Available to hire
I’m Magdalena Mojsiejuk, a game designer with 5 years of experience prototyping and shipping co-op action puzzle and narrative games on PC and consoles. I design levels in Unreal Engine 5 (and 4), prototype gameplay mechanics, and collaborate closely with programmers and artists to turn ideas into playable content.
I’m comfortable with systems, narrative, and UI/UX, and I know Unreal, Unity, Godot, Figma, Photoshop, Jira, Perforce, and tools like Miro. I create clear documentation so teams can use and extend systems, pitch and publish core gameplay, and I even run an online RPG campaign of ~15 players to craft ongoing narrative content.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Game Designer at Out of Words | WIRED FLY
May 1, 2025 - PresentPrototyping and implementing gameplay in Unreal Engine 5; Designing levels built around new gameplay features; Working closely with programmers and artists to turn ideas into playable content; Creating clear documentation so designers, artists, and programmers can use and extend systems.
Game Designer at HELIX | Hypersonic Laboratories
November 1, 2024 - April 1, 2025Scoped and prioritized features (MVP, stretch etc.), wrote implementation briefs, and worked with programmers to keep development on track; Created white box maps in Unreal Engine 5 tailored to role-play scenarios; Wrote game mode design docs using RPG / GM experience to support deep emergent role-play.
Lead Level Designer at Glowmade
January 1, 2024 - October 1, 2024Designed, pitched and built puzzle-driven levels using the studio's in-game tools; Contributed to the user-generated content toolkit for player-made dungeons; Represented the project at press and public events, showing core gameplay.
Level Designer at Media Molecule / PS
November 1, 2021 - December 1, 2023Prototype scenes and scripted gameplay interactions in Unreal Engine 4; Built branching cinematic sequences using Unreal Engine 4 Sequencer and in-house tools; Oversaw large parts of the game, including extensive use of variables and branching narratives.
Game Designer at The Quarry | Supermassive Games
July 1, 2019 - November 1, 2021Prototype scenes and scripted gameplay interactions in Unreal Engine 4; Built branching cinematic sequences using Unreal Engine 4 Sequencer and in-house tools; Oversaw large parts of the game, including extensive use of variables and branching narratives.
Education
BSc Games Production at Nottingham Trent University
January 11, 2030 - January 1, 2019Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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