Available to hire
I’m Ibrahim Donia, a Unity Game Developer with over five years of experience building high‑quality, cross‑platform games and interactive applications for Windows, macOS, Linux, Android, and iOS. I specialize in multiplayer systems and real‑time networking, leveraging Photon, custom servers, and Web3/blockchain to deliver scalable online experiences.
I thrive in collaborative environments and enjoy turning creative ideas into polished, immersive experiences. I work across the full development cycle—from concept and prototyping to optimization, deployment, and live support—bridging creative design with solid technical execution.
Skills
Experience Level
Language
Arabic
Advanced
English
Fluent
Work Experience
Lead Unity Developer at ICB Labs
August 1, 2025 - PresentLed end-to-end development of ICB Verse, a cross‑platform immersive learning Metaverse deployed on WebGL and VR. Architected a large‑scale explorable world with a central Neo Lobby hub connecting universities, AI‑powered historical halls, and themed knowledge districts. Implemented interactive gameplay including flight with jet boosters, vehicle driving, metro transportation, telekinetic object manipulation, underwater exploration, and combat mechanics. Built Knowledge City with a 70,000+ book digital library and integrated metro navigation. Integrated AI‑driven NPCs for real‑time conversations with virtual scientists and historians. Created classrooms for virtual lectures, collaborative whiteboards, and immersive educational activities. Optimized lighting, atmosphere, and performance for large VR/WebGL environments. Developed locomotion, flying, swimming, vehicle, combat and physics‑based object interaction systems. Collaborated with designers and educators to gamify learn
Lead Metaverse Developer at Income Island LLC
October 1, 2022 - August 1, 2025Led development of immersive Metaverse experiences for Income Island. Designed explorable levels with realistic lighting and atmospheric effects. Built scalable multiplayer architecture supporting live events, chat, and player interaction. Implemented client‑server logic and custom gameplay systems using Unity.
Full‑Stack Web Developer (Contract) at Aria Technologies
December 1, 2023 - July 1, 2024Built a web‑based energy monitoring dashboard using React and Next.js. Collaborated with product teams to design intuitive visualizations for energy usage data.
Software Engineer at Atlas Web Solutions
January 1, 2020 - June 1, 2022Developed Vidtoon, a cross‑platform video editing tool targeting macOS and Windows. Focused on user‑friendly animation tools for quick cartoon‑style video creation. Integrated third‑party search APIs (Giphy, Iconfinder, Pixabay) for in‑app content discovery.
QA Game Developer at Tofghyn
October 1, 2019 - December 1, 2020Developed software using Unity for an arcade ice hockey game with hardware integration. Created a communication bridge via serial protocol between Unity and embedded systems. Implemented score tracking using webcam capture and FFmpeg serialization. Controlled lighting, sound effects, and LCD score displays from Unity runtime. Optimized system for a lightweight embedded experience using Lubuntu Linux.
Gameplay Mechanics Programmer at Dragon Express Games
January 1, 2017 - January 1, 2018Lead developer for the upcoming battle royale game Roboformers Battle Royale targeting Android. Programmed core gameplay mechanics including character transformation (vehicle and battleship forms). Implemented multiplayer networking and matchmaking systems. Developed AI bots for offline or low‑population gameplay. Designed the UI and integrated In‑App Purchases (IAP), customization systems, and in‑game shop.
Education
B.S. in Mass Communication (TV and Radio) at Canadian International College (CIC)
March 1, 2020 - August 1, 2024Professional Workshops at Graphics Academy
January 11, 2030 - March 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education
Skills
Experience Level
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