I am a versatile 3D artist and generalist with a strong background in 3ds Max, V-Ray, Unity, and Unreal Engine. I create immersive 3D environments for animations, games, and real-time experiences, focusing on PBR textures, lighting, and realistic rendering for architecture and visualization. I also develop custom tools using MaxScript and program with C#, and I enjoy sharing knowledge as a certified trainer. Over the years I have collaborated with studios in Mexico, Germany and France, leading production coordination, solving technical challenges, and delivering high-quality visuals on tight schedules. I welcome new opportunities, love to teach others through training, and I’m passionate about advancing real-time 3D pipelines and personal projects.

Christophe Blattmann

I am a versatile 3D artist and generalist with a strong background in 3ds Max, V-Ray, Unity, and Unreal Engine. I create immersive 3D environments for animations, games, and real-time experiences, focusing on PBR textures, lighting, and realistic rendering for architecture and visualization. I also develop custom tools using MaxScript and program with C#, and I enjoy sharing knowledge as a certified trainer. Over the years I have collaborated with studios in Mexico, Germany and France, leading production coordination, solving technical challenges, and delivering high-quality visuals on tight schedules. I welcome new opportunities, love to teach others through training, and I’m passionate about advancing real-time 3D pipelines and personal projects.

Available to hire

I am a versatile 3D artist and generalist with a strong background in 3ds Max, V-Ray, Unity, and Unreal Engine. I create immersive 3D environments for animations, games, and real-time experiences, focusing on PBR textures, lighting, and realistic rendering for architecture and visualization. I also develop custom tools using MaxScript and program with C#, and I enjoy sharing knowledge as a certified trainer.

Over the years I have collaborated with studios in Mexico, Germany and France, leading production coordination, solving technical challenges, and delivering high-quality visuals on tight schedules. I welcome new opportunities, love to teach others through training, and I’m passionate about advancing real-time 3D pipelines and personal projects.

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Language

French
Fluent
Spanish; Castilian
Fluent
English
Advanced

Work Experience

Lead 3D Modeler at Perspectives
December 31, 2024 - December 31, 2024
3D interactive solutions - 3D environments design and creation for architecture, medical, and education projects in real-time on Web, smartphone, and VR platforms. Focus on adhering to performance constraints while preserving visual quality, delivering client-satisfying results.
Developer at Personal projects
January 1, 2024 - November 1, 2025
Creation of several 3dsMax plugins currently on sale; development of multiple PC videogames; ongoing training as a trainer.
MAXSCRIPT DEVELOPER at LocLab Consulting GmbH
January 1, 2021 - November 1, 2025
3D interactive solutions; conceptualisation and development of several modeling and texturing tools for 3dsMax. Tools produced time-saving gains for the modeler team. Remote work from Mexico, based in Germany.
3D Generalist Senior at Kidzania
May 7, 2007 - August 16, 2016
Backgrounds creation and design for 3D animated short films (modeling, lighting); 360° videos; coordination across production areas; video compositing and motion graphics (After Effects); developed interactive 3D apps in Unity.
Painter Artist at Own studio
January 1, 2003 - December 31, 2010
Produced a collection of paintings (approximately 80 pieces) in oil, acrylic, and digital media; works sold.

Education

Add your educational history here.

Qualifications

Certified trainer
January 11, 2030 - November 1, 2025
MAXSCRIPT DEVELOPER
January 1, 2021 - November 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Manufacturing
    uniE621 Fast Housing Script
    Tool script made to create a house structure as a primitive object, developed with Maxscript

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