Available to hire
Senior 3D Artist & Technical Art Lead with 10+ years of experience across game development, VR, advertising, and music video production. I specialize in the full 3D production pipeline—from layout, modeling, sculpting, and rigging to rendering and real-time engine integration.
I lead art production workflows, support art direction for visual consistency, and optimize character/prop assets for real-time environments, including mobile performance. Proficient with Maya, ZBrush, Substance Painter, Unreal Engine (UE4), and Unity, with hands-on experience in VR layout and scene building.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
Spanish; Castilian
Fluent
Portuguese
Fluent
Work Experience
3D Artist at ForeVR Games
December 1, 2025 - December 1, 2025Developed real-time 3D props, environment assets, and textures for ForeVR projects in Meta’s Horizon Worlds. Collaborated closely with the design team to maintain visual quality and performance within a real-time VR environment.
Manager 3D Art at DgamerStudio
January 1, 2024 - January 1, 2024Built an effective 3D model pipeline for mobile. Managed a small team of artists and trained them across modeling, sculpting, baking, texturing, and rigging. Provided technical art direction to concept artists.
3D Artist at ForeVR Games
January 1, 2024 - PresentDeveloped real-time 3D props, environment assets, and textures for VR projects in Meta’s Horizon Worlds, collaborating closely with the design team to ensure visual quality and performance.
3D Artist for VR Games at Freelance / VR Games
January 1, 2023 - PresentDeveloped real-time 3D props, environment assets, and textures for VR projects in Meta's Horizons Worlds, collaborating closely with the design team to ensure visual quality and performance.
Manager 3D Art at DgamerStudio
January 1, 2022 - January 1, 2023Built effective 3D model pipeline for mobile; managing a small team of artists and training them; modeling, sculpting, bake, texturing and rigging; technical art direction for the concept artists.
Manager 3D ART Studio at D Gamers Studio (Montevideo, Uruguay)
January 1, 2020 - December 31, 2024Built an effective 3D model pipeline for mobile. Managing a small team of artists and training them in modeling, sculpting, baking, texturing, and rigging. Provided technical art direction for concept artists.
Set & Character Artist at SETN Props - Character Artist
January 1, 2020 - December 31, 2022Modeling and texturing Set N Props and Characters. Laying out, timing and setting Maya scenes with cameras for animators. Setting up materials in Arnold for LTG team and render. Animating and integrating 3D assets into Unity. Using VR to build 3D layouts and scenes.
3D Artist at OKAM Studio
January 1, 2018 - December 31, 2022Modeling, texturing and rigging for Set N Props and Characters from Concept Art following the Art Director's spec. Collaborated with the team for an optimal workflow. Rigged, animated and integrated 3D assets into the in-house engine.
Character Artist at SetNprops
January 1, 2018 - January 1, 2022Modeling and texturing set props and characters; laying out, timing and setting Maya scenes with cameras for animators; setting up materials in Arnold for LGT team and render; animating and integrating 3D assets into Unity; using VR to build 3D layouts and scenes.
3D Generalist at OKAM Studio
January 1, 2012 - January 1, 2018Modeling, texturing and rigging for set props and characters from concept art, following Art Director specifications; collaborated with team for optimal workflow; rigged, animated and integrated 3D assets into in-house engine.
Education
Bachelor: Director De Cine De Animación at Escuela Da Vinci
January 1, 2010 - January 1, 2013Certificate: Rigging Cartoon for Animation; Rigging for Video Games; Rigging for Phone at Libel Studios Academy
January 1, 2020 - January 26, 2026Bachelor in Cine de Animación at Da Vinci
January 1, 2012 - December 31, 2018Bachelor at Cine de Animación (Da Vinci, BA)
January 1, 2010 - December 1, 2013Qualifications
Rigging Cartoon for Animation
January 1, 2020 - January 26, 2026Rigging for Video Games
January 1, 2020 - January 26, 2026Rigging for Phone
January 1, 2020 - January 26, 2026Rigging Cartoon for Animation
January 11, 2030 - March 3, 2026Rigging for video-games 2.0
January 11, 2030 - March 3, 2026Sarah 2.0
January 11, 2030 - March 3, 2026Realistic creatures, Master AA characters for video games
January 11, 2030 - March 3, 2026Rigging Cartoon for Animation
January 11, 2030 - March 3, 2026Rigging for Video Games
January 11, 2030 - March 3, 2026Master AA Characters for Video Games
January 11, 2030 - March 3, 2026Rigging Cartoon for animation, Rigging for video-games (Libel Studios Academy)
January 1, 2020 - January 1, 2020SARAH 2.0, Realistic creatures, Master AAA characters for video games (Libel Studios Academy)
January 1, 2018 - January 1, 2018Industry Experience
Gaming, Media & Entertainment, Software & Internet, Other, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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