Available to hire
I’ve spent over 15 years building game engines and tools, focusing on performance, cross-platform deployment, and real-time multiplayer systems. I love learning new technologies and enjoy tackling ambitious problems in immersive gameplay and scalable backend systems. I’m always excited to contribute to a new project and grow through hands-on collaboration.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Software Engineer at Pixel Games LLC
February 1, 2023 - PresentSole developer of Fantasy Online 2, a retro-inspired browser-based MMORPG blending 16-bit pixel art with real-time multiplayer gameplay. Responsible for cross-platform deployment across web, desktop, and mobile clients, integrating networking, rendering, and scalable backend systems.
Client Engineer at The Pokémon Company International
December 1, 2021 - February 1, 2022Worked on C# P/Invoke to C/C++ layer for Unity on Nintendo Switch.
Unity Software Engineer at Unity
October 1, 2018 - June 1, 2021Worked heavily on Unity's Google Stadia integration. Created the Stadia Platform Support Unity package exposing the Stadia C API to C#. Setup CI for the package, integrated Stadia's API into a Unity sample project, and fixed various platform-specific bugs in C/C++ and C#. Implemented the Move Window API for Unity's Linux Editor and Player and set up IL2CPP CI on Ubuntu 18.04 and ARM macOS.
Software Engineer at Jaiyo
January 1, 2014 - October 1, 2018Created several native iOS health and Fitbit related apps; developed Antaria Online.
Software Engineer at Pixelated Games
May 1, 2010 - January 1, 2014Created Fantasy Online; contributed to game engine tooling and client/server features for a multiplayer title.
Microsoft Software Development Engineer In Test 2 at Microsoft
April 1, 2009 - April 1, 2010SDET role contributing to test automation and quality assurance processes.
Tools Engineer at Halo Waypoint Amaze Entertainment
October 1, 2008 - April 1, 2009Developed tools and pipelines to support game development and content workflows for Halo-related projects.
Software Development Engineer In Test at Microsoft
April 1, 2008 - October 1, 2008SDET role focused on testing strategies and automation.
Education
Bachelor of Science - BS, Computer Science at DigiPen Institute of Technology
September 1, 2000 - May 1, 2004Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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