I'm Fabrício Tentârdini, a Senior Sound Designer with 7+ years of experience in interactive audio systems, real-time implementation, and adaptive music composition for gameplay-driven environments. I have advanced expertise in Unreal Engine 5 (MetaSounds, Quartz), Wwise, FMOD, procedural audio, dynamic mixing, and gameplay-integrated sound pipelines. I design scalable audio architectures for action, shooter, RPG, and racing genres, and I thrive on cross-disciplinary collaboration with gameplay programmers, level designers, and cinematic teams to deliver immersive, performance-optimized audio experiences aligned with high-quality production standards.

Fabrício Tentârdini

I'm Fabrício Tentârdini, a Senior Sound Designer with 7+ years of experience in interactive audio systems, real-time implementation, and adaptive music composition for gameplay-driven environments. I have advanced expertise in Unreal Engine 5 (MetaSounds, Quartz), Wwise, FMOD, procedural audio, dynamic mixing, and gameplay-integrated sound pipelines. I design scalable audio architectures for action, shooter, RPG, and racing genres, and I thrive on cross-disciplinary collaboration with gameplay programmers, level designers, and cinematic teams to deliver immersive, performance-optimized audio experiences aligned with high-quality production standards.

Available to hire

I’m Fabrício Tentârdini, a Senior Sound Designer with 7+ years of experience in interactive audio systems, real-time implementation, and adaptive music composition for gameplay-driven environments.

I have advanced expertise in Unreal Engine 5 (MetaSounds, Quartz), Wwise, FMOD, procedural audio, dynamic mixing, and gameplay-integrated sound pipelines. I design scalable audio architectures for action, shooter, RPG, and racing genres, and I thrive on cross-disciplinary collaboration with gameplay programmers, level designers, and cinematic teams to deliver immersive, performance-optimized audio experiences aligned with high-quality production standards.

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Language

Portuguese
Fluent
English
Fluent

Work Experience

Senior Sound Designer at Big Moxi Games
August 1, 2022 - Present
Designed and implemented SFX, from footsteps to weapon sound systems, on multiple Studio projects. Produced full SFX libraries, music, and other game sound assets for various genres such as racing, shooters and others. Field Recording and Foley to complement the sound library. Assisted in the creation of trailer audio, demo reels, and marketing materials.
Composer and Sound Designer at FabriSounds
September 1, 2018 - Present
Designed and implemented functional audio systems for indie games, enhancing player immersion. Developed dynamic sound effects to elevate gameplay experiences. Created adaptive music and implemented utilizing SoundCues, Metasounds, Wwise, and FMOD, ensuring seamless audio integration. Produced polished audio for trailers and marketing materials, contributing to effective promotional strategies.
Music Composer & Sound Designer at Project Reborn
March 1, 2023 - February 1, 2024
Designed SFX and music for gameplay and cutscenes. Mixed and mastered audio assets and worked in the implementation using UE Metasounds. Delivered trailer audio, demo reels, and marketing materials with polished final mixes.
Sound Designer & Composer at DragonClaw Studios
October 1, 2019 - December 1, 2023
Designed and implemented complete audio systems for indie JRPG Twilight Star. Created SFX, from procedural footsteps to weapon sound systems. Created adaptive music frameworks using UE Sound Cue. Designed ambience systems, zone-based audio transitions, and event-driven audio logic. Produced full SFX libraries, cutscene mixes, and gameplay sound passes. Delivered trailer audio, demo reels, and marketing materials with polished final mixes.

Education

Bacharelado em Publicidade at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - May 1, 2007
Sound Design Course, Game and Interactive Media Design at Game Audio School
April 1, 2021 - December 1, 2021
GA Academy Course at GA Academy
February 1, 2017 - January 1, 2018
Bacharelado em Publicidade at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - May 1, 2007
Sound Design Course at Game Audio School
April 1, 2021 - December 1, 2021
Game and Interactive Media Design at GA Academy
February 1, 2017 - January 1, 2018
Bacharelado em Publicidade at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - May 1, 2007
Sound Design Course at Game Audio School
April 1, 2021 - December 1, 2021
Course in Game & Interactive Media Design at GA Academy
February 1, 2017 - January 1, 2018
Bacharelado in Advertising at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - May 1, 2007
Sound Design Course at Game Audio School
April 1, 2021 - December 1, 2021
Game and Interactive Media Design Course at GA Academy
February 1, 2017 - January 1, 2018
Bachelor's Degree in Advertising at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - January 1, 2007
Sound Design and Post Production for Media at AudioDidata School
January 11, 2030 - December 1, 2026
Sound Design for Game & Interactive Media at Game Audio School
January 11, 2030 - January 1, 2021
Game & Interactive Media Design Course at GA Academy
January 1, 2017 - January 1, 2018
Bachelor's Degree in Advertising at Universidade do Vale do Rio dos Sinos (Unisinos)
January 1, 2001 - December 31, 2007
Sound Design and Post Production for Media at AudioDidata School
January 11, 2030 - December 1, 2026
Sound Design for Game & Interactive Media at Game Audio School
January 1, 2021 - December 31, 2021
Game & Interactive Media Design Course at GA Academy
January 1, 2017 - December 31, 2018

Qualifications

Sound Design Course
April 1, 2021 - December 1, 2021
Game and Interactive Media Design Course (GA Academy)
February 1, 2017 - January 1, 2018
Publicidade (Bacharelado)
January 1, 2001 - May 1, 2007

Industry Experience

Gaming, Software & Internet, Media & Entertainment