Hi, I’m Nickolas Gardner, a Quality Assurance Specialist with 25 years of QA experience across console, PC, mobile, and VR titles. I focus on process improvement, cross-platform testing, and maintaining an exceptional eye for detail and quality. I enjoy growing QA teams and building strong communication and relationships with external teams to deliver robust releases. Throughout my career I’ve built QA departments from scratch across multiple studios, released more than 50 successful games, and driven publishing, localization QA, and cross-functional QA collaborations. I’m passionate about delivering high-quality experiences and mentoring teams to reach their full potential.

Nickolas Gardner

Hi, I’m Nickolas Gardner, a Quality Assurance Specialist with 25 years of QA experience across console, PC, mobile, and VR titles. I focus on process improvement, cross-platform testing, and maintaining an exceptional eye for detail and quality. I enjoy growing QA teams and building strong communication and relationships with external teams to deliver robust releases. Throughout my career I’ve built QA departments from scratch across multiple studios, released more than 50 successful games, and driven publishing, localization QA, and cross-functional QA collaborations. I’m passionate about delivering high-quality experiences and mentoring teams to reach their full potential.

Available to hire

Hi, I’m Nickolas Gardner, a Quality Assurance Specialist with 25 years of QA experience across console, PC, mobile, and VR titles. I focus on process improvement, cross-platform testing, and maintaining an exceptional eye for detail and quality. I enjoy growing QA teams and building strong communication and relationships with external teams to deliver robust releases.

Throughout my career I’ve built QA departments from scratch across multiple studios, released more than 50 successful games, and driven publishing, localization QA, and cross-functional QA collaborations. I’m passionate about delivering high-quality experiences and mentoring teams to reach their full potential.

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Language

English
Fluent

Work Experience

QA Lead at Wētā Workshop Ltd
January 1, 2017 - Present
Led QA for PC, MR, VR, and console titles including Tales of the Shire (PC) and Dr. Grordbort's series (Magic Leap One). Implemented robust QA processes to improve cross-platform quality and bug-tracking efficiency; built and mentored QA teams across multiple studios; coordinated with publishers and development partners and managed build uploads to Steam Works for partners.
QA Manager at Gameloft
January 1, 2016 - January 1, 2017
Led internal QA for PC, MR, VR, and console titles including Tales of the Shire; established cross-platform QA practices, improved bug-tracking workflows, and managed publisher QA relations.
QA & Outsourcing Manager at Rush Digital Interactive
January 1, 2013 - January 1, 2016
Managed QA and outsourcing activities for mobile titles; defined QA pipelines, oversaw outsourcing vendors, and ensured on-time delivery of high-quality builds; improved cross-team collaboration.
Quality Assurance at Madman Entertainment
November 1, 2013 - January 1, 2016
Performed QA for DVD releases, including audio/visual testing and content rating evaluations; handled casual QA duties for entertainment media.
Project Manager (Games, mobile apps, software) at Glyph Language Services
January 1, 2013 - June 1, 2013
Managed localization and translation projects for Halo Waypoint & Forward Unto Dawn (Microsoft) and Blackwood & Gardens of Time (Disney Playdom); coordinated with publishers to meet localization requirements.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

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