Creative designer specializing in games, television, digital media, and branded content. Leads visual development and creative direction from early concept through production, helping teams maintain a cohesive artistic vision across large, multi-disciplinary projects. Partnering with major clients including Ubisoft, EA, Marvel, 2K, and Volkswagen, the work focuses on concept leadership, world building, storytelling, cross-discipline collaboration, and production awareness—supported by strong motion and real-time tools for high-quality execution.

Sergi Iranzon to

Creative designer specializing in games, television, digital media, and branded content. Leads visual development and creative direction from early concept through production, helping teams maintain a cohesive artistic vision across large, multi-disciplinary projects. Partnering with major clients including Ubisoft, EA, Marvel, 2K, and Volkswagen, the work focuses on concept leadership, world building, storytelling, cross-discipline collaboration, and production awareness—supported by strong motion and real-time tools for high-quality execution.

Available to hire

Creative designer specializing in games, television, digital media, and branded content. Leads visual development and creative direction from early concept through production, helping teams maintain a cohesive artistic vision across large, multi-disciplinary projects.

Partnering with major clients including Ubisoft, EA, Marvel, 2K, and Volkswagen, the work focuses on concept leadership, world building, storytelling, cross-discipline collaboration, and production awareness—supported by strong motion and real-time tools for high-quality execution.

