I’ve spent over 15 years building game engines and tools, focusing on performance, cross-platform deployment, and real-time multiplayer systems. I love learning new technologies and enjoy tackling ambitious problems in immersive gameplay and scalable backend systems. I’m always excited to contribute to a new project and grow through hands-on collaboration.

Jeromy Stroh

I’ve spent over 15 years building game engines and tools, focusing on performance, cross-platform deployment, and real-time multiplayer systems. I love learning new technologies and enjoy tackling ambitious problems in immersive gameplay and scalable backend systems. I’m always excited to contribute to a new project and grow through hands-on collaboration.

Available to hire

I’ve spent over 15 years building game engines and tools, focusing on performance, cross-platform deployment, and real-time multiplayer systems. I love learning new technologies and enjoy tackling ambitious problems in immersive gameplay and scalable backend systems. I’m always excited to contribute to a new project and grow through hands-on collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Software Engineer at Pixel Games LLC
February 1, 2023 - Present
Sole developer of Fantasy Online 2, a retro-inspired browser-based MMORPG blending 16-bit pixel art with real-time multiplayer gameplay. Responsible for cross-platform deployment across web, desktop, and mobile clients, integrating networking, rendering, and scalable backend systems.
Client Engineer at The Pokémon Company International
December 1, 2021 - February 1, 2022
Worked on C# P/Invoke to C/C++ layer for Unity on Nintendo Switch.
Unity Software Engineer at Unity
October 1, 2018 - June 1, 2021
Worked heavily on Unity's Google Stadia integration. Created the Stadia Platform Support Unity package exposing the Stadia C API to C#. Setup CI for the package, integrated Stadia's API into a Unity sample project, and fixed various platform-specific bugs in C/C++ and C#. Implemented the Move Window API for Unity's Linux Editor and Player and set up IL2CPP CI on Ubuntu 18.04 and ARM macOS.
Software Engineer at Jaiyo
January 1, 2014 - October 1, 2018
Created several native iOS health and Fitbit related apps; developed Antaria Online.
Software Engineer at Pixelated Games
May 1, 2010 - January 1, 2014
Created Fantasy Online; contributed to game engine tooling and client/server features for a multiplayer title.
Microsoft Software Development Engineer In Test 2 at Microsoft
April 1, 2009 - April 1, 2010
SDET role contributing to test automation and quality assurance processes.
Tools Engineer at Halo Waypoint Amaze Entertainment
October 1, 2008 - April 1, 2009
Developed tools and pipelines to support game development and content workflows for Halo-related projects.
Software Development Engineer In Test at Microsoft
April 1, 2008 - October 1, 2008
SDET role focused on testing strategies and automation.

Education

Bachelor of Science - BS, Computer Science at DigiPen Institute of Technology
September 1, 2000 - May 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment