Available to hire
I am a Senior 3D designer with 15+ years building high-fidelity, real-time 3D experiences — from cinematic concept worlds and VR meditation apps to robotics simulations, digital twins, and AAA automotive environments.
I thrive in fast-paced, highly collaborative teams, leading projects from ambiguous brief to polished visualization and production-ready assets. A curious, problem-solving leader with a passion for real-time rendering (Unreal and proprietary engines), I balance strong technical 3D modeling skills with experiential and industrial design thinking to turn ideas into physical and digital realities.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Concept Artist & AI Consultant at MindBodySynergy LLC
February 1, 2023 - November 21, 2025Design patent-pending products and experiences leveraging Unreal Engine, AI tools, DaVinci, and MPC 2; create real-time 3D visualizations and design explorations to communicate product concepts and experiential flows. Apply an industrial design lens to ensure concepts can be fabricated and implemented in physical or hybrid environments. Help define workflows for using AI in 3D pipelines, from ideation and moodboards to layout, materials, and final renders.
Concept Design Artist (Full Remote) at DreamScapesAxis LLC
April 1, 2021 - November 21, 2025Lead concept development and cinematic environment design for an undisclosed streaming service in collaboration with Marcus Chong (“Tank” from the first Matrix film). Develop machine-learning-driven Procedural Quantum Spaces (patent pending) for immersive, real-time environments and simulations. Translate narrative and strategic goals into spatial layouts, hero moments, and experiential beats, suitable for both virtual and physical activations. Create and manage optimized 3D assets for use across multiple real-time platforms.
3D Artist 2 – Pre-Production & Specialized Assets at Turn 10 Studios (Forza)
February 28, 2023 - February 28, 2023Produced high-fidelity 3D assets and environments for the Forza franchise, supporting real-time rendering requirements and performance constraints. Collaborated closely with art direction and engineering to ensure materials, lighting, and layouts met gameplay, visual, and technical specifications. Supported pre-production by exploring look development, layout options, and experiential flow within complex 3D spaces. Maintained strict asset organization, file structures, and naming conventions in a large-scale production pipeline.
3D Annotator / 3D Machine Learning Modeler – DEX Robotics Team (Full Remote) at Amazon Robotics
April 1, 2021 - April 1, 2021Edited and annotated 3D maps for Amazon’s Scout delivery robot project, contributing directly to real-world robotics navigation and digital twin environments. Created SOPs and documentation to standardize pipelines and onboard new team members. Partnered with engineering to improve proprietary tools and workflows, resolving bottlenecks in content and asset performance.
3D Modeler UX VR Design -Developer at DreamScapesAxis LLC
April 1, 2021 - April 1, 2021Designed and developed immersive VR/AR experiences and environments, focusing on user comfort, navigation, and emotional impact. Built spatial layouts, lighting, and materials for virtual installations and experiential visualizations. Prototyped real-time simulations for advanced drone and robotics concepts.
Hololens Prototyper – 3D Modeler & Engine Integration at VDart Inc
April 1, 2021 - April 1, 2021Created 3D assets and integrated them into mixed-reality prototypes for Hololens. Collaborated with UX, engineering, and product teams to translate ambiguous use cases into interactive 3D experiences. Iterated rapidly on layouts, interactions, and visuals under tight timelines.
UX Designer 3D for VR/AR/XR at MindBodySynergy LLC
April 1, 2020 - April 1, 2020Designed and built VR meditation applications for Oculus Rift and Oculus Quest, blending environmental design with sound, lighting, and animation for emotional impact. Translated abstract wellness concepts into visually cohesive, calming, and engaging 3D worlds. Delivered prototypes and final builds viewable on YouTube.
Independent Game Developer at Self-employed / Independent
April 1, 2021 - April 1, 2021End-to-end development of independent game projects, including concept, 3D modeling, level design, UI/UX, and gameplay. Deepened expertise in real-time engines, asset pipelines, and performance optimization across platforms.
Game Editor Design QA and UX QA Roles at Microsoft (Contract)
January 1, 2004 - January 1, 2004Tested and validated game editors, UX flows, and tools; provided actionable feedback on usability, content quality, and design consistency. Ensured design intent survived into shipped products.
Consultant – Concepts for Matrix Movie at Anarchos LLC / Eon Entertainment / DreamScapesAxis LLC
August 1, 1994 - August 1, 1994Provided visual concepts, dialogue ideas, and VFX design explorations that contributed to the Matrix franchise's Bullet-Time effect; collaborated with creative teams to imagine cinematic, physics-bending environments and camera experiences.
Education
Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Gaming, Professional Services, Manufacturing
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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