See more

Language

English
Fluent

Work Experience

Art Director & Head of Product / Partner at TRAVELARIO
July 20, 2022 - Present
Established visual identity and creative direction for the venture, developing brand language, design standards, and visual systems across product, marketing, architecture, and digital platforms. Directed concept development and design execution across teams, ensuring creative consistency and quality while aligning with strategic business objectives. Managed design workflows and deliverables. Coordinated with internal and external stakeholders and vendors to ensure brand consistency through compelling visual solutions and cohesive brand experience, enabling smooth execution of pre-launch campaigns and cross-team efficiency via established workflows.
Head of Product and Creative Operations, Partner at Travelario
July 1, 2022 - Present
Managed product operations, financial tracking, and strategic decision-making to align creative initiatives with business goals. Led creative direction and cross-functional project planning across design, product, and marketing teams. Coordinated internal teams, external vendors, and stakeholders to support pre-launch campaign execution.
Head of Product & Creative Ops / Partner at Travel Rio
July 1, 2022 - Present
Lead production and creative operations, investor reporting, financial tracking, and operational decisions to align creative work with business goals. Directed creative direction and managed project planning, workflows, and deliverables across design, product, and marketing teams, consistently meeting milestones. Coordinated internal teams, external vendors, and stakeholders to maintain brand consistency and execute pre-launch campaigns using KPIs to improve team efficiency.
Head of Product & Creative Ops / Partner at Travelario
July 1, 2022 - Present
Led product operations, investor reporting, financial tracking, and operational decisions to align creative work with business goals.
Partner / Lead Creative & Head of Product at Travelrio
July 1, 2022 - Present
Oversee product strategy and operations, including investor reporting, financial tracking, and operational decision-making to align creative efforts with strategic business objectives. Directed the creative vision of the venture and managed project planning, workflow optimization, and deliverables across design, product, and marketing teams, consistently achieving 75%+ milestone delivery. Coordinated with internal and external stakeholders and vendors to ensure brand consistency, smooth execution of pre-launch campaigns, and cross-team efficiency through established workflows and KPIs. Oversee production scheduling, vendor coordination, and team workflows to maximize efficiency and ensure timely delivery of projects.
Partner / Lead Creative & Head of Product at Travelario
July 1, 2022 - Present
Over saw product strategy and operations, including investor reporting, financial tracking, and operational decision-making to align creative efforts with strategic business objectives.
Lead Creative at CHROMA
September 20, 2021 - Present
Led concept design and art production for high-profile clients across gaming, film, architecture, and corporate sectors (EA, 2K, Marvel, NetEase, Government of Canada, Volkswagen, TIFF, Paramount, Mattel). Defined creative vision and aligned design strategy with long-term client goals, improving repeat business and expanding portfolio. Managed resource allocation across internal projects for multi-million-dollar initiatives, implementing structured communication and reporting systems to improve risk management, client retention, and cross-department efficiency. Oversaw production scheduling, vendor coordination, and team workflows to maximize efficiency and ensure timely delivery of projects.
Director of Creative Operations / Co-founder at Chroma
September 20, 2021 - Present
Directed project management and creative operations for high-profile clients; aligned creative vision with client expectations, budgets, and long-term business strategies across gaming, film, architecture, and corporate sectors including EA, 2K, Marvel, GM, Volkswagen, and others.
Director of Creative Operations, Co-founder at CHROMA
September 1, 2021 - Present
Directed project management and creative operations across gaming, film, architecture, and corporate sectors, including EA, 2K, Marvel, NetEase, Government of Canada, Volkswagen, TIFF, Paramount, and Mattel. Oversaw financial planning and resource allocation across internal projects contributing to multi-million-dollar client initiatives. Implemented structured communication and reporting frameworks to reduce risk, improve client retention, and enhance cross-department performance. Oversaw production scheduling, sprints, vendor coordination, and team workflows to deliver multiple concurrent projects on time.
Co-Founder / Creative Director at Chroma
September 1, 2021 - Present
Led cross-functional product planning and created the creative vision; co-founded the company and built processes for efficient collaboration across design, product, and marketing teams.
Creative Director / Co-founder at Chroma
September 1, 2021 - Present
Led the creative vision of the venture and managed project planning, workflow optimization, and deliverables across design, product, and marketing teams, consistently achieving 75%+ milestone delivery.
Senior Concept Artist at Ubisoft
May 1, 2021 - June 25, 2025
Led concept art and production planning for AAA game titles including Far Cry 6, Far Cry 8, Skull and Bones, and Splinter Cell. Coordinated sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery. Collaborated with leads, directors, producers, and production managers to make creative and operational decisions that maintained artistic consistency and quality standards across multiple teams. Developed and tested pipelines, facilitated resource management and workflow optimization, and coordinated with external studios and talent to ensure efficient delivery of high-quality assets, adherence to best practices, and compliance with legal frameworks. Mentored junior and mid-level designers and developed onboarding and internship programs to cultivate talent and align creative vision across departments. Developed art direction presentation frameworks and planning programs to elevate creative communication standards; provided Art Di
