Hi, I’m Christopher Griffin, a software engineer focused on full-stack development and secure, scalable solutions. At Microsoft I contribute to self-help applications like Get Help, Growth UX, and SpikePSI, while also helping build robust security reviews and maintenance.\n\nBeyond coding, I’m a writer and game developer who published Everybody’s Special and created several Unity-based games. I enjoy sharing knowledge through mentoring, tutoring, and exploring how technology can translate neuroscience into accessible experiences.

Christopher Griffin

Hi, I’m Christopher Griffin, a software engineer focused on full-stack development and secure, scalable solutions. At Microsoft I contribute to self-help applications like Get Help, Growth UX, and SpikePSI, while also helping build robust security reviews and maintenance.\n\nBeyond coding, I’m a writer and game developer who published Everybody’s Special and created several Unity-based games. I enjoy sharing knowledge through mentoring, tutoring, and exploring how technology can translate neuroscience into accessible experiences.

Available to hire

Hi, I’m Christopher Griffin, a software engineer focused on full-stack development and secure, scalable solutions. At Microsoft I contribute to self-help applications like Get Help, Growth UX, and SpikePSI, while also helping build robust security reviews and maintenance.\n\nBeyond coding, I’m a writer and game developer who published Everybody’s Special and created several Unity-based games. I enjoy sharing knowledge through mentoring, tutoring, and exploring how technology can translate neuroscience into accessible experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Work Experience

Software Engineer at Microsoft
October 3, 2022 - Present
Full-Stack development for self-help applications including Get Help, Growth UX, and SpikePSI; contributed to frontend and backend work and security reviews/maintenance.
Associate Software Engineer at AT&T – Tech Mahindra
September 17, 2021 - September 30, 2022
Created data analytical software using Machine Learning and Python.
Full Stack Java Trainee at SkillStorm
July 12, 2021 - September 16, 2021
Participated in a training program; built back-end and front-end websites using SQL, JDBC, Spring, Angular, AJAX, Bootstrap, HTML; completed mock interviews and presentations.
Software Engineering Intern at Dolby
September 23, 2019 - December 13, 2019
Developed UWP applications for QA using C#, C++, and XAML; integrated spatial audio; version control with Git; documentation in Markdown.
DREU Intern at Computing Research Association, University of Florida
June 11, 2018 - August 10, 2018
Research on effectiveness of visual cues in augmented reality; built scenes in Unity using MRTK/VR Toolkit; Python/Jupyter analysis and graphs; authored a research website.
Video Game Developer / Animator at Neuro Jungle
February 1, 2018 - September 1, 2019
Completed freelance work creating 3D models, animations, and video games to demonstrate translational neuroscience.
Tutor at FAMU-Intel CIS Department, Florida A&M University
October 2, 2017 - April 27, 2018
Tutored Discrete Structures, Fundamentals of Programming, and Object-Oriented Programming.
Software Engineering Intern at Northrop Grumman
May 30, 2017 - August 4, 2017
Developed software and UI for a simulation tool; used Eclipse, Linux, Qt, SVN; primary language C++.

Education

Bachelor of Science in Computer Science at Florida A&M University
January 11, 2030 - May 1, 2019

Qualifications

Life Gets Better Scholarship (Full Scholarship)
January 11, 2030 - December 1, 2025

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services