Hi, I’m Rahul Singh. I’m a Senior 3D Artist with over 14 years of experience focused on vehicle, hard-surface, weapon, and environment asset creation for AAA games, VFX, and AR/VR. I specialize in delivering high-quality, optimized, game-ready assets using PBR workflows, realistic material definitions, and clean topology that performs well in real-time engines. I enjoy collaborating across multi-disciplinary teams to maintain visual consistency and production quality while mentoring junior artists and leading small art squads.
I thrive in open-world and large-scale production pipelines, always aiming to balance performance with fidelity, iterate rapidly, and ensure assets meet delivery deadlines under pressure. I’m passionate about sharing knowledge and building modular, scalable workflows that improve efficiency and asset standards across projects.
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