Expert, Lead Concept Designer, Production and Pipeline at UBISOFT
May 1, 2021 - August 1, 2024
Led production planning across AAA titles including Far Cry X, Splinter Cell, Far Cry 6, and Skull and Bones, coordinating sprints, timelines, and pipelines across internal teams and external studios. Managed resource allocation, workflow optimization, and external partner coordination to ensure efficient delivery and compliance. Mentored junior and mid-level designers, developed onboarding and internship programs to cultivate talent and align creative vision across departments. Developed presentation frameworks recognized internally for elevating creative communication and leadership standards.
Expert / Lead Concept Designer (Promoted from Senior Concept Designer) at Ubisoft, Toronto
May 1, 2021 - June 30, 2025
Led cross-functional production planning for AAA game titles including Far Cry 6, Far Cry 8, Skull And Bones, Splinter Cell, and Star Wars Outlaws, coordinating sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery.
Expert / Lead Concept Designer at Ubisoft, Toronto
May 1, 2021 - June 1, 2025
Lead cross-functional production planning for AAA game titles, coordinate schedules, and ensure high-quality, on-time delivery across internal and external teams. Implemented processes to improve collaboration, asset delivery, and compliance with legal and brand standards.
Lead Concept Designer (Promoted from Senior Concept Designer) at Ubisoft, Toronto
May 1, 2021 - June 1, 2025
Led cross-functional production planning for AAA titles including Far Cry 6, Far Cry 8, Skull and Bones, Splinter Cell, and Star Wars Outlaws, coordinating sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery. Facilitated resource management, workflow optimization, and coordination with external studios and talent to ensure efficient delivery of high-quality assets, adherence to best practices, and compliance with legal frameworks. Developed and tested pipelines and workflows to optimize internal and external collaboration. Mentored junior and mid-level designers; developed onboarding and internship programs to cultivate talent and align creative vision across departments.
Expert / Lead Concept Designer at Ubisoft
May 1, 2021 - June 1, 2025
Led cross-functional production planning for AAA game titles including Far Cry 6, Far Cry 8, Skull And Bones, Splinter Cell, and Star Wars Outlaws; coordinated sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery.
Expert / Lead Concept Designer (Promoted from Senior Concept Designer) at Ubisoft
May 1, 2021 - June 1, 2025
Led cross-functional production planning for AAA game titles including Far Cry 6, Far Cry 8, Skull And Bones, Splinter Cell, and Star Wars Outlaws; coordinated sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery.
Director of Creative Operations / Co-founder at Chroma
September 1, 2020 - Present
Led project management and creative operations for high-profile clients; aligned creative vision with client expectations, budgets, and long-term business strategies across gaming, film, architecture, and corporate sectors including EA, 2K, Marvel, NetEase, Government of Canada, Volkswagen, TIFF, Paramount, Mattel.
Partner / Lead Creative & Head of Product at Travelario
July 1, 2020 - Present
Over saw product strategy and operations, investor reporting, financial tracking, and operational decision-making to align creative efforts with strategic business objectives. Directed creative vision and managed project planning, workflow optimization, and deliverables across design, product, and marketing teams, achieving 75%+ milestone delivery. Coordinated with internal and external stakeholders and vendors to ensure brand consistency and efficient pre-launch campaigns and cross-team collaboration.
Partner / Lead Creative & Head of Product at Travelrio
July 1, 2020 - Present
Oversaw product strategy and operations, investor reporting, financial tracking, and operational decision-making to align creative efforts with strategic business objectives. Directed the creative vision of the venture and managed project planning, workflow optimization, and deliverables across design, product, and marketing teams, consistently achieving 75% milestone delivery. Coordinated with internal and external stakeholders and vendors to ensure brand consistency and smooth execution of pre-launch campaigns and cross-team efficiency through established workflows and KPIs.
Concept Designer at Motion Logic
January 1, 2020 - July 1, 2021
Supported major film and gaming projects; developed UI/UX concepts for interactive products; collaborated with production leads to refined design pipelines.
Concept Designer at Mighty Canvas
September 1, 2019 - March 1, 2023
Led visual development for clients including Nike, EA, Undead Labs, and Respawn Entertainment, optimizing pipelines and meeting rapid turnaround demands. Introduced workflow improvements that shortened delivery times and improved client satisfaction.
Concept Designer at Ubisoft
September 1, 2019 - March 1, 2023
Led visual development and production planning for AAA game titles, including Far Cry 6, Far Cry 8, Splinter Cell, Skull & Bones, coordinating sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery.
Concept Artist at Mighty Canvas
September 1, 2019 - March 1, 2023
Introduced workflow improvements that shortened delivery times and improved client satisfaction.
Concept Designer at Ubisoft
January 1, 2019 - January 1, 2023
Led visual development initiatives for client titles, collaborating with art directors to create pipelines and improve production efficiency across projects.
Creative Director at Sailfin Productions
December 1, 2017 - July 1, 2021
Directed video production and advertising campaigns for clients including TD, Honda, and Canadian Tire; coordinated production teams to ensure creative alignment with timelines and budget.
Creative Designer at ForreX
April 1, 2017 - September 1, 2018
Contributed to themed architectural and public space projects for Nickelodeon, DreamWorks, Universal Studios, and American Dream among others. Supported project managers and architects during pitch development and design execution.
Creative Designer at Forrec
April 1, 2017 - September 1, 2018
Contributed to themed architectural and public space projects for Nickelodeon, DreamWorks, Universal Studios and others; supported project managers and architects in pitch development and design execution.

Education

Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - January 20, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - January 20, 2026
Bachelor of Science & Technology at Barcelona, Spain
January 11, 2030 - January 20, 2026
Leadership & Communication (audit) at Harvard, edX
January 11, 2030 - January 20, 2026
Corporate Finance (audit) at Columbia University, edX
January 11, 2030 - January 20, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - January 20, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - January 20, 2026
Bachelorate at Bon Salvador Barcelona, Spain
January 11, 2030 - January 20, 2026
Leadership & Communications (audit) at Harvard edX
January 11, 2030 - January 20, 2026
Corporate Finance (audit) at Columbia University edX
January 11, 2030 - January 20, 2026
Project Management & Business Analysis at IIBA / PMI Certifications
January 11, 2030 - January 20, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - January 29, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - January 29, 2026
Baccalaureate at Bon Salvador Barcelona, Spain
January 11, 2030 - January 29, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - January 29, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - January 29, 2026
Bachelor's Degree at Bon Salvador Barcelona, Spain
January 11, 2030 - January 29, 2026
Leadership & Communication (Audit) at HarvardX
January 11, 2030 - January 29, 2026
Corporate Finance (Audit) at Columbia University
January 11, 2030 - January 29, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - February 6, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - February 6, 2026
Baccalaureate at Bon Salvador, Barcelona, Spain
January 11, 2030 - February 6, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - February 11, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - February 11, 2026
Baccalaureate at Barcelona, Spain
January 11, 2030 - February 11, 2026
Leadership & Communication at Harvard University (edX)
January 11, 2030 - February 11, 2026
Corporate Finance at Columbia University (edX)
January 11, 2030 - February 11, 2026
IIBA / PMI Certifications — Project Management & Business Analysis at IIBA / PMI
January 11, 2030 - February 11, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - February 11, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - February 11, 2026
Baccalaureate at Bon Salvador Barcelona, Spain
January 11, 2030 - February 11, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - February 11, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - February 11, 2026
Baccalaureate in Art & Design at Barcelona, Spain
January 11, 2030 - February 11, 2026
Degree in Design for Media and Entertainment at MTM College, Toronto
January 11, 2030 - February 11, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - February 11, 2026
Baccalaureate at Bon Salvador Barcelona, Spain
January 11, 2030 - February 11, 2026
Leadership & Communications (edX) - Harvard at Harvard University
January 11, 2030 - February 11, 2026
Corporate Finance (edX) - Columbia University at Columbia University
January 11, 2030 - February 11, 2026
Master of Business Administration at University of London (Queen Mary & UCL)
January 11, 2030 - January 1, 2026
Chartered Manager (CMgr) at Chartered Management Institute (CMI)
January 11, 2030 - March 10, 2026
Undergraduate at MTM College, Toronto
January 11, 2030 - March 10, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - March 10, 2026
Baccalaureate at Bon Salvador, Barcelona, Spain
January 11, 2030 - March 10, 2026
Project Management & Business Analysis at IIBA / PMI
January 11, 2030 - March 10, 2026
Corporate Finance at Columbia University (edX)
January 11, 2030 - March 10, 2026
Leadership & Communication at Harvard University (edX)
January 11, 2030 - March 10, 2026
Master in Business Administration at University of London (Queen Mary & UCL)
January 11, 2030 - January 1, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - March 10, 2026
Baccalaureate at Bon Salvador Barcelona, Spain
January 11, 2030 - March 10, 2026
Leadership & Communications at Harvard University (edX)
January 11, 2030 - March 10, 2026
Project Management & Business Analysis at IIBA / PMI
January 11, 2030 - March 10, 2026
Corporate Finance at Columbia University (edX)
January 11, 2030 - March 10, 2026
MBA Studies at University of London (Queen Mary and UCL)
January 11, 2030 - January 1, 2027
Undergraduate at MTM College, Toronto
January 11, 2030 - May 12, 2026
BTEC Extended Diploma in Art and Design at NCD Durham, England
January 11, 2030 - May 12, 2026
Science and Technology Baccalaureate at Bon Salvador, Barcelona, Spain
January 11, 2030 - May 12, 2026
Project Management and Business Analysis (Professional Development) at IIBA/ PMI
January 11, 2030 - May 12, 2026
Corporate Finance at Columbia University, edX
January 11, 2030 - May 12, 2026
Leadership and Communication at Harvard University, edX
January 11, 2030 - May 12, 2026
MBA Studies at University of London (Queen Mary and UCL)
January 11, 2030 - January 1, 2027
Undergraduate at MTM College, Toronto
January 11, 2030 - June 29, 2026
BTEC Extended Diploma in Art and Design at NCD Durham, England
January 11, 2030 - June 29, 2026
Science and Technology Baccalaureate at Bon Salvador, Barcelona, Spain
January 11, 2030 - June 29, 2026
Design for Media and Entertainment (Undergraduate) at MTM College, Toronto
January 11, 2030 - August 6, 2026
BTEC Extended Diploma in Art & Design at NCD Durham, England
January 11, 2030 - August 6, 2026
Baccalaureate at Bon Salva dor Barcelona, Spain
January 11, 2030 - August 6, 2026
Professional Development: Project Management & Business Analysis at IIBA / PMI Corporation
January 11, 2030 - August 6, 2026
Professional Development: Corporate Finance at Columbia University (edX)
January 11, 2030 - August 6, 2026
Professional Development: Leadership & Communication at Harvard University (edX)
January 11, 2030 - August 6, 2026

