Hi, I’m Saish Thakur, a Lead Technical Animator & Rigging TD with extensive AAA pipeline experience on Fortnite at Epic Games and projects at Steamroller Studios. I specialize in building robust animation pipelines, rigging complex characters, and integrating skeletal meshes into Unreal Engine, while collaborating across modeling, FX, and engineering teams to deliver production-ready assets. I’m passionate about mentoring teams, optimizing workflows, and delivering scalable tools that empower artists and speed up production.

Saish Thakur

Hi, I’m Saish Thakur, a Lead Technical Animator & Rigging TD with extensive AAA pipeline experience on Fortnite at Epic Games and projects at Steamroller Studios. I specialize in building robust animation pipelines, rigging complex characters, and integrating skeletal meshes into Unreal Engine, while collaborating across modeling, FX, and engineering teams to deliver production-ready assets. I’m passionate about mentoring teams, optimizing workflows, and delivering scalable tools that empower artists and speed up production.

Available to hire

Hi, I’m Saish Thakur, a Lead Technical Animator & Rigging TD with extensive AAA pipeline experience on Fortnite at Epic Games and projects at Steamroller Studios. I specialize in building robust animation pipelines, rigging complex characters, and integrating skeletal meshes into Unreal Engine, while collaborating across modeling, FX, and engineering teams to deliver production-ready assets.

I’m passionate about mentoring teams, optimizing workflows, and delivering scalable tools that empower artists and speed up production.

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Work Experience

Lead Technical Animator & Rigging at TD Mumbai
March 1, 2021 - November 1, 2025
Delivered 200+ AAA quality rigs for Fortnite, contributing to 500+ total rig assets. Directed a multidisciplinary team of modelers, riggers and animators using ShotGrid/Flow; supported 100+ animators and implemented Skeletal Meshes into Unreal; optimized pipelines and automated workflows. Served as technical liaison across Modeling, Animation, FX and Unreal to ensure asset synchronization and consistency. Presented technical solutions in client meetings and standardized workflow.
Lead Technical Animator & Rigging TD at Epic Games
March 1, 2021 - November 1, 2025
Led a multidisciplinary team of modelers, riggers, and animators using ShotGrid/Flow; supported 100+ animators and implemented Skeletal Meshes into Unreal Engine; optimized pipelines and automated workflows; acted as technical liaison across Modeling, Animation, FX, and Unreal departments; participated in client meetings to present technical solutions and standardize workflows.
3D Generalist (Intern) at Full Sail University
March 1, 2020 - March 1, 2021
Created 10+ characters, creatures, and props from concept to final render; executed full-cycle production across modeling, texturing, rigging, animation, and rendering; contributed to two animated shorts.

Education

Bachelor of Science in Computer Animation at Full Sail University
January 1, 2020 - December 4, 2025
Bachelor of Business Administration at University of Illinois Chicago
January 11, 2030 - January 1, 2018
Bachelor of Science in Computer Animation at Full Sail University
January 11, 2030 - January 1, 2020
Bachelor of Business Administration at University of Illinois Chicago
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment