Available to hire
Experienced and skilled designer with 5+ years of professional experience in creating art for Virtual Reality, Animation, Clothing and Training Module Industries. Adept with Adobe Creative Suite and Microsoft Suite. In-depth knowledge of illustration, colour theory, design, and composition which is applied to each project embarked on.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Graphic Designer at Sherlock Clothing Ltd.
September 1, 2025 - PresentGraphic designer for Pseudio, Envy + Grace and Samuel & Co. Creates custom designs for screen printing, embroidery, and direct-to-garment printing using Adobe Illustrator and Photoshop. Develops design mockups, preps print files (vectorizing, color separation, resizing), and troubleshoots printing issues. Liaises with vendors and clients, including major brands. Ensures timely delivery and high-quality output. Creates and inputs orders into Shopworks.
2D and 3D Generalist at Silverback VR
April 1, 2023 - August 1, 2024Illustrated and updated 2D graphics per CCAA standards; created 2D and 3D animations using After Effects and Premiere Pro. Built 3D models (modeling, unwrapping, UVing, texturing) for VR training courses. Uploaded 3D models to Sketchfab and prepared for viewing per company guidelines. Used Asana and Slack to manage tasks.
Freelance Graphic Designer & Illustrator at Self-employed
August 1, 2022 - April 1, 2023Created illustrations, paintings, greeting cards and portraits. Designed business cards and logos. Produced art prints, greeting cards, bookmarks and other products. Used Procreate and Adobe Photoshop. Engaged with clients, networked with vendors, and performed inventory management in Excel. Managed brand social media pages, created/updated website, and assisted with event setup.
3D Generalist at Current Studios
October 1, 2021 - July 1, 2022Worked on assets for augmented and virtual reality apps via SnapAR and Lens Studio. 3D modeled, unwrapped and textured assets in Maya and Substance Painter. Rigged and animated assets in Maya; retopologized and optimized assets.
Designer, Texture Artist & Renderer at HuminaH Animation
February 1, 2021 - October 1, 2021Created concept art for 3D props using Photoshop. Unwrapped and textured 3D props with Maya, Photoshop and Substance Painter for Hot Wheels City Season 1 and Monster Truck Island Season 1. Rendered assets; exported assets and animations from Maya to Unreal Engine 4. Performed camera setup, post-processing, compositing and rendered cinematics. Troubleshooted rendering issues.
3D Multimedia Specialist at Bluedrop Training Simulation
October 1, 2020 - May 1, 20213D modeled, unwrapped and textured hard-surface assets for aerospace and defense training modules using 3DS Max. Converted Flash files to HTML5 format using Adobe Animate, Photoshop and After Effects. Utilized JIRA and Microsoft Teams to complete tasks and tickets.
Education
Bachelor of Arts, Honours Fine Arts Studio Practice & Arts and Business – Co-operative Program (With Distinction) at University of Waterloo
January 11, 2030 - January 1, 2017Post Graduate Certificate, Game Art and Animation (With Honours) at Seneca College
January 11, 2030 - January 1, 2019Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education, Manufacturing, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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