Hi, I’m Tito Belgrave. I’m a Senior/Principal Character Artist with AAA and live-service credits, and I’ve led both in-house and vendor teams to deliver high-quality character content. I stay hands-on with sculpting, modeling, materials, and engine integration across Unreal and Unity, while partnering with Directors and Producers to shape scope, quality, and delivery. I’m based in Hamilton, Ontario, Canada, and I’m open to remote work (Canada/US) or hybrid arrangements in Toronto/GTA. I love building robust pipelines, mentoring teammates, and crafting character work for games across multiple genres. My background spans multiple studios and projects, from large-scale AAA to live-service titles and indie narratives, always with a focus on performance, reusability, and a strong art-director partnership.

Tito Belgrave

Hi, I’m Tito Belgrave. I’m a Senior/Principal Character Artist with AAA and live-service credits, and I’ve led both in-house and vendor teams to deliver high-quality character content. I stay hands-on with sculpting, modeling, materials, and engine integration across Unreal and Unity, while partnering with Directors and Producers to shape scope, quality, and delivery. I’m based in Hamilton, Ontario, Canada, and I’m open to remote work (Canada/US) or hybrid arrangements in Toronto/GTA. I love building robust pipelines, mentoring teammates, and crafting character work for games across multiple genres. My background spans multiple studios and projects, from large-scale AAA to live-service titles and indie narratives, always with a focus on performance, reusability, and a strong art-director partnership.

Available to hire

Hi, I’m Tito Belgrave. I’m a Senior/Principal Character Artist with AAA and live-service credits, and I’ve led both in-house and vendor teams to deliver high-quality character content. I stay hands-on with sculpting, modeling, materials, and engine integration across Unreal and Unity, while partnering with Directors and Producers to shape scope, quality, and delivery. I’m based in Hamilton, Ontario, Canada, and I’m open to remote work (Canada/US) or hybrid arrangements in Toronto/GTA.

I love building robust pipelines, mentoring teammates, and crafting character work for games across multiple genres. My background spans multiple studios and projects, from large-scale AAA to live-service titles and indie narratives, always with a focus on performance, reusability, and a strong art-director partnership.

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Language

English
Fluent

Work Experience

Lead Character Artist at Highdive
October 1, 2025 - October 1, 2025
Led the team through asset completion for an unannounced title; collaborated closely with Directors and Producers to define and manage project scopes, ensuring alignment with creative vision and strategic goals. Maintained hands-on involvement in sculpture, modeling, materials, and engine integration across Unreal and Unity to ensure high-quality character output.
Principal Character Artist at Cold Iron Studios
September 1, 2024 - September 1, 2024
Principal-level ownership on character scope and quality for an unannounced project.
Lead Character Artist at Timbre Games
June 1, 2024 - June 1, 2024
Led team from ideation to asset completion for an unannounced title; prioritized clear and efficient documentation for smooth project lifecycle and onboarding; collaborated with Directors and Producers to define and manage project scopes.
Lead Character Artist at Torn Banner Studios
September 1, 2023 - September 1, 2023
Led teams through ideation → final for Chivalry II and No More Room in Hell 2; drove milestone planning and quality bars; coordinated outsource briefs, paint-overs, and review loops.
Senior Character Artist / Team Lead at Ispyr Inc
October 1, 2022 - October 1, 2022
Senior Character Artist / Team Lead for remote projects; contributed to pipeline improvements, mentorship, and collaboration with directors on scope and quality.
Principal Character Artist at Ispyr Inc
May 1, 2022 - May 1, 2022
Selected Credits (Principal Character Artist, Ispyr Inc.). AAA titles include Spider-Man, Rage 2, Rise of the Tomb Raider; Live Service titles include Rogue Company, Friday the 13th; indie & narrative titles like SOMA and The Turing Test.
Character Artist at Ubisoft Toronto
August 1, 2014 - August 1, 2014
Contributed to Splinter Cell: Blacklist, Far Cry 4, and Assassin’s Creed Unity. Delivered performant, reusable character content aligned with technical/art direction.
Character Artist at Bedlam Games
June 1, 2011 - June 1, 2011
Character Artist (Sep 2008 – Jun 2011): Scratch: The Ultimate DJ; Dungeons & Dragons: Daggerdale.
Animator at Bedlam Games
September 1, 2008 - September 1, 2008
Animator (Nov 2007 – Sep 2008): supported gameplay/character animation needs.

Education

Computer Engineering Technology/ Technician at Seneca Polytechnic
January 1, 1995 - January 1, 1996

Qualifications

Speed Training for Young Athletes
January 11, 2030 - November 11, 2025
Personal Training Specialist Certified
January 11, 2030 - November 11, 2025
Program Design Specialist
January 11, 2030 - November 11, 2025
Certified Speed & Agility Coach
January 11, 2030 - November 11, 2025
Certified Sports Nutrition Coach
January 11, 2030 - November 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet