Daniel Cândido

Available to hire

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Lead Unity Engineer at Azumo
May 1, 2022 - Present
Leading development of multiplayer mobile game features, including game mechanics, system architecture, UI integration and creation, prototyping, testing and bug fixing, using Unity and Photon Quantum.
Senior Unity Engineer at N3TWORK Studios
August 1, 2020 - May 1, 2022
Developing and testing new features for adventure mode on the mobile version of Tetris; implementing AB testing on the server side; UI integration across multiple screens following MVVM; building tools to quickly load and process art assets for multiple screens; refactoring scripts and data schemas for efficient data usage.
Senior Unity Engineer at Infinity Games
June 1, 2019 - August 1, 2020
Developing casual and hyper-casual games, working on mechanics, shaders, architectures; UI integration; testing and launching; contributing tooling across titles.
Game Developer at Kokku
March 1, 2017 - June 1, 2019
Developing educational games using Cocos Creator and Unity engines; backend work (Firebase/TypeScript) and data management; porting games to newer engine versions; AR/Vuforia explorations and client tools for asset swapping.

Education

Master's Degree in Computer Science / Computer Graphics at Federal University of Pernambuco (UFPE)
January 11, 2030 - February 16, 2026
Bachelor's Degree in Computer Science at Federal University of Pernambuco (UFPE)
January 11, 2030 - February 16, 2026

Qualifications

12th place in Brazilian ACM ICPC
January 11, 2030 - February 16, 2026
Gold Medal OBMEP
January 11, 2030 - February 16, 2026
Silver Medal OBMEP
January 11, 2030 - February 16, 2026
Bronze Medal OBMEP
January 11, 2030 - February 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment