THE LIGHTHOUSE game concept
Polina Bubennikova
Published
For my graduation project, I did a concept design for a computer game in the adventure quest genre. To create the world, I got inspired by Scandinavian myths and legends to make the game space as deep and intense as possible. The plot centers on the lighthouse keeper, the main character. During one of the rough nights, a storm throws a huge boulder that knocks down the protective runes on the lighthouse. Taking advantage of the moment, mythical creatures were able to sneak inside and steal the rune stone that activated the mechanism and provided light. Now the main character must go on a long journey in search of the stone to return it and restart the lighthouse s light.
To create the concept for a computer game, I developed the visual environment (locations, splash art for characters and bosses, weapons), created a 3D model and final render of the lighthouse, drew the game icon, and created examples of riddles and puzzles.