Hi, I’m Tito Belgrave. I’m a Senior/Principal Character Artist with AAA and live-service credits, and I’ve led both in-house and vendor teams to deliver high-quality character content. I stay hands-on with sculpting, modeling, materials, and engine integration across Unreal and Unity, while partnering with Directors and Producers to shape scope, quality, and delivery. I’m based in Hamilton, Ontario, Canada, and I’m open to remote work (Canada/US) or hybrid arrangements in Toronto/GTA.
I love building robust pipelines, mentoring teammates, and crafting character work for games across multiple genres. My background spans multiple studios and projects, from large-scale AAA to live-service titles and indie narratives, always with a focus on performance, reusability, and a strong art-director partnership.
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