I'm a senior game developer with over six years delivering high-performance mobile, desktop, and Web3 games across multiple genres. I excel in Unity 3D (2D/3D) with additional Unreal Engine work, bringing gameplay programming, systems architecture, UI/UX implementation, and performance optimization to cross-platform releases.\n\nI have hands-on experience building simulation systems, custom controllers, multiplayer features, live-ops workflows, and monetization strategies. My technical strengths include RESTful API integration, wallet and blockchain integration, and AR technologies, ensuring interactive player experiences. I'm a collaborative partner who works closely with designers, artists, and product teams to turn creative concepts into polished, player-centric games while maintaining clean, scalable code.

A KHTAR M.

I'm a senior game developer with over six years delivering high-performance mobile, desktop, and Web3 games across multiple genres. I excel in Unity 3D (2D/3D) with additional Unreal Engine work, bringing gameplay programming, systems architecture, UI/UX implementation, and performance optimization to cross-platform releases.\n\nI have hands-on experience building simulation systems, custom controllers, multiplayer features, live-ops workflows, and monetization strategies. My technical strengths include RESTful API integration, wallet and blockchain integration, and AR technologies, ensuring interactive player experiences. I'm a collaborative partner who works closely with designers, artists, and product teams to turn creative concepts into polished, player-centric games while maintaining clean, scalable code.

Available to hire

I’m a senior game developer with over six years delivering high-performance mobile, desktop, and Web3 games across multiple genres. I excel in Unity 3D (2D/3D) with additional Unreal Engine work, bringing gameplay programming, systems architecture, UI/UX implementation, and performance optimization to cross-platform releases.\n\nI have hands-on experience building simulation systems, custom controllers, multiplayer features, live-ops workflows, and monetization strategies. My technical strengths include RESTful API integration, wallet and blockchain integration, and AR technologies, ensuring interactive player experiences. I’m a collaborative partner who works closely with designers, artists, and product teams to turn creative concepts into polished, player-centric games while maintaining clean, scalable code.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Game Developer at Aspired
January 1, 2011 - Present
Built scalable gameplay systems including combat mechanics, AI behaviors, and physics-based interactions; optimized performance across mid-range devices; integrated monetization (IAPs, rewarded ads, subscriptions); collaborated with designers and artists to implement gameplay features; led advanced blockchain system integrations, architecting secure wallet interactions, on-chain asset management, and seamless smart contract communication to enable scalable Web3 gaming ecosystems; engineered multiplayer gameplay using Photon PUN2 and Fusion with authoritative networking, real-time synchronization, lag compensation, matchmaking, room management; developed high-performance WebGL and mobile games with cross-platform compatibility, memory efficiency, rapid load times, and stable framerates; authored production-ready Game Design Documents (GDDs) and mentored junior developers.
Game Developer at Mission
January 1, 2019 - January 1, 2021
Developed core gameplay, UI, and progression systems for X game; created gameplay prototypes to validate mechanics and inform early-stage design decisions; implemented analytics, crash reporting, and A/B testing to improve retention and session time; improved loading times through asset compression and memory optimization; worked closely with QA to identify and resolve performance bottlenecks and gameplay bugs.
Game Programmer at Room8 Group
February 1, 2018 - July 1, 2019
Contributed to design and implementation of real-time multiplayer features; integrated third-party SDKs (Unity Ads, Firebase, Facebook SDK, PlayFab); built editor tools to speed up level design workflow for the art/design team; participated in sprint planning, code reviews, and technical documentation.

Education

Bachelor of Computer Science at Lancaster University
January 1, 2013 - January 1, 2017
Certified Game Developer at IGDA
January 11, 2030 - December 2, 2025

Qualifications

Certified Game Developer
January 11, 2030 - December 2, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment