I’m Michael Hammond, a gameplay-focused Full Stack Game Engineer who builds end-to-end game systems across gameplay, networking, performance, and development tooling. I’ve delivered features from combat and AI to progression systems, collaborating closely with designers and QA to translate player feedback into reliable, production-ready experiences using Unity and Unreal Engine.
I specialize in scalable architectures, fast iteration cycles, and technical reliability. I’ve led data-driven pipelines using JSON for live tuning, created editor tools and procedural content pipelines, and optimized performance for VR and mobile. I thrive on cross-functional collaboration and ownership of features from concept to production.
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