Qualifications

IIBA / PMI Certifications — Project Management & Business Analysis
January 11, 2030 - January 20, 2026
IIBA / PMI Certifications — Project Management & Business Analysis
January 11, 2030 - January 20, 2026
Leadership & Communication (audit)
January 11, 2030 - January 20, 2026
Corporate Finance (audit)
January 11, 2030 - January 20, 2026
Project Management & Business Analysis
January 11, 2030 - January 20, 2026
Leadership & Communication (audit)
January 11, 2030 - January 29, 2026
Corporate Finance (audit)
January 11, 2030 - January 29, 2026
Project Management & Business Analysis (IIBA/PMI certificates)
January 11, 2030 - January 29, 2026
Leadership & Communication (Audit)
January 11, 2030 - January 29, 2026
Corporate Finance (Audit)
January 11, 2030 - January 29, 2026
Leadership & Communication (Harvard edX, Audit)
January 11, 2030 - February 6, 2026
Corporate Finance (Columbia University, Audit)
January 11, 2030 - February 6, 2026
Project Management & Business Analysis Certifications (IIBA / PMI)
January 11, 2030 - February 6, 2026
Degree in Design for Media and Entertainment
January 11, 2030 - February 11, 2026
BTEC Extended Diploma in Art & Design
January 11, 2030 - February 11, 2026
Baccalaureate
January 11, 2030 - February 11, 2026
Leadership & Communication
January 11, 2030 - February 11, 2026
Leadership & Communication (Audit)
January 11, 2030 - February 11, 2026
Corporate Finance (Audit)
January 11, 2030 - February 11, 2026
Project Management & Business Analysis
January 11, 2030 - February 11, 2026
Leadership & Communication (audit)
January 11, 2030 - February 11, 2026
Corporate Finance (audit)
January 11, 2030 - February 11, 2026
Project Management & Business Analysis (IIBA / PMI Certifications)
January 11, 2030 - February 11, 2026
IIBA / PMI Certificate - Project Management & Business Analysis
January 11, 2030 - February 11, 2026
Leadership & Communications (edX) - Harvard
January 11, 2030 - February 11, 2026
Corporate Finance (edX) - Columbia University
January 11, 2030 - February 11, 2026
IIBA / PMI Certificate - Project Management & Business Analysis
January 11, 2030 - February 11, 2026
PMI/IIBA Project Management & Business Analysis Certification
January 11, 2030 - March 10, 2026
Chartered Manager (CMgr)
January 11, 2030 - March 10, 2026
Corporate Finance
January 11, 2030 - March 10, 2026
Leadership & Communication
January 11, 2030 - March 10, 2026
Project Management & Business Analysis
January 11, 2030 - March 10, 2026
Harvard Leadership & Communications
January 11, 2030 - March 10, 2026
Corporate Finance
January 11, 2030 - March 10, 2026
CMI Chartered Manager (CMgr), ACMI
January 11, 2030 - May 12, 2026
Chartered Manager (CMgr), ACMI
January 11, 2030 - June 29, 2026
IIBA/PMI Project Management and Business Analysis
January 11, 2030 - June 29, 2026
Corporate Finance (Columbia University, edX)
January 11, 2030 - June 29, 2026
Leadership and Communication (Harvard University, edX)
January 11, 2030 - June 29, 2026
MBA Studies – CMgr, ACMI framework (CMI-accredited)
January 11, 2030 - June 29, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Telecommunications, Education, Other, Government