Hello,
Im a unreal engine programmer with 6 year experience. I worked in 4 finished projects.
In game Succubus i was responsible for those mechanics: finishers, customization of main character, powers system, enviro traps, enemy impalement system, tutorials, dismember system, fury system, selfie, handeling of dlc
In succesfull kickstarter demo for Agony Lords of Hell i was respondible for those mechanics: Whole UI in game and gameplay connected with those ui elements, ability system of units, buildings system, resources system, dialog system,
missions system. Tl’dr i was responsible for 90% programming stuff in game, onlu AI stuff i was not responcible
In project Tormentor I was responcible for: Torture system, Torture UI, chat system, customization of levels, earning system, system for breaking victimds, vertex system for detecting what surfeca player is walking, ai talking with each other
I Worked in JDM: Japanese Drift Master, driving game about drifting: Im responsible for UI: maim menu, shops, world poi and map.
Additionaly i have my 3 hobby projects, one is 100% made in UI UE5, i can show it for examples of my code.
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I hade did some stuff in unity, and its not a problem to learn stuff for me
Regards,
Jakub Hafke
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