Hello, I am a full-time 3D Artist with 7+ years of work experience. Worked on a huge variety of projects in different areas, such as Game development, architectural visualization, and hard surface concept design. The majority of my professional journey was in game development as a 3D Artist. I worked on different roles such as 3D Environment artist, Vehicles and weapons artist, Hard surface 3D concept designer, and Material and texture artist. I often work with Level art, composition, and lighting as well. For more than 2 years in Architectural visualization, I've been working with an industry-standard pipeline of receiving CAD files from Civil Engineers and converting them into high-quality renderings in 3Ds Max and V-Ray. Also, I worked on a few freelance projects where I created real-time interactive visualizations in Unreal Engine. I am very passionate about creating virtual worlds and spend most of my free time either creating assets for various marketplaces or working on my portfolio, mostly out of passion. I have experience with a wide range of software, as I try to learn something new with every project I am working on. All software is valid, but for me, the most important things are the fundamentals, the eye for art, and the ability to create a story behind a visual object. In my early days, I participated in the Beneath the Waves competition by Artstation and got third place out of approximately 2791 entries. Additionally, recently I wrote articles for Marvelous Designer and Game Artist magazine, you can find links to them in my CV. If it sounds like something you could be potentially interested in, please have a look at my CV and Portfolio. Regards,

Ilya Zakharovskiy

Hello, I am a full-time 3D Artist with 7+ years of work experience. Worked on a huge variety of projects in different areas, such as Game development, architectural visualization, and hard surface concept design. The majority of my professional journey was in game development as a 3D Artist. I worked on different roles such as 3D Environment artist, Vehicles and weapons artist, Hard surface 3D concept designer, and Material and texture artist. I often work with Level art, composition, and lighting as well. For more than 2 years in Architectural visualization, I've been working with an industry-standard pipeline of receiving CAD files from Civil Engineers and converting them into high-quality renderings in 3Ds Max and V-Ray. Also, I worked on a few freelance projects where I created real-time interactive visualizations in Unreal Engine. I am very passionate about creating virtual worlds and spend most of my free time either creating assets for various marketplaces or working on my portfolio, mostly out of passion. I have experience with a wide range of software, as I try to learn something new with every project I am working on. All software is valid, but for me, the most important things are the fundamentals, the eye for art, and the ability to create a story behind a visual object. In my early days, I participated in the Beneath the Waves competition by Artstation and got third place out of approximately 2791 entries. Additionally, recently I wrote articles for Marvelous Designer and Game Artist magazine, you can find links to them in my CV. If it sounds like something you could be potentially interested in, please have a look at my CV and Portfolio. Regards,

Available to hire

Hello,
I am a full-time 3D Artist with 7+ years of work experience. Worked on a huge variety of projects in different areas, such as Game development, architectural visualization, and hard surface concept design.

The majority of my professional journey was in game development as a 3D Artist. I worked on different roles such as 3D Environment artist, Vehicles and weapons artist, Hard surface 3D concept designer, and Material and texture artist. I often work with Level art, composition, and lighting as well.

For more than 2 years in Architectural visualization, I’ve been working with an industry-standard pipeline of receiving
CAD files from Civil Engineers and converting them into high-quality renderings in 3Ds Max and V-Ray. Also, I worked on a few freelance projects where I created real-time interactive visualizations in Unreal Engine.

I am very passionate about creating virtual worlds and spend most of my free time either creating assets for various marketplaces or working on my portfolio, mostly out of passion. I have experience with a wide range of software, as I try to learn something new with every project I am working on. All software is valid, but for me, the most important things are the fundamentals, the eye for art, and the ability to create a story behind a visual object.

In my early days, I participated in the Beneath the Waves competition by Artstation and got third place out of approximately 2791 entries. Additionally, recently I wrote articles for Marvelous Designer and Game Artist magazine, you can find links to them in my CV.

If it sounds like something you could be potentially interested in, please have a look at my CV and Portfolio.

Regards,

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Language

English
Fluent
Russian
Fluent
Spanish; Castilian
Intermediate

Work Experience

Visualization designer at AECOM
October 1, 2022 - October 1, 2022
Worked on visualization of various infrastructure projects. Created models from construction drawings, animated and rendered scenes for stakeholder engagement across New Zealand and Australia.
Principal 3D Environment Artist at Mighty Eyes
July 1, 2025 - July 1, 2025
Led development of a large portion of the game’s 3D props and environments from iterative high-poly concepts to final game-ready assets, including UV maps, textures, materials, and collision meshes. Collaborated with artists, designers and programmers, and contributed to performance optimization and testing for scalable VR release.
Visualization Designer at AECOM
February 1, 2021 - October 31, 2022
Responsible for visualization of various infrastructure projects. Created models based on construction drawings, animated sequences, and rendered scenes for client presentations. Collaborated with multidisciplinary teams across New Zealand and Australia to deliver accurate and compelling visuals.
Principal 3D Environment Artist at Mighty Eyes
October 1, 2022 - July 20, 2025
Led development of 3D props and environments for the VR title Wanderer: The Fragments of Fate. Created UV maps, textures, materials, and collision meshes; collaborated with artists, designers and programmers; optimized assets for scalable performance across Quest 2 to PS5/PC.

Education

Web design and Software Engineering at TADEL, University of Catalonia
January 1, 2017 - December 31, 2018
BA of Visual Arts at Kuban State University
January 1, 2010 - December 31, 2015
Web design and Software Engineering at University of Catalonia
January 1, 2017 - January 1, 2018
BA Visual Arts at Kuban State University
January 1, 2010 - January 1, 2015
Web Design and Software Engineering at TADEL, University of Catalonia
January 1, 2017 - December 31, 2018
BA of Visual Arts at Kuban State University
January 1, 2010 - December 31, 2015

Qualifications

Beneath the Waves Art Challendge
December 12, 2017 - February 20, 2018
https://www.artstation.com/challenges/beneath-the-waves

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education