Hi! I’m Sam Nilsson, a game designer and artist specializing in stylized 2D characters and objects, with a strong foundation in Maya, Unity, Unreal Engine 5, and Godot. I enjoy building cooperative games for two or more players and have experience across game engines, 3D modeling, rigging, and animation. I thrive in team environments, communicate clearly, and enjoy leading and advocating for my ideas. Fluent in Swedish and English, I work well with others and stay organized in agile workflows.
I aim to create engaging experiences from concept to product, and I’m always eager to learn new tools and techniques to improve gameplay visuals. I look forward to contributing to creative projects and growing as a designer and artist.
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