"I'm a Senior 3D Artist and Technical Art Lead with 10+ years of experience shaping art direction in game development, VR, advertising, and music video production. I specialize in end-to-end 3D pipelines—from layout and modeling to rigging, texturing, and real-time engine integration—delivering assets that are beautiful, performant, and production-ready." "I excel at leading art teams, building scalable pipelines, and collaborating closely with stakeholders to maintain visual consistency and technical quality across mobile and desktop platforms. My toolkit spans Maya, ZBrush, Substance Painter, Unreal Engine, Unity, Photoshop, and Unreal; I thrive in fast-paced environments and love turning creative ideas into polished, immersive experiences."

Francisco Nikotian

"I'm a Senior 3D Artist and Technical Art Lead with 10+ years of experience shaping art direction in game development, VR, advertising, and music video production. I specialize in end-to-end 3D pipelines—from layout and modeling to rigging, texturing, and real-time engine integration—delivering assets that are beautiful, performant, and production-ready." "I excel at leading art teams, building scalable pipelines, and collaborating closely with stakeholders to maintain visual consistency and technical quality across mobile and desktop platforms. My toolkit spans Maya, ZBrush, Substance Painter, Unreal Engine, Unity, Photoshop, and Unreal; I thrive in fast-paced environments and love turning creative ideas into polished, immersive experiences."

Available to hire

“I’m a Senior 3D Artist and Technical Art Lead with 10+ years of experience shaping art direction in game development, VR, advertising, and music video production. I specialize in end-to-end 3D pipelines—from layout and modeling to rigging, texturing, and real-time engine integration—delivering assets that are beautiful, performant, and production-ready.”

“I excel at leading art teams, building scalable pipelines, and collaborating closely with stakeholders to maintain visual consistency and technical quality across mobile and desktop platforms. My toolkit spans Maya, ZBrush, Substance Painter, Unreal Engine, Unity, Photoshop, and Unreal; I thrive in fast-paced environments and love turning creative ideas into polished, immersive experiences.”

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Language

English
Fluent
Spanish; Castilian
Fluent
Portuguese
Advanced

Work Experience

3D Generalist at OKAM Studio
January 1, 2012 - January 1, 2018
Modeling, texturing and rigging for set props and characters from concept art, following Art Director specifications; collaborated with team for optimal workflow; rigged, animated and integrated 3D assets into in-house engine.
Character Artist at SetNprops
January 1, 2018 - January 1, 2022
Modeling and texturing set props and characters; laying out, timing and setting Maya scenes with cameras for animators; setting up materials in Arnold for LGT team and render; animating and integrating 3D assets into Unity; using VR to build 3D layouts and scenes.
Manager 3D Art at DgamerStudio
January 1, 2022 - January 1, 2023
Built effective 3D model pipeline for mobile; managing a small team of artists and training them; modeling, sculpting, bake, texturing and rigging; technical art direction for the concept artists.
3D Artist at ForeVR Games
January 1, 2024 - Present
Developed real-time 3D props, environment assets, and textures for VR projects in Meta’s Horizon Worlds, collaborating closely with the design team to ensure visual quality and performance.
3D Artist at OKAM Studio
January 1, 2018 - December 31, 2022
Modeling, texturing and rigging for Set N Props and Characters from Concept Art following the Art Director's spec. Collaborated with the team for an optimal workflow. Rigged, animated and integrated 3D assets into the in-house engine.
Set & Character Artist at SETN Props - Character Artist
January 1, 2020 - December 31, 2022
Modeling and texturing Set N Props and Characters. Laying out, timing and setting Maya scenes with cameras for animators. Setting up materials in Arnold for LTG team and render. Animating and integrating 3D assets into Unity. Using VR to build 3D layouts and scenes.
3D Artist for VR Games at Freelance / VR Games
January 1, 2023 - Present
Developed real-time 3D props, environment assets, and textures for VR projects in Meta's Horizons Worlds, collaborating closely with the design team to ensure visual quality and performance.
Manager 3D ART Studio at D Gamers Studio (Montevideo, Uruguay)
January 1, 2020 - December 31, 2024
Built an effective 3D model pipeline for mobile. Managing a small team of artists and training them in modeling, sculpting, baking, texturing, and rigging. Provided technical art direction for concept artists.

Education

Bachelor: Director De Cine De Animación at Escuela Da Vinci
January 1, 2010 - January 1, 2013
Certificate: Rigging Cartoon for Animation; Rigging for Video Games; Rigging for Phone at Libel Studios Academy
January 1, 2020 - January 26, 2026
Bachelor in Cine de Animación at Da Vinci
January 1, 2012 - December 31, 2018

Qualifications

Rigging Cartoon for Animation
January 1, 2020 - January 26, 2026
Rigging for Video Games
January 1, 2020 - January 26, 2026
Rigging for Phone
January 1, 2020 - January 26, 2026
Rigging Cartoon for Animation
January 11, 2030 - March 3, 2026
Rigging for video-games 2.0
January 11, 2030 - March 3, 2026
Sarah 2.0
January 11, 2030 - March 3, 2026
Realistic creatures, Master AA characters for video games
January 11, 2030 - March 3, 2026
Rigging Cartoon for Animation
January 11, 2030 - March 3, 2026
Rigging for Video Games
January 11, 2030 - March 3, 2026
Master AA Characters for Video Games
January 11, 2030 - March 3, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other