I am a versatile 3D artist and generalist with a strong background in 3ds Max, V-Ray, Unity, and Unreal Engine. I create immersive 3D environments for animations, games, and real-time experiences, focusing on PBR textures, lighting, and realistic rendering for architecture and visualization. I also develop custom tools using MaxScript and program with C#, and I enjoy sharing knowledge as a certified trainer.
Over the years I have collaborated with studios in Mexico, Germany and France, leading production coordination, solving technical challenges, and delivering high-quality visuals on tight schedules. I welcome new opportunities, love to teach others through training, and I’m passionate about advancing real-time 3D pipelines and personal projects.
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