Available to hire
I am a Unreal Engine 5 developer with a mechanical engineering background, passionate about building immersive game systems and tooling. I thrive on debugging, profiling, and optimizing gameplay experiences, and I enjoy collaborating with cross-functional teams to ship polished demos.
Recently I designed and shipped The Cave of Doubt, a horror-puzzle FPS demo, using Blueprint scripting, animation retargeting, and Unreal Insights to optimize performance. I am excited to continue growing in game development, tooling, and real-time systems.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Turkish
Fluent
English
Fluent
Work Experience
Body Exterior Closures System Engineer at FORD OTOSAN
November 1, 2021 - PresentDesign and development of Closures System parts according to GPDS guidelines; responsible for DVP, FMEA and other quality documents; apply systematic and analytic problem-solving methods to make evidence-based technical decisions; interpret FEA analyses and develop optimized solutions for identified problem locations; demonstrated intercultural communication and teamwork; resolved the Transit Build Stop Incident with on-field, cost-effective design changes and implemented improvements on produced vehicles.
Part-Time Employee at VSM Automotive
July 1, 2021 - August 1, 2021Responsible for production phases of Brake Systems; assisted part design of Brake Systems to maintain quality; supported quality inspections and calibrations of Coordinate Measuring Machines.
Unreal Engine 5 Gameplay Developer at Ford Otosan, Istanbul
November 2, 2021 - PresentDeveloped a horror puzzle FPS demo using Unreal Engine 5 with Blueprint scripting, implemented gameplay systems, environment setup, and debugging tools. Designed and implemented puzzle mechanics and player interactions, edited and retargeted character animations, and used Unreal Insights for performance profiling. Built Save/Load and Observer Pattern-based gameplay communication, implemented UI with UMG widgets, packaged and shipped a playable Steam build, and collaborated with a small team to design gameplay systems and integrate assets.
System Engineer (Body Exterior Closures) at Ford Otosan
November 1, 2021 - PresentDeveloped a horror puzzle FPS demo using Unreal Engine 5; Implemented gameplay systems using Blueprint scripting; Built Inventory System and Save/Load System; Implemented Observer Pattern-based gameplay communication; Designed and implemented puzzle mechanics and player interactions; Edited and retargeted character animations; Used Blueprint Debugger, Visual Logger, and Widget Reflector for debugging gameplay systems; Performed performance profiling and optimization using Unreal Insights; Implemented UI systems using UMG widgets; Packaged and shipped a playable game build for Steam; Collaborated with a small development team to design gameplay systems and integrate assets; Applied systematic problem-solving with DVP, FMEA and quality documents; Interpreted FEA analyses and developed optimized solutions; Resolved Transit Build Stop Incident with field work; Implemented cost-reduction design and applications for produced vehicles.
Education
Mechanical Engineering at Özyeğin University
September 1, 2016 - August 1, 2021Bachelor of Mechanical Engineering at Özyegin University
September 1, 2016 - August 1, 2021Mechanical Engineering at Özyegin University
September 1, 2016 - August 1, 2021Qualifications
Industry Experience
Manufacturing, Transportation & Logistics, Gaming, Media & Entertainment, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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