Hi, I’m Mouad El Moujaddidi. I’m a game art professional with an MA in Game Art and a strong foundation in Environment Art and UI/UX design. I’m proficient in creating high-quality, game-ready assets using industry-standard tools like Maya, Substance Painter, ZBrush, and Unreal Engine 5, and I enjoy adapting to new technologies and workflows. I thrive in team settings and am driven by problem-solving, effective communication, and a mindset of continuous learning to meet evolving industry demands. In my current role as a UI/UX Designer in London, I design mobile app interfaces with Figma and leverage my 3D background to inform visual decisions. I also collaborate on group projects and contribute to clear, timely communication to deliver results. I’m excited to bring my multidisciplinary art background and growth mindset to new opportunities in game art and design.

Mouad El Moujaddidi

Hi, I’m Mouad El Moujaddidi. I’m a game art professional with an MA in Game Art and a strong foundation in Environment Art and UI/UX design. I’m proficient in creating high-quality, game-ready assets using industry-standard tools like Maya, Substance Painter, ZBrush, and Unreal Engine 5, and I enjoy adapting to new technologies and workflows. I thrive in team settings and am driven by problem-solving, effective communication, and a mindset of continuous learning to meet evolving industry demands. In my current role as a UI/UX Designer in London, I design mobile app interfaces with Figma and leverage my 3D background to inform visual decisions. I also collaborate on group projects and contribute to clear, timely communication to deliver results. I’m excited to bring my multidisciplinary art background and growth mindset to new opportunities in game art and design.

Available to hire

Hi, I’m Mouad El Moujaddidi. I’m a game art professional with an MA in Game Art and a strong foundation in Environment Art and UI/UX design. I’m proficient in creating high-quality, game-ready assets using industry-standard tools like Maya, Substance Painter, ZBrush, and Unreal Engine 5, and I enjoy adapting to new technologies and workflows. I thrive in team settings and am driven by problem-solving, effective communication, and a mindset of continuous learning to meet evolving industry demands.

In my current role as a UI/UX Designer in London, I design mobile app interfaces with Figma and leverage my 3D background to inform visual decisions. I also collaborate on group projects and contribute to clear, timely communication to deliver results. I’m excited to bring my multidisciplinary art background and growth mindset to new opportunities in game art and design.

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Language

French
Fluent
English
Fluent

Work Experience

Lead VFX & Main Prop Artist at Group Project, Escape Studios
February 1, 2024 - May 1, 2024
Led VFX creation and produced key props for a futuristic Tokyo-themed project. Achieved high-quality results through disciplined work, clear communication, and adherence to deadlines.
UI/UX Designer at IT Managed 247, London
May 1, 2023 - Present
Designed a mobile app interface using Figma. Transferred and adapted skills from Maya and Substance Painter to Figma, accelerating onboarding to the new tool. Also translated English documents and UI text into French, and vice versa to support bilingual workflow.
Main Prop Artist at Group Project 2, University for the Creative Arts
January 1, 2023 - December 31, 2023
Applied refined skills and improved communication habits to deliver a successful project.
Main Prop Artist at Group Project 1, University for the Creative Arts
January 1, 2022 - December 31, 2022
Collaborated with a team of artists in a professional-like environment, gaining valuable experience and improving teamwork through reflection and practice.
Public Trainee at Public Library Le Raincy, France
May 1, 2017 - May 1, 2017
Assisted with organising and maintaining library resources.
Library Volunteer at Lycée Français Jean-Monnet, Brussels
January 1, 2016 - May 1, 2016
Managed book returns and maintained orderly shelves.

Education

MA Game Art at Escape Studios, London
October 1, 2023 - October 1, 2024
BA Games Design at University for the Creative Arts, Rochester
October 1, 2020 - May 1, 2023
Literature Diploma at Lycée Charles de Gaulle (French High School), London
September 1, 2018 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet