Hi, I’m Mouad El Moujaddidi. I’m a game art professional with an MA in Game Art and a strong foundation in Environment Art and UI/UX design. I’m proficient in creating high-quality, game-ready assets using industry-standard tools like Maya, Substance Painter, ZBrush, and Unreal Engine 5, and I enjoy adapting to new technologies and workflows. I thrive in team settings and am driven by problem-solving, effective communication, and a mindset of continuous learning to meet evolving industry demands.
In my current role as a UI/UX Designer in London, I design mobile app interfaces with Figma and leverage my 3D background to inform visual decisions. I also collaborate on group projects and contribute to clear, timely communication to deliver results. I’m excited to bring my multidisciplinary art background and growth mindset to new opportunities in game art and design.
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