I’m a passionate game designer and aspiring technical artist with a curiosity to push the boundaries where art meets technology. I love exploring procedural animation, AI, and VR/AR, and I enjoy building pipelines that bring creative ideas to life. I thrive in collaborative environments and am driven by delivering cohesive, high-quality art across 3D, 2D, and UI work.
My experience spans 3D modeling, rigging, and texturing in Maya, Blender, and Houdini, along with 2D environment art and UI/UX design for USC Games projects. I strive to contribute to immersive worlds by integrating art pipelines into Unreal Engine and by communicating effectively between engineers and artists.
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