Hi, I’m Ilya Zakharovskiy, a 3D Environment Artist and Generalist based in Auckland, New Zealand. I have 7 years of hands-on experience creating game-ready environments, props, texture sets for various game engines and pipelines, as well as concept art, lighting and animation. I’m passionate about delivering high-quality assets and ensuring projects meet deadlines, while continuously learning new techniques and adapting to different development pipelines and teams. I’m eager to take on projects of any size and complexity. I bring a broad toolkit, strong collaboration skills, and a proactive mindset to optimize performance and art direction across multi-disciplinary teams. I look forward to discussing your project needs and how I can contribute to your success.

Ilya Zakharovskiy

Hi, I’m Ilya Zakharovskiy, a 3D Environment Artist and Generalist based in Auckland, New Zealand. I have 7 years of hands-on experience creating game-ready environments, props, texture sets for various game engines and pipelines, as well as concept art, lighting and animation. I’m passionate about delivering high-quality assets and ensuring projects meet deadlines, while continuously learning new techniques and adapting to different development pipelines and teams. I’m eager to take on projects of any size and complexity. I bring a broad toolkit, strong collaboration skills, and a proactive mindset to optimize performance and art direction across multi-disciplinary teams. I look forward to discussing your project needs and how I can contribute to your success.

Available to hire

Hi, I’m Ilya Zakharovskiy, a 3D Environment Artist and Generalist based in Auckland, New Zealand. I have 7 years of hands-on experience creating game-ready environments, props, texture sets for various game engines and pipelines, as well as concept art, lighting and animation. I’m passionate about delivering high-quality assets and ensuring projects meet deadlines, while continuously learning new techniques and adapting to different development pipelines and teams.

I’m eager to take on projects of any size and complexity. I bring a broad toolkit, strong collaboration skills, and a proactive mindset to optimize performance and art direction across multi-disciplinary teams. I look forward to discussing your project needs and how I can contribute to your success.

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Language

English
Fluent
Russian
Fluent
Spanish; Castilian
Intermediate

Work Experience

Principal 3D Environment Artist at Mighty Eyes
October 17, 2022 - July 18, 2025
Led development of a large portion of the game’s 3D props and environments from iterative high-poly concepts to final game-ready assets, including UV maps, textures, materials, and collision meshes. Collaborated with artists, designers and programmers, and contributed to performance optimization and testing for scalable VR release.
Visualization Designer at AECOM
February 15, 2021 - October 3, 2022
Responsible for visualization of various infrastructure projects. Created models based on construction drawings, animated sequences, and rendered scenes for client presentations. Collaborated with multidisciplinary teams across New Zealand and Australia to deliver accurate and compelling visuals.
3D Environment Artist at Metia Interactive Ltd
September 7, 2020 - February 7, 2021
I worked with a talented, idea-driven team over unique game named Guardian Maia, based on Maori world design. My responsibilities were creating game-ready optimized environments, based on concepts developed from references and blockout.

Education

Web design and Software Engineering at University of Catalonia, TADEL
January 1, 2017 - January 1, 2018
BA of Visual Arts at Kuban State University
January 1, 2010 - January 1, 2015

Qualifications

Beneath the Waves Art Challendge
December 12, 2017 - February 20, 2018
https://www.artstation.com/challenges/beneath-the-waves

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services