I’m Pav Gekko, a freelance composer and audio director with a passion for crafting immersive game audio and music. My work spans across mobile titles, PC/console games, and VR experiences, where I design music systems, compose orchestral and stylised scores, and implement audio in Unity, Unreal Engine, and Wwise. I collaborate with developers and publishers to deliver engaging soundscapes, UI sounds, and cinematic cues that elevate storytelling and gameplay.
I specialize in building robust audio pipelines, orchestration and arrangement for both live and virtual instruments, and leading music direction for multi-title projects. With strong hands-on experience in agile environments, I manage audio workflows, integrate creative assets, and keep projects on track from concept through to final delivery.
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