I'm a CGI specialist and 3D production lead with a strong background in graphic design and web development. I collaborate with art directors and production managers to deliver high-quality 3D and 2D assets, building new meshes, texturing, lighting, camera matching, and color corrections to blend with photography and live-action plates. As a freelancer since 2010, I've expanded my scope to underwater HVDC cable renderings, retouching, shader development, and creative problem solving for agencies and brands like AAA, Apple, Beauty Army, Columbia, Doritos, HP, Lucid Motors, McDonald's, Mission Foods, and the San Francisco Giants. I bring a broad toolset across Maya, Cinema 4D, Blender, Nuke, After Effects, and the Adobe suite, with a focus on collaboration, fast turnaround, and production-ready workflows.

Michael J. Gudz

I'm a CGI specialist and 3D production lead with a strong background in graphic design and web development. I collaborate with art directors and production managers to deliver high-quality 3D and 2D assets, building new meshes, texturing, lighting, camera matching, and color corrections to blend with photography and live-action plates. As a freelancer since 2010, I've expanded my scope to underwater HVDC cable renderings, retouching, shader development, and creative problem solving for agencies and brands like AAA, Apple, Beauty Army, Columbia, Doritos, HP, Lucid Motors, McDonald's, Mission Foods, and the San Francisco Giants. I bring a broad toolset across Maya, Cinema 4D, Blender, Nuke, After Effects, and the Adobe suite, with a focus on collaboration, fast turnaround, and production-ready workflows.

Available to hire

I’m a CGI specialist and 3D production lead with a strong background in graphic design and web development. I collaborate with art directors and production managers to deliver high-quality 3D and 2D assets, building new meshes, texturing, lighting, camera matching, and color corrections to blend with photography and live-action plates.

As a freelancer since 2010, I’ve expanded my scope to underwater HVDC cable renderings, retouching, shader development, and creative problem solving for agencies and brands like AAA, Apple, Beauty Army, Columbia, Doritos, HP, Lucid Motors, McDonald’s, Mission Foods, and the San Francisco Giants. I bring a broad toolset across Maya, Cinema 4D, Blender, Nuke, After Effects, and the Adobe suite, with a focus on collaboration, fast turnaround, and production-ready workflows.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

CGI Specialist & 3D Production Lead at Schawk! Inc.
June 1, 2008 - March 1, 2009
Led CGI production and 3D asset development for Electronic Arts, Factor Design, and Seagate. Built new 3D meshes, texturing and lighting, completed mesh texturing and lighting, matched camera to FPOs in 3D space, rendered assets, and performed color corrections to integrate with existing 2D elements. Collaborated closely with Art Directors and Production Managers to handle a variety of challenging shot requests in a fast-paced environment.
Color Sponsor at Quad/Graphics Inc.
May 1, 2005 - June 1, 2008
Promoted to Color Sponsor for weekly and monthly product catalogs for Dell Home Computers. Represented the company for national publications including Bark Magazine, Mother Jones, and Serena & Lily. Provided production support for California Magazine, Sierra, Stanford, Sunset, Wired, and Yoga Journal. Managed a mix of 3D and 2D workflows, including creation and integration of 3D meshes, texturing, lighting, camera matching, and color corrections to match environments.
Freelance Graphic Designer, Web Developer, Mechanical Engineering Support at Patch Services LLC/Trans Bay Cable Project
January 1, 2004 - September 1, 2007
Freelance graphic design, web development, and mechanical engineering support for the Trans Bay Cable project. Built client relationships, produced catalogs, and supported engineering graphics and related publications.
CGI Generalist, Internal Contractor at Freelance
February 1, 2010 - Present
Freelance CGI generalist and internal contractor contributing to development and execution of an underwater burial for a 55-mile HVDC cable in the San Francisco Bay area, delivering high-end renderings and retouching for multiple agencies. Clients included AAA, Beauty Army, Columbia, Corning Gorilla Glass, Dickies, Doritos, HP, Lucid Motors, McDonalds, Mini Cooper, Mission Foods, Pepsi, Priceline, San Francisco Giants, Sorel, Valley Casino, Virgin America. Focused on shader and lighting development for Mini Cooper renders and workflow development for Mission Foods.

Education

Associate of Liberal Arts at City College - San Francisco, CA
January 11, 2030 - June 1, 2004
Coursework/Study at Full Sail University, Winter Park, FL
January 11, 2030 - February 5, 2026

Qualifications

Associate of Science, Computer Animation
January 11, 2030 - August 1, 2000
Course Director's Award in Sociology
January 11, 2030 - February 5, 2026

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing