I am a passionate 3D Artist specializing in game art creation with freelance experience delivering high-quality assets for national and international clients. I excel in hard-surface and low-poly workflows, focusing on optimized topology and game-ready props using Blender, Autodesk Maya, and Substance Painter. Currently a final-year Multimedia & Animation student at CT Group of Institutions, I push visual fidelity through PBR texturing and efficient topology, and I enjoy collaborating with clients to translate briefs into compelling 3D assets.

LOVEPREET SINGH

I am a passionate 3D Artist specializing in game art creation with freelance experience delivering high-quality assets for national and international clients. I excel in hard-surface and low-poly workflows, focusing on optimized topology and game-ready props using Blender, Autodesk Maya, and Substance Painter. Currently a final-year Multimedia & Animation student at CT Group of Institutions, I push visual fidelity through PBR texturing and efficient topology, and I enjoy collaborating with clients to translate briefs into compelling 3D assets.

Available to hire

I am a passionate 3D Artist specializing in game art creation with freelance experience delivering high-quality assets for national and international clients. I excel in hard-surface and low-poly workflows, focusing on optimized topology and game-ready props using Blender, Autodesk Maya, and Substance Painter.

Currently a final-year Multimedia & Animation student at CT Group of Institutions, I push visual fidelity through PBR texturing and efficient topology, and I enjoy collaborating with clients to translate briefs into compelling 3D assets.

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Work Experience

Freelance 3D Modeler & Game Artist at Self-Employed (Freelance, Remote)
January 1, 2024 - Present
Conceptualized, modeled, and textured high-fidelity assets for international clients, including a Cursed Katana prop, utilizing hard-surface modeling for optimized topology and Substance Painter for narrative-driven PBR texturing. Design and deliver optimized, game-ready 3D models, ensuring compatibility with game engines. Collaborated directly with clients to translate briefs into 3D forms, iterating based on feedback to ensure satisfaction. Managed end-to-end production pipelines from block-out and high-poly sculpting to texture baking and rendering.

Education

BSc in Multimedia and Animation at CT Group of Institutions
January 11, 2030 - January 1, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet