I’m Pav Gekko, a freelance composer and audio director with a passion for crafting immersive game audio and music. My work spans across mobile titles, PC/console games, and VR experiences, where I design music systems, compose orchestral and stylised scores, and implement audio in Unity, Unreal Engine, and Wwise. I collaborate with developers and publishers to deliver engaging soundscapes, UI sounds, and cinematic cues that elevate storytelling and gameplay. I specialize in building robust audio pipelines, orchestration and arrangement for both live and virtual instruments, and leading music direction for multi-title projects. With strong hands-on experience in agile environments, I manage audio workflows, integrate creative assets, and keep projects on track from concept through to final delivery.

Pav Gekko

I’m Pav Gekko, a freelance composer and audio director with a passion for crafting immersive game audio and music. My work spans across mobile titles, PC/console games, and VR experiences, where I design music systems, compose orchestral and stylised scores, and implement audio in Unity, Unreal Engine, and Wwise. I collaborate with developers and publishers to deliver engaging soundscapes, UI sounds, and cinematic cues that elevate storytelling and gameplay. I specialize in building robust audio pipelines, orchestration and arrangement for both live and virtual instruments, and leading music direction for multi-title projects. With strong hands-on experience in agile environments, I manage audio workflows, integrate creative assets, and keep projects on track from concept through to final delivery.

Available to hire

I’m Pav Gekko, a freelance composer and audio director with a passion for crafting immersive game audio and music. My work spans across mobile titles, PC/console games, and VR experiences, where I design music systems, compose orchestral and stylised scores, and implement audio in Unity, Unreal Engine, and Wwise. I collaborate with developers and publishers to deliver engaging soundscapes, UI sounds, and cinematic cues that elevate storytelling and gameplay.

I specialize in building robust audio pipelines, orchestration and arrangement for both live and virtual instruments, and leading music direction for multi-title projects. With strong hands-on experience in agile environments, I manage audio workflows, integrate creative assets, and keep projects on track from concept through to final delivery.

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Language

English
Fluent

Work Experience

Composer & Audio Director (Contract - Retainer) at Merge Games LTD
November 1, 2020 - Present
Contract-based composer and audio director responsible for music composition, sound design, and implementation in Unity and Unreal Engine 4, with Wwise integration. Oversaw audio direction for titles, including scalable music systems, trailers and promos, and cross-platform audio pipelines.
Audio Engineer (In-House) at Fuzzy Frog LTD
April 1, 2017 - March 31, 2019
In-house audio engineer supporting project audio pipelines, asset integration, and sound design across multiple projects.

Education

BA (Hons) Music Production & Business Management at University of Derby
January 1, 2008 - January 1, 2011
Music Studies / Certificate at Tadeusz Szeligowski School of Music (Gorzów Wielkopolski)
January 11, 2030 - February 2, 2026

Qualifications

WWise 101 Certification
January 11, 2030 - February 2, 2026
WWise 201 Certification
January 11, 2030 - February 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other