Hi! I’m Sam Nilsson, a game designer and artist specializing in stylized 2D characters and objects, with a strong foundation in Maya, Unity, Unreal Engine 5, and Godot. I enjoy building cooperative games for two or more players and have experience across game engines, 3D modeling, rigging, and animation. I thrive in team environments, communicate clearly, and enjoy leading and advocating for my ideas. Fluent in Swedish and English, I work well with others and stay organized in agile workflows. I aim to create engaging experiences from concept to product, and I'm always eager to learn new tools and techniques to improve gameplay visuals. I look forward to contributing to creative projects and growing as a designer and artist.

Sam Nilsson

Hi! I’m Sam Nilsson, a game designer and artist specializing in stylized 2D characters and objects, with a strong foundation in Maya, Unity, Unreal Engine 5, and Godot. I enjoy building cooperative games for two or more players and have experience across game engines, 3D modeling, rigging, and animation. I thrive in team environments, communicate clearly, and enjoy leading and advocating for my ideas. Fluent in Swedish and English, I work well with others and stay organized in agile workflows. I aim to create engaging experiences from concept to product, and I'm always eager to learn new tools and techniques to improve gameplay visuals. I look forward to contributing to creative projects and growing as a designer and artist.

Available to hire

Hi! I’m Sam Nilsson, a game designer and artist specializing in stylized 2D characters and objects, with a strong foundation in Maya, Unity, Unreal Engine 5, and Godot. I enjoy building cooperative games for two or more players and have experience across game engines, 3D modeling, rigging, and animation. I thrive in team environments, communicate clearly, and enjoy leading and advocating for my ideas. Fluent in Swedish and English, I work well with others and stay organized in agile workflows.

I aim to create engaging experiences from concept to product, and I’m always eager to learn new tools and techniques to improve gameplay visuals. I look forward to contributing to creative projects and growing as a designer and artist.

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Language

Swedish
Fluent
English
Fluent
French
Intermediate

Work Experience

Student host at Uppsala University, Campus Gotland
June 1, 2025 - June 1, 2025
Hosted during Almedalsveckan; welcomed new students via phone calls; assisted reception.
Graphic Designer / Character Illustrator at Visby & Stockholm
June 1, 2022 - November 28, 2025
Graphic design; Character illustration; Brand logo design.
Project Owner, Game Designer, Lead Artist, Artist at Campus Gotland
June 1, 2025 - June 1, 2025
Created various games from idea to product in groups using agile development. Created a playful workshop for parents of gaming children. Conducted useful and goal-oriented play testing. Lead artist and artist for the games’ graphics.
Student host at Uppsala University, Campus Gotland
June 1, 2022 - June 1, 2025
Hosted during Almedalsveckan at Spel Almedalen. Made phone calls to welcome new students. Assisted receptionist.
Graphic Designer / Character Illustration at Visby & Stockholm
June 1, 2022 - Present
Graphic design; Character illustration; Band logo design.
Project Owner, Game Designer, Lead Artist, Artist at Campus Gotland – Student Projects
August 1, 2022 - June 1, 2025
Created various games from idea to product in groups using agile development. Led a play test workshop for parents of gaming children. Lead artist and artist for the games’ graphics.
Graphic Designer / Character Illustration at Commissions (Visby & Stockholm)
June 1, 2022 - Present
Graphic design; Character illustration; Band logo design.
Project Owner, Game Designer, Lead Artist, Artist at Campus Gotland (Student Projects)
August 1, 2022 - June 1, 2025
Created various games from idea to product in groups using agile development; organized playable workshops for parents; conducted useful, goal-oriented play testing; led art for game graphics.
Graphic Designer / Character Illustration / Band Logo Design at Commission(s), Visby & Stockholm
June 1, 2022 - Present
Graphic design, character illustration, and band logo design work.
Project Owner, Game Designer, Lead Artist, Artist at Student Projects, Campus Gotland
August 1, 2022 - June 1, 2025
Created various games from idea to product in groups using agile development. Created a play-friendly workshop for parents of gaming children. Conducted useful and goal-oriented play testing. Led the art for the games’ graphics.

Education

Secondary education degree in Fine Arts at Södra Latins Gymnasium
August 1, 2019 - June 1, 2022
Bachelor's Programme in Game Design and Graphics at Uppsala University, Campus Gotland
August 1, 2022 - June 1, 2025
Master's Programme in Transformative Game Design at Uppsala University, Campus Gotland
September 1, 2025 - November 28, 2025
Expression with 2D Animation 1 & 2 at Uppsala University, Distance Learning
September 1, 2025 - January 1, 2026

Qualifications

Poster competition winner – Södra for Future charity concert
January 11, 2030 - November 28, 2025
Best Arcade Experience
January 1, 2023 - November 28, 2025
Jury Spotlight – Gotland Game Conference 2025
January 1, 2025 - November 28, 2025
Jury Spotlight – Climb Me to the Moon
January 1, 2025 - November 28, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services