game location with a saw

Polina Bubennikova
Published

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  • Project creator

At Starlink we develop an indie horror simulator, where players
take on the role of a meat processing factory worker, allowing the
character to gradually lose their sanity with each passing hour,
due to increasingly vivid hallucinations.

https://www.twine.net/signin

My main responsibilities are:

  1. Visual Ideas Optimization: I have analyzed visual concepts from
    the CEO and proposed improvements that enhanced game
    performance during development, laying the foundation for the
    visual design strategy.

  2. Game Location Development: I created complex game location
    from scratch, integrating various interactive elements like a
    circular saw that requires sharpening and the ability to replace
    damaged tools. This approach ensured an intuitive interface,
    ultimately increasing user satisfaction.

  3. Integration of 2D and 3D Graphics: I combined 2D and 3D
    elements to enhance depth perception and perspective within the
    game, adding visual complexity and realism to positively affect
    player engagement.

Adobe Photoshop, Figma, Adobe After Effects, Adobe Animate,
KeyShot, 3DCoat, PureRef