game location with a saw
Polina Bubennikova
Published
At Starlink we develop an indie horror simulator, where players
take on the role of a meat processing factory worker, allowing the
character to gradually lose their sanity with each passing hour,
due to increasingly vivid hallucinations.
My main responsibilities are:
Visual Ideas Optimization: I have analyzed visual concepts from
the CEO and proposed improvements that enhanced game
performance during development, laying the foundation for the
visual design strategy.Game Location Development: I created complex game location
from scratch, integrating various interactive elements like a
circular saw that requires sharpening and the ability to replace
damaged tools. This approach ensured an intuitive interface,
ultimately increasing user satisfaction.Integration of 2D and 3D Graphics: I combined 2D and 3D
elements to enhance depth perception and perspective within the
game, adding visual complexity and realism to positively affect
player engagement.
Adobe Photoshop, Figma, Adobe After Effects, Adobe Animate,
KeyShot, 3DCoat, PureRef