Hello, Im a unreal engine programmer with 6 year experience. I worked in 4 finished projects. In game Succubus i was responsible for those mechanics: finishers, customization of main character, powers system, enviro traps, enemy impalement system, tutorials, dismember system, fury system, selfie, handeling of dlc In succesfull kickstarter demo for Agony Lords of Hell i was respondible for those mechanics: Whole UI in game and gameplay connected with those ui elements, ability system of units, buildings system, resources system, dialog system, missions system. Tl'dr i was responsible for 90% programming stuff in game, onlu AI stuff i was not responcible In project Tormentor I was responcible for: Torture system, Torture UI, chat system, customization of levels, earning system, system for breaking victimds, vertex system for detecting what surfeca player is walking, ai talking with each other I Worked in JDM: Japanese Drift Master, driving game about drifting: Im responsible for UI: maim menu, shops, world poi and map. Additionaly i have my 3 hobby projects, one is 100% made in UI UE5, i can show it for examples of my code. _Website not available. Sign in: https://www.twine.net/signup_/in/jakub-hafke-7898b0165 _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I hade did some stuff in unity, and its not a problem to learn stuff for me Regards, Jakub Hafke

Jakub Hafke

Hello, Im a unreal engine programmer with 6 year experience. I worked in 4 finished projects. In game Succubus i was responsible for those mechanics: finishers, customization of main character, powers system, enviro traps, enemy impalement system, tutorials, dismember system, fury system, selfie, handeling of dlc In succesfull kickstarter demo for Agony Lords of Hell i was respondible for those mechanics: Whole UI in game and gameplay connected with those ui elements, ability system of units, buildings system, resources system, dialog system, missions system. Tl'dr i was responsible for 90% programming stuff in game, onlu AI stuff i was not responcible In project Tormentor I was responcible for: Torture system, Torture UI, chat system, customization of levels, earning system, system for breaking victimds, vertex system for detecting what surfeca player is walking, ai talking with each other I Worked in JDM: Japanese Drift Master, driving game about drifting: Im responsible for UI: maim menu, shops, world poi and map. Additionaly i have my 3 hobby projects, one is 100% made in UI UE5, i can show it for examples of my code. _Website not available. Sign in: https://www.twine.net/signup_/in/jakub-hafke-7898b0165 _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I hade did some stuff in unity, and its not a problem to learn stuff for me Regards, Jakub Hafke

Available to hire

Hello,

Im a unreal engine programmer with 6 year experience. I worked in 4 finished projects.

In game Succubus i was responsible for those mechanics: finishers, customization of main character, powers system, enviro traps, enemy impalement system, tutorials, dismember system, fury system, selfie, handeling of dlc

In succesfull kickstarter demo for Agony Lords of Hell i was respondible for those mechanics: Whole UI in game and gameplay connected with those ui elements, ability system of units, buildings system, resources system, dialog system,
missions system. Tl’dr i was responsible for 90% programming stuff in game, onlu AI stuff i was not responcible

In project Tormentor I was responcible for: Torture system, Torture UI, chat system, customization of levels, earning system, system for breaking victimds, vertex system for detecting what surfeca player is walking, ai talking with each other

I Worked in JDM: Japanese Drift Master, driving game about drifting: Im responsible for UI: maim menu, shops, world poi and map.

Additionaly i have my 3 hobby projects, one is 100% made in UI UE5, i can show it for examples of my code.

Website not available. Sign in: https://www.twine.net/signup/in/jakub-hafke-7898b0165

Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

I hade did some stuff in unity, and its not a problem to learn stuff for me

Regards,
Jakub Hafke

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Experience Level

Expert
Intermediate

Language

Polish
Fluent
English
Advanced

Work Experience

Senior Generalist Programmer at Madmind Studio Sp.z.o.o
July 1, 2025 - Present
Programming Tormentor game: torture minigame, player and victim customization, dialog system, economy, UI, mission system, Stream system UI
Programmer at Gaming Factory S.A
June 1, 2024 - July 1, 2025
Bugfixing and Refactoring existing Code and Widgets
Programmer at Madmind Studio Sp.z.o.o
January 1, 2019 - June 1, 2024
Programming games: Sukkubus, Agony: Lords of Hell, Tormentor. Programming UI, gameplay, material and animations features
Tester at Madmind Studio Sp.z.o.o
September 1, 2017 - January 1, 2019
Testowanie Agony game

Education

at Kazimierza Wielkiego University in Bydgoszcz
September 1, 2013 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming