I’m a game designer who loves turning player feedback into clear, engaging mechanics. I’ve led design work at Kiwi Punch and contributed across multiple projects, coordinating with artists and programmers to iterate on gameplay based on regular playtests. I’m passionate about building systems that are intuitive, replayable, and fun, from turn-based actions to platformer prototypes. I thrive in collaborative environments and enjoy shaping concepts from initial concept to polished prototypes. I’m always eager to learn new tools and techniques, and I’m excited to continue delivering cohesive, well-documented game design that shines across teams and disciplines.

Daniel Gramling

I’m a game designer who loves turning player feedback into clear, engaging mechanics. I’ve led design work at Kiwi Punch and contributed across multiple projects, coordinating with artists and programmers to iterate on gameplay based on regular playtests. I’m passionate about building systems that are intuitive, replayable, and fun, from turn-based actions to platformer prototypes. I thrive in collaborative environments and enjoy shaping concepts from initial concept to polished prototypes. I’m always eager to learn new tools and techniques, and I’m excited to continue delivering cohesive, well-documented game design that shines across teams and disciplines.

Available to hire

I’m a game designer who loves turning player feedback into clear, engaging mechanics. I’ve led design work at Kiwi Punch and contributed across multiple projects, coordinating with artists and programmers to iterate on gameplay based on regular playtests. I’m passionate about building systems that are intuitive, replayable, and fun, from turn-based actions to platformer prototypes.

I thrive in collaborative environments and enjoy shaping concepts from initial concept to polished prototypes. I’m always eager to learn new tools and techniques, and I’m excited to continue delivering cohesive, well-documented game design that shines across teams and disciplines.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Designer at Kiwi Punch
September 1, 2024 - Present
Gathered and analyzed player feedback from regularly scheduled playtests. Wrote and updated all team facing documentation about all systems in the game. Developed logic of the actions the players can use. Iterated upon the gameplay based on feedback gathered from playtests. Communicated with other disciplines about design decisions.
Game Designer at BeatTown
January 1, 2024 - May 1, 2025
Developed the in-game timeline for the player. Gathered, analyzed and interpreted player feedback from regularly scheduled playtests. Informed the team regularly about the feedback received. Crafted and balanced the player’s actions while interacting with the overall turn-based system. Developed the overall rules of the game using player feedback.
Designer at Eclipse Jam 2023
March 1, 2023 - March 1, 2023
Night and Day: Worked with a team of 5 to create a small platformer in two days. Worked alongside the vision holder to design the player character and the visual identity of the game. Proposed game mechanics and implemented art.
Game Designer at Factory Wars
January 1, 2024 - May 1, 2025
Developed a game concept. Wrote a professional Rule Book for the game. Used player feedback to iterate on it. Scheduled and ran multiple playtests. Used the player feedback to make changes to the game. Playtested with numerous prototypes and made changes based on what was discovered. Built a physical prototype using material from Hobby Lobby.
Designer at Daily Invasion
September 1, 2023 - December 1, 2023
Constructed a pitch and presented them in front of industry professionals. Developed the gameplay of the game. Iterated on the gameplay using player feedback. Built a prototype using Unreal blueprints and paper. Communicated with the vision holder, artist and programmer about gathered player feedback.
Night and Day at Eclipse Jam 2023
March 1, 2023 - March 1, 2023
Worked with a team of 5 to create a small platformer in two days. Collaborated with the vision holder to design the player character and the visual identity of the game. Proposed mechanics and implemented art.

Education

Bachelor of Science at Indiana University, College of Arts and Sciences
January 11, 2030 - May 1, 2025
Bachelor of Science at Indiana University, College of Arts and Sciences
January 11, 2030 - May 1, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet