Available to hire
I’m Richmond Chang, a senior software engineer with over a decade of experience designing, building, and operating scalable backend systems using Java, Python, Go, and TypeScript. I thrive on distributed architectures, cloud platforms, and data‑intensive workflows that support millions to billions of records.
I’m passionate about delivering reliable APIs, data pipelines, and enterprise‑grade solutions for teams and partners such as Google, Sony, and EA, and I enjoy collaborating across disciplines to turn complex requirements into elegant software.
Skills
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Experience Level
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Language
English
Fluent
Work Experience
Senior Software Engineer at Artech LLC (Supporting Google)
October 1, 2023 - October 1, 2024Led back-end rewrite of a large-scale AI-enabled, microservices-based backend platform using C#, Java, Go, Python; supported 500K+ requests/day with p95 latency < 250 ms for high-traffic and inference-adjacent workloads.
Software Engineer at Electronic Arts
May 1, 2021 - March 1, 2023Designed and implemented backend microservices and APIs for enterprise-scale gaming platforms; contributed to cloud-based data pipelines and analytics; collaborated with cross-functional teams to deliver features with high reliability.
Software Engineer at Sony Interactive Entertainment
March 1, 2018 - April 1, 2021Developed backend microservices for the PS5 Official News platform using Java Spring Boot; deployed on AWS; supported global Sony teams and partners.
Software Engineer at Gum Gum
September 1, 2016 - February 1, 2018Built backend services for a Visual Intelligence platform using Java Spring; supported large-scale media postings and analytics workloads; designed and maintained real-time and batch data pipelines processing about 15 million social media posts per day.
Senior Software Engineer at Artech LLC (Support Google)
October 2, 2023 - October 2, 2024Led backend rewrite of a large-scale research publication platform, migrating from a Python-based system to Google's internal Java frameworks, improving scalability and long-term maintainability.
Software Engineer at Electronic Arts (EA)
May 2, 2021 - March 2, 2023Developed backend microservices for the PS5 Official News platform using Java Spring Boot, deployed on AWS; led data migrations; scaled backend services and maintained backward compatibility across API versions.
Education
Bachelor of Science in Computer Science / Software Engineering at University of California, Irvine
January 1, 2011 - January 1, 2015Bachelor of Science in Computer Science / Software Engineering at University of California, Irvine
January 1, 2011 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
Skills
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Experience Level
Expert
Expert
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