Hi, I’m Bang Lee, a Lead Animator with 31 years of professional animation experience, including 23+ years in video games and feature films. I specialize in gameplay animation, combat systems, motion capture, and cinematic animation. I enjoy building and refining animation pipelines, mentoring teammates, and collaborating across design, engineering, and production to ship polished, responsive experiences. When I’m not animating, I’m exploring new tools and techniques to keep our games feeling alive.

Bang Lee

Hi, I’m Bang Lee, a Lead Animator with 31 years of professional animation experience, including 23+ years in video games and feature films. I specialize in gameplay animation, combat systems, motion capture, and cinematic animation. I enjoy building and refining animation pipelines, mentoring teammates, and collaborating across design, engineering, and production to ship polished, responsive experiences. When I’m not animating, I’m exploring new tools and techniques to keep our games feeling alive.

Available to hire

Hi, I’m Bang Lee, a Lead Animator with 31 years of professional animation experience, including 23+ years in video games and feature films. I specialize in gameplay animation, combat systems, motion capture, and cinematic animation.

I enjoy building and refining animation pipelines, mentoring teammates, and collaborating across design, engineering, and production to ship polished, responsive experiences. When I’m not animating, I’m exploring new tools and techniques to keep our games feeling alive.

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Language

English
Fluent

Work Experience

Lead Animator at Zenimax Online Studios
March 1, 2021 - October 20, 2025
Leading animation on an unreleased MMORPG, third-person shooter. Built and optimized keyframe and mocap animation pipelines. Managed scheduling and planning for short and long-term goals. Mentored and developed animation team members. Created and implemented high-quality gameplay animations in the game engine.
Lead Animator at Amazon Games
December 1, 2017 - March 1, 2021
Shipped New World (MMORPG). Defined animation style, produced assets, and implemented animations in-engine. Directed mocap / keyframe animation and built Emotion FX state machines, anim graphs, and blends. Planned team priorities and oversaw animation schedules; mentored animators.
Senior Animator at Amazon Games
February 1, 2014 - November 1, 2017
Created player and creature animations for New World (MMORPG). Delivered high-quality gameplay assets across combat and traversal. Mentored and developed animation team members.
Senior Animator at Double Helix Games
May 1, 2013 - January 1, 2014
Shipped Killer Instinct (Xbox One Exclusive). Developed responsive, combat-driven animations and animation work for various characters and quadruped assets.
Lead Animator at Bandai Namco Entertainment
January 1, 2009 - November 1, 2010
Shipped games such as Splatterhouse (Xbox 360, PS3). Directed realistic combat & cinematic animation (acting, lip-sync, gore-heavy gameplay). Created in-game cutscenes.
Lead Animator at The Collective Inc.
June 1, 2006 - August 1, 2006
Developed realistic combat/traversal animations for Dirty Harry (canceled). 3rd-person action combat (ranged & melee weapons).
Lead Animator at Bottle Rocket Entertainment
February 1, 2003 - December 1, 2008
Led the animation team, oversaw combat design, cinematics, and in-game animation. Shipped multiple titles including 300: March to Glory (PSP) and Xiao Lin Showdown (PS2); contributed to Rise of the Kasai.
2D Layout Artist at Toon Us In
January 1, 1995 - January 1, 1996
Created 2D layout for King of the Hill (Fox) and Captain Simian and the Space Monkeys.
Animator (Feature Film) at DreamWorks Animation
January 1, 1996 - December 31, 2003
Feature film animation credits: Sinbad: Legend of the Seven Seas, Spirit: Stallion of the Cimarron, The Road to El Dorado, The Prince of Egypt.
Lead Animator at ZeniMax Online Studios
April 1, 2022 - October 1, 2025
Lead Animator on an unannounced third-person shooter MMORPG. Led gameplay animation development using keyframe and motion capture workflows. Built, optimized, and maintained animation pipelines for production efficiency. Implemented high-quality gameplay animations directly in the game engine. Managed short-term and long-term animation schedules and priorities. Mentored and developed animation team members. Collaborated closely with design, engineering, and production teams.
Principal Animator at ZeniMax Online Studios
March 1, 2021 - April 1, 2022
Created previs for game animation direction. Built, optimized, and maintained animation pipelines for production efficiency. Implemented high-quality gameplay animations directly in the game engine. Mentored and developed animation team members. Collaborated closely with design, engineering, and production teams.
Animation Lead at Amazon Games
December 1, 2017 - March 1, 2021
Defined animation style and quality bar. Created and implemented gameplay animations in-engine. Supported combat, traversal, and player movement systems. New World (MMORPG) – Shipped; Intensity (FPS) – Canceled. Directed motion capture and keyframe animation production; built EmotionFX graphs, state machines, and blend systems; planned team priorities and production schedules; mentored animators and provided animation feedback.
Animation Lead at Double Helix Games
May 1, 2013 - January 1, 2014
Killer Instinct (Xbox One Exclusive) – Shipped. Developed responsive, combat-driven gameplay animations. Animated both biped and quadruped characters. Focused on timing, readability, and gameplay responsiveness.
Lead Animator at High Moon Studios
November 1, 2010 - April 1, 2013
Deadpool (Xbox 360, PS3) – Shipped; Transformers: Fall of Cybertron – Shipped; Transformers: Dark of the Moon – Shipped. Produced keyframed gameplay and cinematic animations. Defined animation style and pipelines for gameplay and cinematics. Created weapon animation pipelines. Improved animation sync and workflow efficiency.
Lead Animator at Bottlerocket Entertainment
February 1, 2003 - December 1, 2008
Led animation teams across gameplay, combat, and cinematics. Titles include: 300: March to Glory (PSP) – Shipped; Xiaolin Showdown (PS2, Xbox, PSP, DS) – Shipped; Rise of the Kasai (PS2) – Shipped; Splatterhouse – Prototype; Flash (DC / WB) – Canceled.
Animator (2D Traditional) at DreamWorks Feature Animation
March 1, 1996 - July 1, 2003
Animator (2D Traditional) for feature films including Sinbad: Legend of the Seven Seas; Spirit: Stallion of the Cimarron; The Road to El Dorado; The Prince of Egypt. Responsible for character animation and performance timing.
Layout Artist at Toon Us In
January 1, 1995 - January 1, 1996
2D layout artist for television animation; worked on King of the Hill (FOX) and Captain Simian and the Space Monkeys.

Education

Certificate at Animation Guild, Burbank, CA
January 1, 1994 - January 1, 1995
Training Program at DreamWorks Animation, Glendale, CA
January 1, 2000 - April 1, 2000
Bachelor's in Animation & Graphic Design at YoungNam University
January 1, 1985 - January 1, 1987
Specialized Training at DreamWorks Animation
January 1, 2000 - March 9, 2026
Animation, Layout, Life Drawing at Animation Guild
January 1, 1994 - March 9, 2026
Animation & Graphic Design at YoungNam University
January 1, 1985 - January 1, 1987

Qualifications

Specialized Training: Quadruped - Horse
January 1, 2000 - March 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet