I’m Ilya Zakharovskiy, a passionate 3D Environment Artist and generalist based in Auckland, NZ. Over the past seven years I’ve worked through the full cycle of creating game-ready environments, props, textures, and art for multiple engines and pipelines. I enjoy turning concepts into cohesive, optimized assets that perform well across a range of hardware and game engines.
I thrive in fast-paced teams and can adapt quickly to new pipelines and art styles. I value collaboration with designers and programmers, meet deadlines, and continually expand my toolkit through freelance work and personal projects.
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Here are some of my work examples from 3D Environment art, concept design, and props
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