I’m Fabrício Tentârdini, a Senior Sound Designer with 7+ years of experience in interactive audio systems, real-time implementation, and adaptive music composition for gameplay-driven environments.
I have advanced expertise in Unreal Engine 5 (MetaSounds, Quartz), Wwise, FMOD, procedural audio, dynamic mixing, and gameplay-integrated sound pipelines. I design scalable audio architectures for action, shooter, RPG, and racing genres, and I thrive on cross-disciplinary collaboration with gameplay programmers, level designers, and cinematic teams to deliver immersive, performance-optimized audio experiences aligned with high-quality production standards.
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