3D) at AU-TECH Solutions
January 1, 2024 - October 24, 2025
Led the development of multiple Unity 3D software projects from concept to release; coordinated cross-functional teams of designers and artists to deliver high-quality interactive experiences.
Software Engineer (Unity 3D) at Stack Solo
January 1, 2023 - October 24, 2025
Directed development of multiple Unity 3D interactive experiences, implemented performance optimizations, and participated in architecture and asset integration.
Software Engineer (Unity 3D) at Pak ZON IT
January 1, 2022 - October 24, 2025
Designed and prototyped interactive simulation templates, extended core gameplay features, and collaborated with artists to deliver robust Unity applications.
Software Engineer (Unity 3D) at Mobaso
January 1, 2021 - October 24, 2025
Contributed to a portfolio of mobile games for international clients, integrating gameplay mechanics, UI elements, and optimizing rendering and memory usage.
Software Engineer (Unity 3D) at Fazbro
January 1, 2020 - October 24, 2025
Developed features for action and simulation games, implemented enemy AI behaviors, and collaborated with art team to refine visuals.
Software Engineer (Unity 3D) at Vie Apps Studio
January 1, 2019 - October 24, 2025
Gained proficiency with Unity and C# on small-scale game projects, contributed to level design and core gameplay programming, and assisted asset integration.

Education

Bachelor of Science in Information Technology at Government College University, Faisalabad
January 1, 2017 - January 1, 2021
Bachelor of Science in Information Technology at Government College University, Faisalabad
January 1, 2017 - January 1, 2021
Bachelor of Science (BS) in Information Technology at Government College University, Faisalabad
January 1, 2017 - January 1, 2021

Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet