“I’m a Senior 3D Artist and Technical Art Lead with 10+ years of experience shaping art direction in game development, VR, advertising, and music video production. I specialize in end-to-end 3D pipelines—from layout and modeling to rigging, texturing, and real-time engine integration—delivering assets that are beautiful, performant, and production-ready.”
“I excel at leading art teams, building scalable pipelines, and collaborating closely with stakeholders to maintain visual consistency and technical quality across mobile and desktop platforms. My toolkit spans Maya, ZBrush, Substance Painter, Unreal Engine, Unity, Photoshop, and Unreal; I thrive in fast-paced environments and love turning creative ideas into polished, immersive experiences.”
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