I am a British programmer based in Austria with over four decades of experience building games, engines, and tools across Europe, working with Unity, Unreal, Renderware, and custom engines. I enjoy turning complex requirements into robust, maintainable code and collaborating with designers, artists, and QA across distributed teams. My background spans VR, mobile, PC, tooling, and cross-platform development, including embedding Python scripting in Unity games.
I have contributed to indie and studio titles, led feature development, and built open-source tools. I created projects like Chickens and Investory, and I have presented at events and collaborated with partners such as Sproing and Bongfish. I am passionate about learning new technologies, mentoring teams, and delivering high-quality software.
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A Virtual Reality game that I worked on as one of four programmers.
Investory - an educational game for iOS/Android devices made with Unity and C#. I was one of two programmers on this game.
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