Hi, I’m Rahul Singh. I’m a Senior 3D Artist with over 14 years of experience focused on vehicle, hard-surface, weapon, and environment asset creation for AAA games, VFX, and AR/VR. I specialize in delivering high-quality, optimized, game-ready assets using PBR workflows, realistic material definitions, and clean topology that performs well in real-time engines. I enjoy collaborating across multi-disciplinary teams to maintain visual consistency and production quality while mentoring junior artists and leading small art squads. I thrive in open-world and large-scale production pipelines, always aiming to balance performance with fidelity, iterate rapidly, and ensure assets meet delivery deadlines under pressure. I’m passionate about sharing knowledge and building modular, scalable workflows that improve efficiency and asset standards across projects.

Rahul Singh

Hi, I’m Rahul Singh. I’m a Senior 3D Artist with over 14 years of experience focused on vehicle, hard-surface, weapon, and environment asset creation for AAA games, VFX, and AR/VR. I specialize in delivering high-quality, optimized, game-ready assets using PBR workflows, realistic material definitions, and clean topology that performs well in real-time engines. I enjoy collaborating across multi-disciplinary teams to maintain visual consistency and production quality while mentoring junior artists and leading small art squads. I thrive in open-world and large-scale production pipelines, always aiming to balance performance with fidelity, iterate rapidly, and ensure assets meet delivery deadlines under pressure. I’m passionate about sharing knowledge and building modular, scalable workflows that improve efficiency and asset standards across projects.

Available to hire

Hi, I’m Rahul Singh. I’m a Senior 3D Artist with over 14 years of experience focused on vehicle, hard-surface, weapon, and environment asset creation for AAA games, VFX, and AR/VR. I specialize in delivering high-quality, optimized, game-ready assets using PBR workflows, realistic material definitions, and clean topology that performs well in real-time engines. I enjoy collaborating across multi-disciplinary teams to maintain visual consistency and production quality while mentoring junior artists and leading small art squads.

I thrive in open-world and large-scale production pipelines, always aiming to balance performance with fidelity, iterate rapidly, and ensure assets meet delivery deadlines under pressure. I’m passionate about sharing knowledge and building modular, scalable workflows that improve efficiency and asset standards across projects.

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Language

English
Fluent
Hindi
Advanced

Work Experience

Senior 3D Artist at Gameskraft
July 1, 2024 - November 1, 2025
Contributed to development of a mobile third-person shooter game, creating optimized weapons, vehicles & environment assets. Contributed to set dressing and overall environment composition, ensuring strong readability, visual narrative, and gameplay clarity. Supported the art team with guidance, task coordination & workflow assistance to improve asset quality and delivery. Collaborated with Level Design, Gameplay & Tech Art to maintain performance, readability & production standards.
Senior 3D Artist – Freelance at Freelance
October 1, 2023 - July 1, 2024
Delivered assets for Simulation Games, AR/VR & Real-Time applications. Improved asset performance & memory footprint through optimization practices. Worked with clients across multiple industries ensuring production-ready delivery.
Senior Modeler & Texture Artist at SPINVFX
March 1, 2022 - October 1, 2023
Created highly detailed hard surface & environment assets for film & episodic productions. Contributed to LookDev and asset surfacing for realistic cinematic output. Mentored junior team members and supported department workflows.
Senior Hard Surface Modeler at MPC Film
February 1, 2018 - February 1, 2022
Produced hero-quality assets across vehicles, weapons & mechanical props. Worked closely with Leads & Supervisors to support complex VFX sequences.
Senior Game Artist | Acting Lead at Dhruva Interactive
January 1, 2014 - February 1, 2018
Led asset creation for AAA console titles, delivering high-quality vehicles, weapons & environment assets. Acted as team lead, guiding artists, reviewing assets & supporting art direction to maintain quality benchmarks. Collaborated with AD & Tech teams to improve workflows and asset standards.
Game Artist at Lakshya Digital
December 1, 2012 - December 1, 2013
Delivered optimized assets for real-time game production across multiple AAA titles.

Education

Diploma in Multimedia & Animation (3 Years) at Arena Animation – South Ex, New Delhi
January 11, 2030 - March 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet