I’m a game designer who loves turning player feedback into clear, engaging mechanics. I’ve led design work at Kiwi Punch and contributed across multiple projects, coordinating with artists and programmers to iterate on gameplay based on regular playtests. I’m passionate about building systems that are intuitive, replayable, and fun, from turn-based actions to platformer prototypes.
I thrive in collaborative environments and enjoy shaping concepts from initial concept to polished prototypes. I’m always eager to learn new tools and techniques, and I’m excited to continue delivering cohesive, well-documented game design that shines across teams and disciplines.
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