I’m Rohit Rohilla, a senior Unreal Engine artist with 10+ years of experience creating photoreal real-time architectural visualizations, immersive VR/XR experiences, and interactive digital experiences. I specialize in Unreal Engine 5 workflows and commonly work across Lumen, Nanite, ray tracing, advanced lighting, and performance optimization to deliver smooth, high-quality results across PC, VR, and standalone devices.…

Rohit Rohilla

I’m Rohit Rohilla, a senior Unreal Engine artist with 10+ years of experience creating photoreal real-time architectural visualizations, immersive VR/XR experiences, and interactive digital experiences. I specialize in Unreal Engine 5 workflows and commonly work across Lumen, Nanite, ray tracing, advanced lighting, and performance optimization to deliver smooth, high-quality results across PC, VR, and standalone devices.…

Available to hire

I’m Rohit Rohilla, a senior Unreal Engine artist with 10+ years of experience creating photoreal real-time architectural visualizations, immersive VR/XR experiences, and interactive digital experiences. I specialize in Unreal Engine 5 workflows and commonly work across Lumen, Nanite, ray tracing, advanced lighting, and performance optimization to deliver smooth, high-quality results across PC, VR, and standalone devices.

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Work Experience

Immersive Media – Unreal Engine Artist at Immersive Media
May 1, 2026 - Present
Delivered high-quality real-time visualizations, VR walkthroughs, and immersive interactive experiences using Unreal Engine. Implemented performance optimization techniques to ensure smooth frame rates across desktop, VR, and standalone devices. Created optimized environments, assets, materials, and lighting setups for VR/AR and real-time applications.
Unreal Engine Artist at Mud Lamp
January 1, 2022 - April 1, 2026
Specialized in immersive architectural visualization and XR experiences, delivering high-end real-time visualizations, VR walkthroughs, and interactive design solutions for clients. Managed the full project lifecycle from concept development to deployment.
Unreal Engine Artist at MudLamp
January 1, 2022 - Present
Specializing in immersive architectural and XR experiences, I deliver high-end real-time visualizations, VR walkthroughs, and interactive design solutions for clients. I manage the project lifecycle from concept development to deployment, ensuring optimal performance and visual fidelity across PC, VR, and mobile platforms.
Chief Executive Officer at MudLamp
January 1, 2022 - October 28, 2025
Founded and lead a creative studio, specializing in immersive architectural and XR experiences. Delivered high-end real-time visualizations, VR walkthroughs, and interactive design solutions for clients. Managed the entire project lifecycle, from concept development to deployment, ensuring optimal performance and visual fidelity.
Chief Executive Officer at MudLamp
January 1, 2022 - October 27, 2025
Founded and lead a creative studio, specializing in immersive architectural and XR experiences. Delivered high-end real-time visualizations, VR walkthroughs, and interactive design solutions for clients. Managed the end-to-end project lifecycle from concept development to deployment, ensuring optimal performance and visual fidelity.
Unreal Game Artist at EX Squared
November 1, 2020 - November 1, 2020
Developed sophisticated architectural walkthroughs and real-time interactive experiences using Unreal Engine. Modeled and textured game-ready assets, establishing efficient workflows for interactive projects. Implemented advanced ray-traced lighting techniques and designed intricate camera animations. Created custom shaders and blueprints to significantly enhance interactivity and realism.
Unreal Game Artist at EX Squared
May 1, 2018 - November 1, 2020
Developed sophisticated architectural walkthroughs and real-time interactive experiences using Unreal Engine; modeled and textured game-ready assets; implemented advanced lighting techniques and designed camera animations; created custom shaders and blueprints to enhance interactivity and realism.
3D Visualizer at Adloid
May 1, 2018 - May 1, 2018
Created AR-based immersive experiences for prominent clients such as Asian Paints and Tanishq. Spearheaded modeling and texturing workflows, optimizing 3D scans effectively with MeshLab. Ensured AR assets were lightweight and readily deployable across various platforms.
3D Visualizer at Aloid
February 1, 2017 - May 1, 2018
Created AR-based immersive experiences for clients including Asian Paints and Tanishq. Optimized 3D scan and texturing workflows using MeshLab and ensured lightweight AR assets for multi-platform deployment.
3D Visualizer at Adloid
February 1, 2017 - May 1, 2018
Created AR-based immersive experiences for prominent clients such as Asian Paints and Tanishq. Led modeling and texturing workflows, optimized 3D scans with MeshLab, and ensured AR assets were lightweight and deployable across platforms.
Architectural Visualizer at Yago Timber
February 1, 2017 - February 1, 2017
Produced photorealistic renders utilizing V-Ray and Corona. Collaborated closely with design teams, translating complex concepts into impactful visual representations.
Architectural Visualizer at Yago Timber
April 1, 2014 - February 1, 2017
Produced photorealistic renders using V-Ray and Corona; collaborated with design teams to translate concepts into impactful visual representations.
Architectural Visualizer at Atlie
April 1, 2014 - April 1, 2014
Delivered high-quality renderings for diverse residential and commercial architectural projects.
Architectural Visualizer at Atlie
January 1, 2013 - April 1, 2014
Delivered high-quality renderings for diverse residential and commercial architectural projects.

Education

Diploma in 2D & 3D Game Design and Development, Animation & VFX at Maya Academy of Advanced Cinematics
December 1, 2010 - November 1, 2012
Diploma in 2D & 3D Game Design and Development, Animation & VFX at Maya Academy of Advanced Cinematics
December 1, 2010 - November 1, 2012
Diploma in 2D & 3D Game Design and Development, Animation & VFX at Maya Academy of Advanced Cinematics
December 1, 2010 - November 1, 2012
Diploma in 2D & 3D Game Design, Animation & VFX at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - September 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet, Transportation & Logistics, Gaming, Computers & Electronics