I am a skilled and results-oriented software engineer with a solid foundation in C++ and extensive working experience across backend, full-stack, and game development. I enjoy building scalable, maintainable solutions that align with business goals and deliver real user value. My background in Business Informatics helps me bridge tech and business, and my experience as a former hockey player taught me teamwork, leadership, and the ability to motivate others to reach shared goals.

I am a skilled and results-oriented software engineer with a solid foundation in C++ and extensive working experience across backend, full-stack, and game development. I enjoy building scalable, maintainable solutions that align with business goals and deliver real user value. My background in Business Informatics helps me bridge tech and business, and my experience as a former hockey player taught me teamwork, leadership, and the ability to motivate others to reach shared goals.

Available to hire

I am a skilled and results-oriented software engineer with a solid foundation in C++ and extensive working experience across backend, full-stack, and game development. I enjoy building scalable, maintainable solutions that align with business goals and deliver real user value.

My background in Business Informatics helps me bridge tech and business, and my experience as a former hockey player taught me teamwork, leadership, and the ability to motivate others to reach shared goals.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
French
Intermediate
Slovak
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Founder / Software Engineer at ANS
January 1, 2024 - Present
Developed advanced game mechanics and tools for Unreal Engine 5 in C++, led code reviews and mentored junior developers. Designed and implemented a custom library adaptation for Unreal Engine 5 to enable collaboration with external developers while protecting IP. Collaborated with hiring team to prepare C++ interview materials.
C++ / Unreal Engine Developer at QORPO Game Studio
January 1, 2023 - January 1, 2024
Engineered image processing applications using OpenCV in C++. Modernized legacy codebases through comprehensive refactoring. Developed intuitive user interfaces using MFC, creating streamlined interactions for end-users. Built APIs for hardware integration, including printers and scanners, delivering tailored solutions for clients. Contributed to high-profile projects for automotive giants like Volkswagen, ensuring exceptional quality and performance.
C++ Developer at Vision Systems
January 1, 2022 - January 1, 2023
Engineered image processing applications using OpenCV in C++. Modernizing legacy codebases through comprehensive refactoring. Developed intuitive user interfaces using MFC, creating streamlined interactions for end-users. Built APIs for hardware integration, including printers and scanners, delivering tailored solutions for clients. Contributed to high-profile projects for automotive giants like Volkswagen, ensuring exceptional quality and performance.

Education

Bachelor's degree at University of Economics in Bratislava
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services