Available to hire
I’m a self-taught software engineer with over 5 years of personal-project experience building innovative video game and software projects. I’m skilled with C++, demonstrated by publishing a high-performance voxel terrain engine on the Epic Games FAB marketplace. I’m passionate about modular, high-performance solutions.
I’m a U.S. citizen, available for hire immediately. I love turning ideas into robust, scalable systems and enjoy collaborating with users to solve problems.
Experience Level
Work Experience
Independent Plugin Developer at Infinite Voxel Terrain Plugin (Unreal Engine Asset)
February 1, 2021 - September 1, 2024Developed a high-performance voxel terrain plugin for Unreal Engine (published on the Epic Games Marketplace). Implemented advanced memory management, multithreading, and profiling; built multiplayer networking support; engaged with users to resolve issues and provide documentation.
Education
Qualifications
Self-taught Software Engineer
January 11, 2030 - February 11, 2026AWS Certified Developer - Associate
January 11, 2030 - February 11, 2026AWS Certified Cloud Practitioner - Foundational
January 11, 2030 - February 11, 2026CompTIA Security+ (in progress)
January 11, 2030 - February 11, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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