Ibrahim Donia
I’m Ibrahim Donia, a Unity Game Developer with over five years of experience building high‑quality, cross‑platform games and interactive applications for Windows, macOS, Linux, Android, and iOS.
About
I’m Ibrahim Donia, a Unity Game Developer with over five years of experience building high‑quality, cross‑platform games and interactive applications for Windows, macOS, Linux, Android, and iOS. I specialize in multiplayer systems and real‑time networking, leveraging Photon, custom servers, and Web3/blockchain to deliver scalable online experiences.
I thrive in collaborative environments and enjoy turning creative ideas into polished, immersive experiences. I work across the full development cycle—from concept and prototyping to optimization, deployment, and live support—bridging creative design with solid technical execution.
- 7 years' experience
- Joined March 2026
Industry experience
- Gaming
- Software & Internet
- Education
Work experience· 6 roles
Led end-to-end development of ICB Verse, a cross‑platform immersive learning Metaverse deployed on WebGL and VR. Architected a large‑scale explorable world with a central Neo Lobby hub connecting universities, AI‑powered historical halls, and themed knowledge districts. Implemented interactive gameplay including flight with jet boosters, vehicle driving, metro transportation, telekinetic object manipulation, underwater exploration, and combat mechanics. Built Knowledge City with a 70,000+ book digital library and integrated metro navigation. Integrated AI‑driven NPCs for real‑time conversations with virtual scientists and historians. Created classrooms for virtual lectures, collaborative whiteboards, and immersive educational activities. Optimized lighting, atmosphere, and performance for large VR/WebGL environments. Developed locomotion, flying, swimming, vehicle, combat and physics‑based object interaction systems. Collaborated with designers and educators to gamify learn
Built a web‑based energy monitoring dashboard using React and Next.js. Collaborated with product teams to design intuitive visualizations for energy usage data.
Led development of immersive Metaverse experiences for Income Island. Designed explorable levels with realistic lighting and atmospheric effects. Built scalable multiplayer architecture supporting live events, chat, and player interaction. Implemented client‑server logic and custom gameplay systems using Unity.
Education
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