I build games end-to-end—from engine architecture and GPU-facing shaders to multiplayer and full 3D character pipelines. I’m self-driven and I like solving hard problems in a new way rather than copying a safe solution. I currently finish my Bachelor of Game Design at AIT Sydney, with hands-on industry QA experience and a portfolio of solo Unreal Engine 5 projects. I work across engineering, technical art, and design, owning the full scope when needed and iterating through systematic testing and polish.…

Andre Hanna

I build games end-to-end—from engine architecture and GPU-facing shaders to multiplayer and full 3D character pipelines. I’m self-driven and I like solving hard problems in a new way rather than copying a safe solution. I currently finish my Bachelor of Game Design at AIT Sydney, with hands-on industry QA experience and a portfolio of solo Unreal Engine 5 projects. I work across engineering, technical art, and design, owning the full scope when needed and iterating through systematic testing and polish.…

Available to hire

I build games end-to-end—from engine architecture and GPU-facing shaders to multiplayer and full 3D character pipelines. I’m self-driven and I like solving hard problems in a new way rather than copying a safe solution.

I currently finish my Bachelor of Game Design at AIT Sydney, with hands-on industry QA experience and a portfolio of solo Unreal Engine 5 projects. I work across engineering, technical art, and design, owning the full scope when needed and iterating through systematic testing and polish.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

QA Intern at Sweaty Chair
December 1, 2024 - May 1, 2025
Learned the QA workflow and its importance. Familiarized myself with Unity and C#.
Sales Associate
March 1, 2022 - Present
Sales Associate at Foot Locker
March 1, 2022 - February 28, 2026
Managed teams to keep group work running efficiently.

Education

Bachelor of pre medicine at UOW
February 1, 2022 - December 22, 2022
Bachelor of Game Design at Academy of Interactive Technology
January 1, 2023 - January 1, 2025
Pre-Medicine at University of Wollongong
January 1, 2022 - August 22, 2026

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Whistle

    This was my forge project made for the end of my degree. This was where I pushed myself the hardest I ever have. It was a hybrid 2D/3D platformer where the player had a whistle that would grow plants to interact with the world.

    This project was made in unreal engine and written in C++. with scripting functionality exposed to blueprint. During this project, I focused strongly on making modular, designer friendly game play scripting tools to allow for rapid iteration of gameplay sequences. Some of the highlights are:

    • I developed a modular input buffer system to improve gamefeel. This has been turned into a plugin that I will release
    • Coyote Time on the player’s jumps to improve responsiveness
    • A custom interaction system that hooks into blueprint for easy creation of variants and custom behavior
    • A GPU based player tracking system that creates a map of the player’s whistles and changes the foliage around them, allowing for complete reactivity in all foliage.
    • Custom master material with landscape blending, easy color changes, foliage sway, world displacement, normal blending, Occlusion masking and more.
    • World partition world with optimized streaming volumes
    • Dynamic camera scripting system which allows for custom angles, camera tracking and more.
    • Grindrail System

    This project was made with some 2D animation students but all Programming, technical art, implementation, level design, scripting, iteration and music production was done by me.