I'm Ilya Zakharovskiy, a passionate 3D Environment Artist and generalist based in Auckland, NZ. Over the past seven years I’ve worked through the full cycle of creating game-ready environments, props, textures, and art for multiple engines and pipelines. I enjoy turning concepts into cohesive, optimized assets that perform well across a range of hardware and game engines. I thrive in fast-paced teams and can adapt quickly to new pipelines and art styles. I value collaboration with designers and programmers, meet deadlines, and continually expand my toolkit through freelance work and personal projects.

Ilya Zakharovskiy

I'm Ilya Zakharovskiy, a passionate 3D Environment Artist and generalist based in Auckland, NZ. Over the past seven years I’ve worked through the full cycle of creating game-ready environments, props, textures, and art for multiple engines and pipelines. I enjoy turning concepts into cohesive, optimized assets that perform well across a range of hardware and game engines. I thrive in fast-paced teams and can adapt quickly to new pipelines and art styles. I value collaboration with designers and programmers, meet deadlines, and continually expand my toolkit through freelance work and personal projects.

Available to hire

I’m Ilya Zakharovskiy, a passionate 3D Environment Artist and generalist based in Auckland, NZ. Over the past seven years I’ve worked through the full cycle of creating game-ready environments, props, textures, and art for multiple engines and pipelines. I enjoy turning concepts into cohesive, optimized assets that perform well across a range of hardware and game engines.

I thrive in fast-paced teams and can adapt quickly to new pipelines and art styles. I value collaboration with designers and programmers, meet deadlines, and continually expand my toolkit through freelance work and personal projects.

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Language

English
Fluent
Russian
Fluent
Spanish; Castilian
Intermediate

Work Experience

Principal 3D Environment Artist at Mighty Eyes
October 17, 2022 - July 18, 2025
Led development of a large portion of the game’s 3D props and environments from iterative high-poly concepts to final game-ready assets, including UV maps, textures, materials, and collision meshes. Collaborated with artists, designers and programmers, and contributed to performance optimization and testing for scalable VR release.
Visualization Designer at AECOM
February 15, 2021 - October 3, 2022
Responsible for visualization of various infrastructure projects. Created models based on construction drawings, animated sequences, and rendered scenes for client presentations. Collaborated with multidisciplinary teams across New Zealand and Australia to deliver accurate and compelling visuals.
3D Environment Artist at Metia Interactive Ltd
September 7, 2020 - February 7, 2021
I worked with a talented, idea-driven team over unique game named Guardian Maia, based on Maori world design. My responsibilities were creating game-ready optimized environments, based on concepts developed from references and blockout.
Visualization Designer at AECOM New Zealand Limited
February 1, 2021 - October 1, 2022
Visualization work for infrastructure projects, including modeling from construction drawings, animation and rendering. Collaborated on projects across New Zealand and Australia, expanding skills in modeling, texturing and presentation.
Principal 3D Environment Artist at Mighty Eyes Limited
October 1, 2022 - July 1, 2025
Led 3D asset and environment creation for Wanderer: The Fragments of Fate, a VR title. Built a wide range of 3D props and environments from concept to game-ready assets, including UVs, textures, materials, and collision meshes; contributed to optimization and testing across VR hardware from Quest 2 to high-end PC/PS5.
Graphic Designer / Digital Artist at Minded Factory
January 1, 2016 - January 1, 2018
Created logos, backgrounds, GIFs; modeled and rendered 3D scenes; performed photo editing, photobashing, compositing and visual effects.
3D Environment and Prop Artist at Freelance
January 1, 2018 - Present
Freelance work with independent developers delivering game assets, plus personal projects for portfolio and online marketplaces (Turbosquid, Unreal Marketplace).
3D Artist at Dekogon (Remote)
January 1, 2019 - January 1, 2021
Created game-ready assets and props from concept to high-poly and low-poly, including UV unwrapping, optimization, texturing, material creation and in-engine rendering. Worked across styles from Medieval to post-apocalyptic sci-fi.
3D Environment Artist at DotDot
January 1, 2020 - January 1, 2020
Developed concept ideas and style, created multiple stylized environments, assembled scenes, built lighting and rendering in game engine; contributed to the Inc. 5000 Marketplace virtual conference project.
3D Artist at Pinckney Hugo Group
January 1, 2020 - January 1, 2020
Created high-poly models of futuristic aircraft for cinematic purposes; developed from sketches to highly detailed models for non-real-time rendering to achieve photorealism.

Education

Web design and Software Engineering at University of Catalonia, TADEL
January 1, 2017 - January 1, 2018
BA of Visual Arts at Kuban State University
January 1, 2010 - January 1, 2015

Qualifications

Beneath the Waves Art Challendge
December 12, 2017 - February 20, 2018
https://www.artstation.com/challenges/beneath-the-waves

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education