I'm a Game Developer specializing in Unity and C# with an MS in Computer Science. I build modular AI, boss mechanics, event-driven gameplay, and performance-optimized 2D action games. I enjoy designing robust systems, state-based AI, and scalable gameplay mechanics, delivering polished, performant interactive experiences. I'm passionate about leading cross-disciplinary teams and turning research ideas into playable, polished experiences, with experience in human-robot interaction studies, ML-based web apps, and mobile development.

Michael Bryant

I'm a Game Developer specializing in Unity and C# with an MS in Computer Science. I build modular AI, boss mechanics, event-driven gameplay, and performance-optimized 2D action games. I enjoy designing robust systems, state-based AI, and scalable gameplay mechanics, delivering polished, performant interactive experiences. I'm passionate about leading cross-disciplinary teams and turning research ideas into playable, polished experiences, with experience in human-robot interaction studies, ML-based web apps, and mobile development.

Available to hire

I’m a Game Developer specializing in Unity and C# with an MS in Computer Science. I build modular AI, boss mechanics, event-driven gameplay, and performance-optimized 2D action games. I enjoy designing robust systems, state-based AI, and scalable gameplay mechanics, delivering polished, performant interactive experiences.

I’m passionate about leading cross-disciplinary teams and turning research ideas into playable, polished experiences, with experience in human-robot interaction studies, ML-based web apps, and mobile development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at Grave Robber (Personal Project)
January 1, 2025 - Present
Built a 2D action-adventure game in Unity (C#) featuring modular enemy AI, boss battle systems, and scalable gameplay architecture. Implemented state-based AI with player-seeking logic, cooldown-based attacks, and randomized audio behavior. Engineered a complex boss battle with melee, ranged magic, summoning, and synchronized animation events. Developed modular spawning and UI systems, optimized animation-driven collider activation, and managed game state transitions, menus, and audio.
Project Lead at Tempo Social Robot (Colorado School of Mines)
January 1, 2025 - Present
Led a multidisciplinary research team in the design, implementation, and evaluation of Tempo, a socially interactive humanoid robot deployed as a front-desk assistant in a ballroom dance studio. Coordinated research design, robot behavior, experimental protocol, data collection and analysis; delivered high-impact presentations and maintained Open Science Framework records.
Machine Learning Engineer at Colorado School of Mines – News Classification
January 1, 2025 - Present
Developed a Multinomial Naive Bayes classifier with TF-IDF features to classify articles into real, fake, or satire with 96% accuracy. Executed data cleaning, preprocessing, model training, evaluation, and hyperparameter tuning.
Data Analyst / Team Lead at Colorado School of Mines – Global Happiness
January 1, 2025 - Present
Cleaned and integrated multiple datasets to evaluate hypotheses on global tax rates, happiness indices, and social investments. Created dendrograms, sunburst diagrams, Sankey diagrams, radial bar charts, and choropleth maps; managed a team of three, maximizing cohesion and productivity.
Mobile App Developer at TOPBOX
January 1, 2025 - Present
Designed and developed TOPBOX, a mobile fitness companion app with MVVM architecture, multiple TTS APIs, Firebase Authentication, Firestore, and external APIs. Managed end-to-end lifecycle and produced a promotional site and video.
Web App Developer at Autonomous Cocktail Generator
January 1, 2024 - Present
Led development as Scrum Master; built an AI-powered web app that generates cocktail recipes from ingredients or images using OpenAI GPT-4o Vision and GPT-4. Implemented a responsive UI with Vue.js and Quasar; managed state with Pinia and delivered a polished product with warnings for ingredient toxicity.
Machine Learning / Data Scientist at Colorado School of Mines – Digit Recognizer
January 1, 2024 - Present
Engineered a high-accuracy MNIST digit recognizer (97.92%) and evaluated KNN vs SVM with preprocessing, along with hyperparameter tuning and exploratory CNN considerations for future work.
Web App Developer at Colorado School of Mines – Algorithm Design
January 1, 2024 - Present
Applied dynamic programming and graph theory to optimization problems; implemented recursive and bottom-up DP solutions; modeled traversal constraints via graph algorithms and demonstrated efficient Python implementations with visualizations.

Education

Master of Science in Computer Science at Colorado School of Mines
January 11, 2030 - May 1, 2026
Bachelor of Science in Computer Science at Colorado School of Mines
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education