Available to hire
Hello! I’m Sudiksha Sharma, a software developer focused on C++, visualization, and real-time simulation. I enjoy turning research into robust, interactive tools and collaborating with interdisciplinary teams to translate complex ideas into practical software.
I have experience in 3D environments, AR/VR experiences, and scalable multiplayer systems, always prioritizing performance, reliability, and clear communication to deliver impactful results.
Language
English
Fluent
Work Experience
Software Developer C++ Hiwi at DFKI, Bremen
January 1, 2024 - November 23, 2025Developed and maintained a 3D lunar simulation environment using C++17 in Unreal Engine 5, integrating NASA terrain data and synchronizing the simulation with rover movement. Designed a Qt dashboard for parameter configuration and real-time sensor visualization via TCP, improving analysis efficiency. Implemented multithreaded modules for multiview stereo reconstruction with OpenCV, enabling automated 3D model reconstruction of lunar craters and reducing manual asset generation time. Evaluated 3D frameworks (NVIDIA Omniverse, OpenSceneGraph, Godot) to inform platform selection for high-fidelity simulation and visualization.
Software Developer AR Hiwi at Augmented Robotics
October 1, 2023 - October 1, 2023Architected geolocation-based AR game with GUI capable of handling 5K+ daily users for real-time location tracking, procedural content spawning, and interactions. Integrated Niantic ARDK and AR Foundation in Unity to improve AR object recognition, occlusion handling, and multiplayer localization. Developed high-performance features including custom shaders, AI path-finding, procedural animations and foliage.
Software Developer at Hashbyte Studios
September 1, 2021 - September 1, 2021Constructed robust offline-online multiplayer systems and animations in Unity for Oceans game with 1M+ downloads. Designed core architecture using design patterns and UML with SOLID principles, delivering features 3x faster. Optimized memory usage and stable FPS through refactoring, consistently meeting sprint targets and collaborating with cross-functional teams using agile methodologies with +95% scrum targets achieved.
Junior Software Developer at MyyHashstash
September 1, 2020 - September 1, 2020Implemented efficient mechanics and plugins for 6+ casual, hyper casual, AR and VR prototypes using Unity. Led the development of 4+ mini client projects, collaborating with 3D Artists and QA to meet deadlines and ensure smooth project delivery. Actively participated in weekly code reviews, debugging challenges, and documentation to enforce best practices.
Education
M.S. in Informatik (Visualization, Machine Learning) at RPTU Kaiserslautern
April 1, 2022 - October 1, 2025B.Tech Informatik at Sharda University
August 1, 2016 - August 1, 2020Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Education, Professional Services, Other
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