Available to hire
I’m Panashe Mataruse, a 3D Artist specializing in hard-surface modeling, environment art, and game-ready assets for AAA and indie titles. I enjoy clean topology, precise UVs, textures, and shader work in Unreal Engine to bring ideas to life.
I’m passionate about collaborative pipelines, constantly learning new tools (3ds Max, Substance Suite, Unreal), and I’m eager to contribute to bold, imaginative projects in games and film.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Junior 3D Artist at Atomhawk Design
November 1, 2022 - April 1, 2025Working as a Junior 3D Artist for the production of AAA gaming and indie titles. Tasks include: 3D modelling and design, UV creation and texture baking, texturing, Unreal Engine shader creation.
Hard-Surface Modeler at Light Visual Effects
July 1, 2022 - November 1, 2022Freelance hard-surface modeler on a wide range of film and advertisement projects. Responsibilities included: 3D modelling, UV creation, look development, set dressing.
Environment Artist – Grade 2 at Playground Games
May 1, 2025 - PresentHard-surface Environment Artist for the production of Forza Horizon 6. Tasks include authoring game-ready buildings and props; providing instructions and feedback to external vendors; refining assets in 3Ds Max and the Adobe Substance Suite.
Education
MA Game Art at Sheffield Hallam University
January 1, 2021 - January 1, 2022BA Hons Animation at Staffordshire University
January 1, 2017 - January 1, 2020Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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