Hello,
I am a full-time 3D Artist with 7+ years of work experience. Worked on a huge variety of projects in different areas, such as Game development, architectural visualization, and hard surface concept design.
The majority of my professional journey was in game development as a 3D Artist. I worked on different roles such as 3D Environment artist, Vehicles and weapons artist, Hard surface 3D concept designer, and Material and texture artist. I often work with Level art, composition, and lighting as well.
For more than 2 years in Architectural visualization, I’ve been working with an industry-standard pipeline of receiving
CAD files from Civil Engineers and converting them into high-quality renderings in 3Ds Max and V-Ray. Also, I worked on a few freelance projects where I created real-time interactive visualizations in Unreal Engine.
I am very passionate about creating virtual worlds and spend most of my free time either creating assets for various marketplaces or working on my portfolio, mostly out of passion. I have experience with a wide range of software, as I try to learn something new with every project I am working on. All software is valid, but for me, the most important things are the fundamentals, the eye for art, and the ability to create a story behind a visual object.
In my early days, I participated in the Beneath the Waves competition by Artstation and got third place out of approximately 2791 entries. Additionally, recently I wrote articles for Marvelous Designer and Game Artist magazine, you can find links to them in my CV.
If it sounds like something you could be potentially interested in, please have a look at my CV and Portfolio.
Regards,
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